WOWCube reimagines the Rubik's cube as a digital gaming device, more
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The rise of smartphones has led to an explosion in the popularity of casual gaming. Looking to inject some old-fashioned physicality and three-dimensionality back into the casual gaming market, CubiOs Inc. is on the verge of launching the WOWCube. Conceived by the father and son team of Ilya Osipov, an engineer, and his 12-year old son Savva Osipov, the WOWCube has been in development since 2016 and will be released this spring.
The WOWCube consists of eight connected cubicle modules layered around three mutually perpendicular axes that are designed to allow users to interact with the digital world like it is a real object. Each module has an embedded SoC (eight in total) that are connected via multiple smart connectors to allow data to be transferred within the modules on the fly. This allows objects to step from one module to another. It can be manipulated by twisting, tilting, shaking it and tapping on any one of the twenty four mini-displays.
The WOWCube supports arcade games, casual games, puzzles and also things like weather widgets, calendar and more when not in gaming mode. Several games and puzzles have already been specially developed for it including Cut the Rope, one of the more popular smartphone games which has now been reimagined for the WOWCube. An SDK has been made available for interested developers while apps for the WOWCube are designed to be downloaded by a dedicated smartphone app via either the Google Play Store or the Apple App Store.
Expect to learn more about pricing and availability in the coming months.