NVIDIA Quadro FX 3500M vs NVIDIA Quadro FX 3800M
NVIDIA Quadro FX 3500M► remove from comparison
The NVIDIA Quadro FX 3500M was the top professional graphic solution for the mobile use in 2007. The Quadro FX 3500M is especially suitable for CAD, digital image-, video editing and scientifical visualizations (according NVIDIA). It is based upon the NVIDIA GeForce Go 7950GTX. Therefore also a good gaming performance can be expected (for 2007 and if modded drivers are used). The card is shipped with certified drivers for professional applications, which are not optimized for games (inofficially the manual installation of Forceware drivers should be possible).
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solud Edge, ...) and DCC applictions (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offers a 12-Bit precision for Subpixel, full image Antialiasing, hardware accelerated Antialiasing for dots and lines and additional optimized settings, which are optimized for CAD and DCC.
Nvidia describes the 3000 series as a power package for big laptops and data structures.
NVIDIA Quadro FX 3800M► remove from comparison
The NVIDIA Quadro FX 3800M is a mobile workstation graphics card for high end laptops. It is based on the Geforce GTX 280M core (G92 core) and features 128 CUDA cores (unified shaders).
Compared to the Quadro FX 3700M, the Quadro FX 3800M features a higher clock speed and is manufacturered in 55nm (compared to 65nm of the 3700M). In fact, the FX3800M is clocked even higher than the consumer GeForce GTX 280M and performs notably better as a result.
The Quadro FX series of cards are optimized for professional applications like CAD or DCC. Notably, OpenGL performance should be much improved compared to consumer GeForce cards of similar specifications.
At the time its announcement (December 2009), the FX 3800M was the fastest workstation graphics card for laptops.
|NVIDIA Quadro FX 3500M||NVIDIA Quadro FX 3800M|
|Quadro FX Series|
|Pipelines||24 / 8 Pixel- / Vertexshader||128 - unified|
|Core Speed||575 MHz||675 MHz|
|Memory Speed||700 MHz||1000 MHz|
|Memory Bus Width||256 Bit||256 Bit|
|Max. Amount of Memory||512 MB||1024 MB|
|DirectX||DirectX 9c, Shader 3.0||DirectX 10, Shader 4.0|
|Transistors||278 Million||754 Million|
|technology||90 nm||55 nm|
|Features||12-bit-sub-pixel, 32-bit-floating-point precision, 32-bit floating point precision, 128 bit graphic pipeline, hardware 3D window clipping, high precision dynamic-range (DPDR) technology, unified memory architecture, nView multi-display (for multi-monitor support), PowerMizer options for energy saving, architecture which is optimized for workstations, rotated-grid full-scene antialiasing (RG FSAA), unified driver architecture, NVIDIA PureVideo technology||OpenGL 2.1, CUDA, PowerMizer 8.0|
|Date of Announcement||01.03.2007||20.12.2009|
|Link to Manufacturer Page||http://www.nvidia.com/page/quadrofx_go.h...||http://www.nvidia.com/object/product_qua...|
|Shader Speed||1688 MHz|