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Battlefield 6: Fans raise criticism – here’s what the lead developer says

Lead Producer David Sirland has responded to fan criticism in a post on X. (Image source: Epic Games)
Lead Producer David Sirland has responded to fan criticism in a post on X. (Image source: Epic Games)
With over 520,000 concurrent players on Steam, Battlefield 6’s first open beta weekend set a new series record and served as a stress test for gameplay, technology and balancing. While the overall reception was largely positive, fans raised several clear criticisms, which Lead Producer David Sirland has now addressed in a post on X.

Right after Battlefield 6’s open beta launched on August 7, excitement was mixed with constructive feedback. Veterans compared it to series highlights like Bad Company 2 and Battlefield 4, praising weapon handling, sound design and the return of the “classic Battlefield feeling.” At the same time, players pointed out areas where DICE still needs to improve. Lead Producer David Sirland has now responded in a post on X – here’s an overview of the key points:

Vehicle balancing and helicopter handling

Vehicles have always been a core part of the Battlefield experience, making it essential that tanks and aircraft function flawlessly and remain well balanced. One of the community’s main criticisms focused on helicopters, which many felt were too sluggish to control and overly fragile. Some even speculated that the flight model had been copied directly from the much-maligned Battlefield 2042. Sirland clarified that the physics are actually based on Battlefield 4’s model, with significant revisions. He also confirmed that vehicles will receive targeted buffs after the beta phase ends.

Maps

Expansive, well-balanced maps are a defining feature of the Battlefield series. However, many players felt the maps in the open beta were too small and overly focused on infantry combat, making them feel more like Call of Duty. Sirland emphasized that larger maps are on the way, while the smaller ones were intentionally designed for CQB – close-quarters battles.

Time to death and netcode

Flawless netcode is vital for accurate hit registration and a fair multiplayer experience. However, many players reported that the TTD – time to death – often felt too short, even when taking cover. Sirland acknowledged that TTD is likely a bit too short, especially at close range, and confirmed that fixing netcode issues will be a top priority in development.

Server browser

For many fans, a true return to form also means bringing back the classic server browser. In the open beta, however, only automated matchmaking for up to four players was available, leaving larger groups without an option. Sirland has now announced a solution that will be fully integrated into the main menu via Portal. Alongside community-made creations, players will also be able to host verified Battlefield servers.

The community is optimistic yet has clear expectations

The tone in the X comments is largely positive. Many fans praise the beta’s technical performance and high fun factor, while also expecting DICE to address the community’s concerns. Sirland’s openness is seen as a promising sign – but the real test will be whether the issues are resolved before the October 10 release.

Source(s)

David Sirland via X (formerly Twitter)

Image source: Epic Games

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2025 08 > Battlefield 6: Fans raise criticism – here’s what the lead developer says
Marius Müller, 2025-08-12 (Update: 2025-08-12)