Qualcomm Adreno 510 vs Qualcomm Adreno 304 vs Qualcomm Adreno 512
Qualcomm Adreno 510
► remove from comparisonThe Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.
Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.
Qualcomm Adreno 304
► remove from comparisonThe Qualcomm Adreno 304 is an entry-level integrated graphics card for (mostly Android based) smartphones and tablets that is used for mainstream SoCs of the Qualcomm Snapdragon 210 series (e. g. MSM8909).
The Adreno 304 usually only offers half of the performance of the the Adreno 320 and is only slightly ahead of the Mali-400 MP4. Very demanding Android games of 2013 may not run completely smooth, but simple titles like Angry Birds and the usual multimedia tasks are no problem.
As all other Adreno 30x GPUs, the Adreno 304 includes 24 ALUs (6 in other sources) that are built as unified shaders. More information on the architecture can be found on Github.
Qualcomm Adreno 512
► remove from comparisonThe Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Qualcomm Adreno 510 | Qualcomm Adreno 304 | Qualcomm Adreno 512 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 500 Series |
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Architecture | Adreno 500 | Adreno 500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | yes | yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 9.0c, OpenGL ES 3.0 | DirectX 12.1, OpenGL ES 3.2, Vulkan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 14 nm | 28 nm | 14 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 15.12.2015 | 01.07.2015 | 15.12.2015 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pipelines | 6 - unified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 400 MHz |
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