HTC revenue has fallen 43 percent YoY as of Q2 2016

HTC revenue has fallen 43 percent YoY as of Q2 2016
HTC revenue has fallen 43 percent YoY as of Q2 2016
Net losses are down YoY from 87.4 million Euros to 74.3 million Euros. The company will continue to rely on the HTC 10 and the Vive VR headset to keep it afloat throughout the rest of the year.

HTC has made public its quarterly figures as of Q2 2016 and results are still spiraling down. Accordingly, the Taiwanese manufacturer has dropped 43 percent in revenue YoY from 33 billion Taiwanese Dollars (902.13 million Euros) in Q2 2015 to just 18.9 billion Taiwanese Dollars (532.82 million Euros). Nonetheless, revenue is up quarter-to-quarter from 14.8 billion NT$ in Q1 2016.

The company is still looking at a net loss of about 3.1 billion NT$ (87.4 million Euros), though this is significantly less than its net loss of 8 billion NT$ back in Q2 2015. HTC continues to slip deeper in the red as its losses have increased quarter-to-quarter from 2.6 billion NT$ in Q1 2016.

HTC CFO Peter Shen was quick to point out the positives of HTC's bottom line and noted that sales have grown by 27 percent QoQ on account of both the HTC 10 flagship and the Vive VR headset. Shen is expecting sales of the HTC 10 to remain stable throughout the remaining second half of the year. Meanwhile, more investors have been easing into the Vive headset as well as HTC's future smartphone plans. The manufacturer has been rumored to involved in Google's next Nexus smartphone to be unveiled later this year.


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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2016 08 > HTC revenue has fallen 43 percent YoY as of Q2 2016
Ronald Tiefenthäler/ Allen Ngo, 2016-08- 6 (Update: 2016-08- 6)
Allen Ngo
Allen Ngo - US Editor in Chief
After graduating with a B.S. in environmental hydrodynamics from the University of California, I studied reactor physics to become licensed by the U.S. NRC to operate nuclear reactors. There's a striking level of appreciation you gain for everyday consumer electronics after working with modern nuclear reactivity systems astonishingly powered by computers from the 80s. When I'm not managing day-to-day activities and US review articles on Notebookcheck, you can catch me following the eSports scene and the latest gaming news.