Notebookcheck

AMD Crossfire says so long, and thanks for all the fish

The AMD CrossFire brand is being dropped. (Source: AMD)
The AMD CrossFire brand is being dropped. (Source: AMD)
AMD has dropped the CrossFire brand, and will no longer use it to refer to their multi-GPU products. The functionality that it provided still remains, and AMD has made a statement explaining why they are no longer using the name and what will happen with DirectX 12 going forwards.

AMD CrossFire is gone, but only in name. Yesterday AMD released a GPU driver which no longer made any reference to CrossFire, their brand name for multi-GPU setups. PCWorld got in touch with AMD to ask why the name had gone, and they were told that it was because CrossFire was a DirectX 11 focused brand.

AMD has stated how they would reference multiple GPUs going forward, “In DirectX 12, we reference multi-GPU as applications must support mGPU, whereas AMD has to create the profiles for DX11. We’ve accordingly moved away from using the CrossFire tag for multi-GPU gaming.” AMD wanted to reiterate that this is just a branding change and their GPUs would continue to support multi-GPU functionality, but that it would be referred to as mGPU as it is in DirectX 12.

The reason there is a difference between DirectX 11 and DirectX 12 implementations of multi-GPU is that previously AMD and Nvidia were responsible for building multi-GPU profiles for every game individually (as they also had to with DirectX 10 and DirectX 9). However, with DirectX 12 the responsibility for creating multi-GPU profiles (known as mGPU support) has been shifted to the game developer. The idea is that they build one mGPU profile, and then the GPU manufacturers just have to make sure their cards are compatible with the mGPU API. This API is an example of the improved hardware level support that DirectX 12 is supposed to enable over previous versions.

Nvidia is continuing to refer to their multi-GPU setup as SLI. For AMD the CrossFire branding might be gone, but the functionality remains, and AMD will continue to create profiles for games using older versions of DirectX.

Source(s)

static version load dynamic
Loading Comments
Comment on this article
Please share our article, every link counts!
> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2017 09 > AMD Crossfire says so long, and thanks for all the fish
Craig Ward, 2017-09-23 (Update: 2017-09-24)
Craig Ward
Craig Ward - News Editor
I grew up in a family surrounded by technology, starting with my father loading up games for me on a Commodore 64, and later on a 486. In the late 90's and early 00's I started learning how to tinker with Windows, while also playing around with Linux distributions, both of which gave me an interest for learning how to make software do what you want it to do, and modifying settings that aren't normally user accessible. After this I started building my own computers, and tearing laptops apart, which gave me an insight into hardware and how it works in a complete system. Now keeping up with the latest in hardware and software news is a passion of mine.