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1,400 "Overwhelmingly Positive" reviews in 6 days: New free-to-play Steam game with unique mechanic tops charts

Control, I'm Not Coming Back is one of the most successful free-to-play releases on Steam this year (so far).
ⓘ Steam - edited
Control, I'm Not Coming Back is one of the most successful free-to-play releases on Steam this year (so far).
Control, I'm Not Coming Back is a free-to-play Steam walking sim that won't let you press S. A 45-minute drift through space with Voyager 1, it's 98% positive across nearly 1.4k reviews days after launch. Here's why this little hopecore game lands so hard.

When you boot up Control, I'm Not Coming Back, the first thing you'll notice is that something feels off. Your hands settle onto WASD out of habit, and one key does nothing. There is no S. You can move forward, you can strafe, but the game will not let you turn around and walk back the way you came. It takes a minute to realize this isn't a bug, but the entire point of the game.

That single missing key is the cleverest thing about a game that has plenty of clever things going for it. Released free on May 29, this roughly 45-minute walking sim casts players as a young cadet stranded after an accident, who is drifting through space with Voyager 1 as their unlikely companion. The real probe has been falling outward since 1977, never slowing, never returning. It's a very fitting co-star for a story about going on when going back isn't an option.

It would be easy to mistake this for another tidy "hopecore" mood piece. However, its craft helps it carve its own niche. Desborde uses flat text-to-speech voices you'd normally find in analog horror and turns them gentle, even comforting. It's a small subversion, but players have singled it out repeatedly in the reviews.

And in case you're wondering, players have shown up. The game built its audience the modern way — a Desborde TikTok teasing it under the hopecore tag racked up tens of thousands of likes before launch — and the goodwill did hold up. Within days it sat at 98% positive across more than a thousand reviews, which is an unusually warm reception for something this short and this earnest. If you go through the comments, you'll find people saying it caught them at a low moment and handed them a reason to keep walking. That's huge praise for a free-to-play title.

It's definitely not for everyone. Some players would want to linger where the game keeps nudging them onward. But as a small, sincere thing made by a tiny team, it's quite remarkable. Forty-five minutes. No way back. You can read more about Control, I'm Not Coming Back here.

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2026 06 > 1,400 "Overwhelmingly Positive" reviews in 6 days: New free-to-play Steam game with unique mechanic tops charts
Anubhav Sharma, 2026-06- 3 (Update: 2026-06- 3)