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The Bureau: XCOM Declassified Benchmarked

A mix of action and tactics. Can a reworked niche title like The Bureau: XCOM Declassified compete with other PC games? Innumerable reviews have answered this question. We will take a closer look at the game's hardware demands and graphics. Should notebook users be concerned about performance, or can a weaker device handle the game?
The Bureau: XCOM Declassified Logo

For the original German article, see here.

Graphics

A long development and restructuring phase does not seem to have helped 2K Games' ambitious project. Many game reviews not only criticize the second-rate graphics, but also the mediocre AI and the boring, choppy, somewhat annoying game structure.

We enjoyed the first part of The Bureau: XCOM Declassified more than we expected based on the scores awarded by the international community (Metacritic: 67%). The game gained points for us not only for its good 60s scenario, stylistically reminiscent of Mafia 2, L.A. Noire and BioShock, but also for its grippingly staged introduction and interesting gameplay. But we only toured the first level in search of a good benchmark sequence, so we cannot make a conclusive judgement.

The Bureau is based on Epic's Unreal Engine 3, which was expanded for modern effects like ambient occlusion and tesselation. The start options allow you to start the game either in DirectX 11 or in DirectX 9 mode, which owners of older notebooks will be happy to hear. Despite the fact that the game borrows from modern technologies, the graphics are rather antiquated. As we have already seen with the Unreal Engine 3, many textures are spongy and lacking in detail. The good character models (nice facial expressions) and the atmospheric effects (smoke, water, fire, light, particles etc.) can only do so much to make up for this shortcoming. Whether you appreciate the grain filter, which is activated by default, is a matter of taste.

This brings us to our next subject: The graphics menu. For use on a PC, the graphics menu is relatively comprehensive. Alongside global presets (Low, Medium & High), there are also a variety of individual controls that can be set manually. These controls allow the game's performance to be optimized for specific hardware.

2K Games even integrated a PhysX option that is also available on AMD notebooks. A short test with the GeForce GTX 680M and Radeon HD 7970M revealed - unsurprisingly - that AMD loses more speed. While the GTX 680M only lost a few fps (3-7% in our benchmark sequence), the HD 7970M was considerably more bogged down (-2% @ Ultra setting, -36% @ High setting). With this in mind, we decided to deactivate PhysX altogether. Firstly, the comparison is fairer that way. Secondly, the various quality settings scale better.

In general, the engine is not perfect. Problem 1: At high settings, the visual enhancements are not radical enough to make up for the decrease in performance. Problem 2: Depending on the game level, the display refresh rate can fluctuate tremendously. Even high-end notebooks and desktop PCs frequently fall under 30 fps at maximum settings. Problem 3: The current Fraps version 3.5.99 simply refuses to work in DirectX 11 mode. Fraps 3.5.9 does not reveal any irregularities. Problem 4: AMD systems in particular still have to deal with crashes and various bugs.

However, we are pleased that all the options can be adjusted from directly within the game. Only a PhysX change requires a restart. The "Max Smoothed Framerate" proves to be a double-edged sword. Limiting the maximum refresh rate can make the game run more smoothly and reduce noise. On the other hand, the game can only reach a certain cap value in the benchmarks. In order to coax more frames out of the notebooks, we raised the setting from 60 to 120.

Low Settings
Low Settings
Medium Settings
Medium Settings
High Settings (PhysX Off)
High Settings (PhysX Off)
Ultra Settings (PhysX Off)
Ultra Settings (PhysX Off)
Low Settings
Low Settings
Medium Settings
Medium Settings
High Settings (PhysX Off)
High Settings (PhysX Off)
Ultra Settings (PhysX Off)
Ultra Settings (PhysX Off)

Benchmark

As mentioned, our benchmark sequence is in the first chapter, which bears the fitting name: "Invasion!" The about 30-second passage includes tons of effects, from smoke over fire to other particles. The effects make the passage demanding. Because this is a third-person title and the battles can be paused, about 30 fps on average is sufficient to render the game fluidly.

Results

In DirectX 9 mode and at low details, The Bureau is not very demanding at all. Entry-level graphics cards like the Intel HD Graphics 4000 manage about 40 fps at 1024x768 pixels (the HD 3000 cannot run the game at a playable frame rate, unfortunately). Middle class GPUs at the level of the GeForce GT 740M can also handle normal details and 1366x768 pixels in DirectX 11 mode.

Those who want to play XCOM Declassified at high presets should have a high-end model like the GeForce GTX 765M or GTX 670MX at their command. Only expensive luxury cards, like the Radeon HD 8970M or GeForce GTX 780M, can tackle 1920x1080 pixels and all of the settings on maximum.

