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CheckSum | Metal: Hellsinger review - almost dangling Doom's feet over the flames

A rhythm game where the heavy metal soundtrack matches the atmospheric visuals perfectly. (Image source: Steam)
A rhythm game where the heavy metal soundtrack matches the atmospheric visuals perfectly. (Image source: Steam)
Metal: Hellsinger is a fairly simple first-person shooter, but the main attractions are executed so well that it's difficult not to enjoy the end result. It makes for a great entry into rhythm games if you're more of an FPS player, while the heavy metal soundtrack scored by the likes of Serj Tankian, Matt Heafy, Alissa White-Gluz, and Tatiana Shmayluk will have fans of the genre coming back for more.
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A story of revenge told through cutscenes

Metal: Hellsinger, which was developed by The Outsiders and released on September 15, 2022 by Funcom, has a story that centres around a condemned soul, known only as The Unknown, and her journey to get revenge on hell's Judge for taking her voice. The story is told by Paz, The Unknown's companion, via a mix of in-game dialogue and cutscenes, as you go about your business slashing, blasting, and generally wreaking havoc on the demons of the various levels of hell.

The story is not particularly long, but the cutscenes serve as an enjoyable reprieve in-between bouts of fast-paced violence. If you don't feel like sitting through them, they're also completely skippable.

If you're going to be playing FPS games, you'll want a great gaming mouse, like the Logitech G604 Lightspeed, available on Amazon.

The progression, movement and power trip all feed off the beat

As a rhythm game, the music serves as a war drum, starting off each level as only the basics and building to a full-blown metal cacophony as you successfully match movements, murder, and mayhem to the beat. Metal: Hellsinger features a surprising degree of mobility, with dashes, double-jumps, and dodges that can get you from one end of a stage to another in a few short beats, as long as you manage to hit the beat. 

As you successfully hit targets, shoot enemies, or make movements on-beat, your Fury score rises through x1, x2, x4, x8, and x16, and as your Fury rises, you deal more damage, and more layers of the soundtrack get added into the mix, culminating in ear-shredding vocals when you reach x16. One subtle thing that really adds to the rhythm mechanic is the feedback you get from weapons. When you miss a beat, your gunshots sound hollow and miserable, but when you manage to get a good or perfect match, things become much more visceral.

You don't just get extra damage and a more fulfilling experience by playing on-beat, though. Executing jumps and dashes on-beat allows you to execute them in rapid succession, massively boosting mobility, while reloading at the right time makes reloads faster, meaning you can get back to killing monsters quicker. Overall, the rhythm mechanics work flawlessly, and add to the FPS aspects, rather than detracting from it.The feedback loop of music and gameplay especially make chasing the beat more fun without ruining the game as an FPS.

Limited weapons aren't a problem when one of the weapons is a crossbow that shoots exploding lightning bolts. (Image source: Notebookcheck)
Limited weapons aren't a problem when one of the weapons is a crossbow that shoots exploding lightning bolts. (Image source: Notebookcheck)

You're going to be killing a lot of monsters and enjoying it

Some parts of Metal: Hellsinger are reminiscent of a bullet-hell game — especially the boss fights — but most of it feels more akin to Doom thanks to the satisfying combat and an overwhelming power trip that settles in once you start to match the beat successfully. The variety of enemies is decent, and it's fairly easy to get over-run, especially in tighter levels with faster, more dangerous monsters.

When you inevitably are over-run, though, not all is lost, as you can choose between starting the level from scratch — this is the option for perfectionists and anyone after high scores — or sacrificing some of your accumulated points and pride for an on-the-spot resurrection. While encounters can be a tad overwhelming sometimes, the difficulty of it makes it extra rewarding when you do finally clear a room, even if it takes you half a dozen attempts.

Weapons and progression are a little less favourable than the enemy variety, but, subjectively, the options are plenty imaginative enough to be entertaining until the end of the game. By a little over halfway through the game, your loadout includes a skull that spits fireballs, a killer shotgun, dual revolvers, and a katana-style sword machete, the combination of which proved most useful for the majority of the game's encounters. After completing each of the hells, you get an opportunity to take on Torments, which are more difficult, single-room, timed challenges that grant you a power-up upon completion.

The Torments are short, but fun bursts of violence that meaningfully change the rest of your gameplay for the better, and enhance the otherwise fairly sparse progression system. The lack of progression isn't an obstacle, though, since your weapons are plenty powerful enough to kill almost everything in a handful of shots. Besides, it could be argued that the game is better off with as few power-ups as possible, since that forces players to focus on skill, which is a far more rewarding approach than spending hours in menus trying to min-max configs and loadouts. 

In terms of replayability, Metal: Hellsinger falls a little short, since, apart from the leaderboards, the admittedly banging soundtrack, and some hidden items, there's not much to compel you to play it again. There is a higher difficulty mode that unlocks when you complete the game on the highest difficulty mode, but you may have to be a masochist to attempt that. All-in-all, Metal: Hellsinger is an excellent, fast-paced, FPS rhythm game that nails the basics, doesn't overstay its welcome, and is well worth the US$29.99 and five-ish hours it demands of you.

The score of Metal: Hellsinger is one of its biggest highlights, and it perfectly matches the visuals.
The score of Metal: Hellsinger is one of its biggest highlights, and it perfectly matches the visuals.

What Metal: Hellsinger does best and worst

Metal: Hellsinger is obviously not aimed at hardcore FPS or rhythm game players, but it could easily appeal to both hardcore fans and newcomers to either genre. Initially, the mechanics feel like a lot to take in, and The Outsiders could probably have done a better job of crafting a practical tutorial. That being said, once you have the basics down, the rest of the gameplay falls into place, and by the end of the first hell, you have 90% of the knowledge you'll need for the rest of the game. What makes Metal: Hellsinger great are the soundtrack, high pace, and excellent execution of its gunplay, movement, and feedback.

The weapon variety, although not lacking, is certainly not a treasure trove of options. There is a story to be had, and you can grind for hours to improve your score, but if you're a huge fan of in-game storytelling, or you love grinding for loot, this may not be the game for you. Fortunately, Steam also has a demo of the game that you can try for free if you're unsure about it.

The official minimum requirements call for an Intel Core i5-3450 and an AMD Radeon RX 550, and during the review, it ran flawlessly at around 100 fps on a laptop with an AMD Ryzen 7 4800H and NVIDIA GeForce GTX 1660 Ti on mostly medium settings — it's not a game you need high-end hardware for by any means. 

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2023 01 > Metal: Hellsinger review - almost dangling Doom's feet over the flames
Julian van der Merwe, 2023-01-28 (Update: 2023-01-28)