Notebookcheck Logo

007 First Light developer claims Sony's new PSSR took only about one day to implement

007 First Light is a single-player narrative-driven game, featuring a mix of stealth, melee combat, and cover shooting.
ⓘ IO Interactive
007 First Light is a single-player narrative-driven game, featuring a mix of stealth, melee combat, and cover shooting.
007 First Light release date is almost upon us. When the game releases, it will bring Sony's new PSSR 2 at launch. The new PSSR is reportedly a big upgrade over the original version and 007 First Light developer IO Interactive claims that it is also super easy to implement.

The IO Interactive’s 007 First Light is a AAA James Bond spy action-adventure that many have been waiting for. The game is scheduled to release on May 27 for the Xbox Series X | S, the Sony PlayStation 5 consoles, and Steam. 007 First Light will also be available on the PS5 Pro, where the game will utilize Sony’s upgraded PlayStation Spectral Super Resolution (PSSR).

While 007 First Light using the upgraded PSSR is a big deal for image quality, more on that later, it is the manner of the implementation that has piqued our interest. IO Interactive reports on the PlayStation Blog that implementing PSSR 2 in 007 First Light was a breeze.

Jon Rocatis, Principal Render Engineer at IO Interactive, claims that it only took the developers about a day to implement the new PSSR, and developers “were essentially happy with what we saw straight away. No per-scene tuning, no special-case work — it just held up across the whole game”. Jon’s statement was backed by another IO Interactive developer on X who also claimed that PSSR 2 was super easy to implement and the results looked good right out of the box.

So, it seems like it doesn’t need a lot of work to get the upgraded PSSR working in a game. We can expect a lot of games to have the technology baked in, which will be very good news, as Digital Foundry has confirmed that PSSR 2 is a huge upgrade over the original PSSR.

Upgraded PSSR brings noticeable image quality improvements

Digital Foundry’s analysis of the new PSSR (linked below) essentially backs what IO Interactive exclaims in their write-up on the PlayStation Blog. The upgraded PSSR resolves more details, improves noise, and outputs a much better image than the original.

Interestingly, it looks like the upgraded PSSR shares a lot in common with FSR 4. Some even consider it just an INT8 version of FSR 4. AMD has now confirmed that FSR 4 is coming to older RDNA 3 GPUs, which don’t have access to RDNA 4’s FP8 acceleration. So, when FSR 4 comes to RDNA 3 cards like the RX 7800 XT, we can expect image quality similar to that of the upgraded PSSR.

Google LogoAdd as a preferred source on Google
Mail Logo
static version load dynamic
Loading Comments
Comment on this article
> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2026 05 > 007 First Light developer claims Sony's new PSSR took only about one day to implement
Fawad Murtaza, 2026-05-20 (Update: 2026-05-20)