AMD’s FSR Redstone has made a quiet entry into the gaming scene with Call of Duty: Black Ops 7. The appearance in the first-person shooter (FPS) game is its first in an AAA title. The new “FSR Ray Regeneration” was spotted by an eagle-eyed Redditor in the game’s settings, although the feature is going live partially.
Redstone is AMD’s next-gen upscaling and rendering stack, introduced earlier this year as a response to Nvidia’s DLSS 3.5 Ray Reconstruction. It is powered by machine learning and was a major iteration of AMD’s FidelityFX Super Resolution (FSR).
The Redstone suite brings neural rendering tools, including ML Frame Generation, Machine Learning Ray Regeneration, and Neural Radiance Caching.
A partial debut for now
It appears only Ray Regeneration is arriving for now. The feature enhances noisy, low-sample ray-traced scenes in real time with the assistance of a trained AI model. This results in smoother, sharper lighting while avoiding the performance tax of traditional ray tracing.
There is no mention of the rest of Redstone's features, indicating that Ray Regeneration is in an initial limited testing phase.
Separately, AMD executive Jack Huynh posted on X that FSR ‘Redstone’ Ray Regeneration is now live in Call of Duty: Black Ops 7 for AMD Radeon RX 9000 Series GPUs, promising that more is to come.
According to our reporting, FSR Redstone was scheduled for release in titles in the second half of 2025, indicating AMD has stuck to its own timeline. However, gamers with older cards will miss out, as the feature will be available only on RDNA 4 GPUs.










