Qualcomm Adreno 510 vs Qualcomm Adreno 305 vs Qualcomm Adreno 302
Qualcomm Adreno 510
► remove from comparisonThe Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.
Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.
Qualcomm Adreno 305
► remove from comparisonThe Qualcomm Adreno 305 is an integrated graphics unit for smartphones and tablets that is used for mainstream SoCs of the Qualcomm Snapdragon 400- an S4 Plus-series (e. g. 8930AB, Samsung Galaxy Mega 6.3). The Adreno 305 usually only offers half of the performance of the the Adreno 320 and is only slightly ahead of the Mali-400 MP4. Very demanding Android games of 2013 may not run completely smooth, but simple titles like Angry Birds and the usual multimedia tasks are no problem.
Qualcomm Adreno 302
► remove from comparisonThe Qualcomm Adreno 302 is an integrated graphics card for smartphones and tablets that is used for entry-level SoCs of the Qualcomm Snapdragon 200 series (e. g. MSM8210). The Adreno 302 is a slightly lower clocked version of the Adreno 305. Very demanding Android games of 2013 may not run completely smooth, but simple titles like Angry Birds and the usual multimedia tasks are no problem. The GPU offers unified shaders and supports OpenGL ES 3.0, OpenCL and DirectX 9.3.
Source: Qualcomm
Qualcomm Adreno 510 | Qualcomm Adreno 305 | Qualcomm Adreno 302 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 300 Series |
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Architecture | Adreno 500 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | yes | yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 9.0c, OpenGL ES 3.0 | DirectX 9.3, OpenGL ES 3.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 14 nm | 28 nm | 28 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 15.12.2015 | 01.09.2012 | 20.06.2013 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pipelines | 6 - unified | 6 - unified | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 450 MHz | 400 MHz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | www.qualcomm.com |
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