In a recent video interview with the Future Game Show, Capcom developers have teased a new horror system which is designed to toy around with players’ emotions, departing from the games’ traditional pacing in the Resident Evil series.
Speaking via a translator, the developers explained how the new system would take players on an emotional rollercoaster, though they could not get into the specifics of the system in question, mentioning:
“I think they reflect a typical game design that we have for the series, where, you know, you can’t keep the horror tension to the max through the whole game because it’s quite exhausting.
So, you need to have this kind of dynamic pacing curve where you’ll have a very tense, horrific sequence, and then we give you a bit of release or a catharsis from that and let you sort of come down from that with more slightly peaceful exploration or some exciting combat and then we gradually bring you back up the horror part of the curve.
Again, that’s the sort of standard practice for Resident Evil. The difference this time is that there’s a fresh new system that I can’t quite get into yet. But if you think of the difference between the tension and the release being a certain sort of size of wavelength, as if it were of that curve.
And it just becomes a complete roller coaster ride between the different aspects of the series. And I’m very excited for people to eventually understand what I mean by that. We’re definitely going to play around with your emotions a lot with this one.”
So far, two trailers have already given fans a glimpse of the game’s primary antagonist, described to be the scariest in the mainline franchise’s history. Yet, details of the new system remain under wraps, early hands-on demos of Resident Evil Requiem back up Capcom’s claims, but still kept the bulk of the game’s experience under wraps. So far, demo players have touted the game to be in similar spirits as Resident Evil 7: Biohazard.
The series’ ninth main entry in Capcom’s franchise is slated for release on February 27, 2026, across multiple platforms, including the Xbox Series S|X, PlayStation 5, PC, and a native Nintendo Switch 2 port.
Anticipation for Resident Evil Requiem is at an all-time high as players return to previous mainline titles, with Resident Evil 4 Remake seeing a daily average of 5,500 concurrent players, Resident Evil 2 being played by a daily average of 1,500 players, and Resident Evil Village seeing a healthy average of 1,700 daily concurrent players.