Speaking of the HD 8970M: With the brand new Catalyst 13.8 Beta2, AMD's top model was slower than the otherwise weaker HD 7970M. A driver downgrade to version 13.4 improved the situation (the same goes for Splinter Cell: Blacklist).

Benchmark Table: The Bureau: XCOM Declassified
Benchmark Table: The Bureau: XCOM Declassified

Verdict

Even if you can argue about its graphics and gaming quality, The Bureau definitely has its appeal. The title is no stock product -- it tries to enrich the PC market with fresh ideas and aims. The rather unflattering reviews show that the project did not quite go as planned. Still, we did notice the genre mix during our benchmark test.

Test Systems

Our four main test devices were courtesy of Schenker Technologies (mysn.de):

  • W503 (Core i7-4700MQ, 8 GB DDR3, GeForce GTX 765M, GTX 770M, GTX 780M, Radeon HD 8970M & HD Graphics 4600)
  • M503 (Core i7-4702MQ, 8 GB DDR3, GeForce GT 750M)
  • XMG P502 (Core i7-3610QM, 8 GB DDR3, GeForce GTX 660M, GTX 670MX, GTX 675MX, GTX 680M, Radeon HD 7970M & HD Graphics 4000)
  • Xesia M501 (Core i7-2630QM, 8 GB DDR3, GeForce GT 630M & HD Graphics 3000)

A further thank you goes to Crucial for the 480 GB M500, on which Windows 7 Professional 64-bit is installed.

GPU drivers used: Nvidia 326.80 Beta, AMD 13.8 Beta2 (13.4 @ HD 8970M), Intel 9.17.10.3223 and 9.18.10.3165.

From left to right: Schenker Xesia M501, M503, XMG P502 & W503
From left to right: Schenker Xesia M501, M503, XMG P502 & W503

