Diablo Immortal is undoubtedly one of the most reviled AAA games launched in quite some time, as confirmed by its pitifully low Metacritic score. However, the game seems to have attracted its fair share of whales, as it has generated over US$100 million in revenue just eight weeks after its launch, according to Market research firm Sensor Tower.
As expected, the Apple App Store accounts for nearly 59% of all revenue generated in Diablo Immortal, leaving the Google Play Store at 41%. The US$100 million figure could be a lot higher as it leaves out PC and third-party Android storefronts. Then again, Diablo Immortal is still in beta on PC, so most studies will likely exclude the platform.
Diablo Immortal was also recently launched in China and has tremendous potential to grow there, given that NetEase was involved in its development. It is a bit tricky to determine an app's earnings in China due to the numerous repositories and payment systems. However, the initial reception for the game has been overwhelming, so it is bound to make heaps of cash there.
The only game that beat Diablo Immortal at getting to the US$100 revenue target was the universally revered Pokemon Go, which achieved the feat in just two weeks. So far, the United States seems to be the biggest in-game spender, followed by South Korea and Japan. China has the potential to overtake both markets soon, although it could be a while before the data becomes available.
While Blizzard may be laughing all the way to its bank, Diablo Immortal's roaring success sets a horrible precedent for future releases like Diablo 4, even though a spokesperson clarified that the game would tone down on the microtransactions. It does, however, come as a silver lining after the years of bad press Blizzard faced.
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