Overview

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Qualcomm Adreno 205
AMD Radeon Pro 5500M
Qualcomm Adreno 203
AMD Radeon HD 6775G2
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AMD Radeon HD 6770M
AMD Radeon Graphics (Ryzen 9000)
AMD Radeon HD 6250
AMD Radeon 760M
AMD Radeon 680M
AMD Radeon HD 6755G2
NVIDIA GeForce GTX 980
NVIDIA RTX A4000 Laptop GPU
AMD Radeon HD 8970M Crossfire
AMD Radeon Pro 5300M
AMD Radeon HD 6630M
AMD Radeon Pro 455
AMD Radeon Pro 450
AMD Radeon HD 6640G2
AMD Radeon HD 6645G2
AMD Radeon HD 6450M
AMD Radeon 890M
AMD FirePro W5130M
AMD Radeon HD 7370M
AMD Radeon HD 7290
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AMD Radeon HD 7310
AMD Radeon HD 6990M Crossfire
AMD Radeon HD 6970M Crossfire
Intel Iris Pro Graphics 5200
60.6
39.6
25.2
14.6
NVIDIA GeForce GTX 980M
NVIDIA GeForce GTX 1070 (Desktop)
Intel UHD Graphics 615
NVIDIA GeForce 8800M GTX
NVIDIA Tegra X1 Maxwell GPU
Intel UHD Graphics 610
NVIDIA GeForce 8800M GTX SLI
Intel HD Graphics (Ivy Bridge)
NVIDIA GeForce GT 430
NVIDIA GeForce 8600M GS
NVIDIA GeForce GTX 980M SLI
NVIDIA Quadro T2000 (Laptop)
NVIDIA Quadro T1000 Max-Q
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NVIDIA Quadro T1000 (Laptop)
NVIDIA Quadro RTX 6000 (Laptop)
NVIDIA Quadro RTX 4000 Max-Q
PowerVR SGX531
NVIDIA GeForce GTX 860M
97.1
58.4
40.6
PowerVR GX6450
NVIDIA Quadro T2000 Max-Q
NVIDIA T600
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AMD Radeon HD 6680G2
Qualcomm Adreno 200
AMD Radeon HD 6370M
AMD Radeon HD 6450 GDDR5
AMD Radeon 880M
AMD Radeon 780M
AMD Radeon 630
AMD Radeon 625
AMD FirePro M8900
AMD FirePro W5170M
AMD Radeon 520
AMD Radeon HD 6620G
AMD Radeon HD 7470M
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AMD Radeon HD 6380G
AMD Radeon Graphics (Ryzen 7000)
AMD Radeon 740M
AMD FirePro W4190M
AMD Radeon 540X
NVIDIA GeForce GTX 870M
120
118
65
36
NVIDIA GeForce GT 425M
AMD Radeon PRO W6600M
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AMD Radeon HD 6520G
AMD Radeon HD 6520G + HD 7450M Dual Graphics
AMD Radeon HD 6830M
AMD Radeon HD 6515G2
AMD Radeon HD 7610M
34
19
9
5
AMD Radeon HD 6850M
AMD Radeon HD 7620G
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NVIDIA T1200 Laptop GPU
NVIDIA GeForce 9100M G
NVIDIA GeForce GTX 1650 (Desktop)
NVIDIA Quadro P3000 Max-Q
AMD Radeon HD 6570M
AMD Radeon HD 6510G2
AMD Radeon HD 6530M
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AMD Radeon Pro 460
NVIDIA GeForce Go 7200
AMD Radeon Pro 555
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AMD Radeon Pro 560
AMD Radeon Pro 5600M
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AMD Radeon Pro Vega 20
AMD Radeon Pro Vega 56
NVIDIA GeForce GT 420M
AMD Radeon HD 6970M
AMD Radeon HD 6970
AMD Radeon HD 6870M
AMD Radeon HD 6870
AMD Radeon HD 6950M
ATI Radeon HD 4270
AMD Radeon HD 7650M
ATI Mobility Radeon X300
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ATI Radeon HD 5770
ATI Mobility Radeon X2500
ATI Radeon HD 5670
NVIDIA GeForce GT 415M
NVIDIA GeForce GT 335M
NVIDIA GeForce 8200M G
NVIDIA GeForce 7190M
NVIDIA Quadro NVS 140M
NVIDIA GeForce MX230
NVIDIA GeForce GT 330M
NVIDIA RTX 3000 Ada Generation Laptop GPU
NVIDIA GeForce 7150M
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NVIDIA GeForce GT 325M
NVIDIA GeForce GT 320M
NVIDIA GeForce 8600M GT SLI
NVIDIA GeForce GTX 880M
NVIDIA GeForce GT 540M
NVIDIA GeForce GT 720M
32.1
26.1
11
NVIDIA GeForce GT 710
NVIDIA GeForce GT 650M
NVIDIA GeForce GTX 970M
NVIDIA GeForce GT 650M SLI
NVIDIA Quadro P4000
NVIDIA GeForce GT 645M
NVIDIA Quadro P2000
AMD Radeon HD 6650M
AMD Radeon HD 6480G + HD 7450M Dual Graphics
AMD Radeon HD 6480G
PowerVR G6200
NVIDIA Quadro P600
PowerVR SGX545
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NVIDIA Quadro P620
NVIDIA T600 Laptop GPU
NVIDIA Quadro P5200
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PowerVR GE8322 / IMG8322
PowerVR GE8320
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PowerVR GE8100
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AMD Radeon R5 M320
AMD Radeon HD 6490M
AMD Radeon HD 6430M
AMD Radeon HD 6720G2
AMD Radeon HD 6470M
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AMD Radeon 660M
AMD FirePro W4170M
AMD FirePro W2100
AMD Radeon HD 6320
AMD Radeon HD 6310
AMD Radeon HD 6290
AMD Radeon 620
AMD Radeon 610
AMD Radeon 610M
AMD FirePro W4100
AMD FirePro M5950
AMD FirePro M4000
AMD FirePro M6100
AMD FirePro M3900
AMD FirePro M4100
AMD Radeon 530
AMD FirePro M2000
AMD Radeon HD 6750M
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AMD Radeon HD 6760G2
AMD FirePro M6000
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AMD Radeon Pro Vega 16
NVIDIA RTX A1000 Laptop GPU
AMD FirePro M5100
NVIDIA GeForce GTX 965M
120
120
92.1
53.5
AMD Radeon HD 6620G + HD 7670M Dual Graphics
AMD Radeon HD 6740G2
NVIDIA GeForce 8600M GT
ATI Radeon HD 5570
NVIDIA GeForce GTX 970
NVIDIA Quadro P1000
AMD Radeon Pro 560X
NVIDIA GeForce GTX 965M SLI
AMD Radeon HD 6790
AMD FirePro W7170M
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AMD Radeon HD 6350M
AMD Radeon HD 6330M
AMD Radeon R5 M420
AMD Radeon R5 M335
AMD Radeon HD 6990M
NVIDIA GeForce GTX 950M
NVIDIA GeForce GTX 950
AMD Radeon HD 6550M
AMD Radeon R5 M315
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AMD Radeon HD 8870M
60.8
30
15.7
AMD Radeon R5 M330
NVIDIA Quadro NVS 120M
AMD Radeon HD 8850M
39.8
27.8
20.8
PowerVR SGX543MP3
AMD Radeon HD 8830M
AMD Radeon HD 6620G + HD 7450M Dual Graphics
AMD Radeon HD 8970M
119.8
119.7
63.2
32.4
AMD Radeon HD 6550D
Intel Iris Plus Graphics G7 (Ice Lake 64 EU)
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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Florian Glaser, 2013-08-31 (Update: 2021-05-18)