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PowerVR GX6450 vs Qualcomm Adreno 509

PowerVR GX6450

► remove from comparison Imagination PowerVR GX6450

The Imagination Technologies PowerVR GX6450 is a fast mobile graphics solution for smartphones and tablets, which can be found in ARM SoCs such as the Apple A8 (iPhone 6 and iPhone 6 Plus). The chip is available since Q3/2014 and of one of the fastest solutions in its class at the time of introduction.

Architecture and Performance

The GPU is based on the PowerVR Series 6XT (Rogue) Unified Shader architecture and integrates four clusters with two TMUs and 32 FP32-ALUs each. Therefore, the theoretical FP32 (full precision) compute performance per clock is identical to the previous G6430 (also 4 clusters) found in the Apple A7. Thanks to additional dedicated FP16-ALUs, however, the also important FP16 (half precision) performance has been greatly improved.

In the iPhone 6, the GPU should be clocked at around 450 MHz, delivering about 115 GLOPS (FP32). Compared to other mobile graphics solutions, the GX6450 outperforms the Qualcomm Adreno 330 (Snapdragon 800/801) and matches the more recent Adreno 420 (Snapdragon 805). Except for Nvidia's power hungry tablet chip Tegra K1 and its bigger cousin GX6650, the GX6450 is one of the fastest mobile GPUs in late 2014. Even the most advanced games and high resolution displays are handled without any problems. Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Power Consumption

Thanks to the advanced 20-nanometer process and the relatively low clock rate, the GX6450 implementation in Apple's A8 offers a very high energy efficiency. On the other hand, the GPU has a comparatively "wide" architecture requirering a lot of transistors and die size (19 mm² in 20 nm).

Qualcomm Adreno 509

► remove from comparison

The Qualcomm Adreno 509 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the lower end Qualcomm Snapdragon 636 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

PowerVR GX6450Qualcomm Adreno 509
Adreno 500 Series
PowerVR GXA6850 compare 256 @ 0.45 GHz128 Bit
PowerVR GX6450 128 @ 0.45 GHz64 Bit
PowerVR GX6250 compare 64 @ 0.7 GHz64 Bit
Adreno 540 compare @ 0.71 GHz
Adreno 530 compare @ 0.62 GHz
Adreno 512 compare
Adreno 510 compare
Adreno 509
Adreno 508 compare @ 0.65 GHz
Adreno 506 compare @ 0.65 GHz
Adreno 505 compare @ 0.45 GHz
Adreno 504 compare @ 0.45 GHz
CodenameRogue
ArchitecturePowerVR RogueAdreno 500
Pipelines128 - unified
Core Speed450 (?) MHz
Memory Bus Width64 Bit
Shared Memorynoyes
APIDirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.0DirectX 12.1, OpenGL ES 3.2, Vulkan
technology20 nm14 nm
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.0OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
Date of Announcement09.09.2014 08.05.2017
Link to Manufacturer Pagewww.imgtec.com
CPU in PowerVR GX6450GPU Base SpeedGPU Boost / Turbo
Apple A82 x 1400 MHz? MHz? MHz
CPU in Adreno 509GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 6368 x 1800 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 22509     avg: 23756     median: 23937 (3%)     max: 25254 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1525     avg: 1541     median: 1540 (7%)     max: 1568 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1358     avg: 1395     median: 1400 (3%)     max: 1406 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 765     avg: 980     median: 1008 (5%)     max: 1016 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 645     avg: 841     median: 865 (3%)     max: 872 Points
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 2.2     avg: 2.4     median: 2.2 (0%)     max: 3.5 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
6.6 fps (0%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 17.8     avg: 19.1     median: 18.5 (1%)     max: 21.5 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR GX6450
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 42.6     avg: 44.6     median: 44.8 (0%)     max: 47.8 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 509
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 15572     avg: 16055     median: 16055 (36%)     max: 16538 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 2320     avg: 2579     median: 2609 (3%)     max: 2809 Points
min: 5536     avg: 5562     median: 5561.5 (6%)     max: 5587 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1060     avg: 1679     median: 1984 (3%)     max: 1992 Points
min: 1582     avg: 1740     median: 1740 (3%)     max: 1898 Points

Average Benchmarks PowerVR GX6450 → 100% n=6

Average Benchmarks Qualcomm Adreno 509 → 108% n=6

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
PowerVR GX6450:
59  fps
PUBG Mobile

PUBG Mobile

2018
low
Adreno 509:
25 25 26 30 ~ 27 fps
med.
Adreno 509:
25 25 ~ 25 fps
high
Adreno 509:
30  fps
Arena of Valor

Arena of Valor

2018
low
Adreno 509:
31 31 31 32 59 ~ 37 fps
ultra
Adreno 509:
30 31 31 31 31 59 ~ 36 fps
Shadow Fight 3

Shadow Fight 3

2018
low
Adreno 509:
57 59 ~ 58 fps
high
Adreno 509:
58  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Adreno 509:
30 60 ~ 45 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
high
Adreno 509:
30  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Adreno 509:
28 28 30 30 ~ 29 fps
high
Adreno 509:
28 30 30 ~ 29 fps

Average Gaming PowerVR GX6450 → 100%

Average Gaming 30-70 fps → 100%

PowerVR GX6450lowmed.highultraQHD4K
League of Legends: Wild Rift59
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1
















Qualcomm Adreno 509lowmed.highultraQHD4K
PUBG Mobile272530
Arena of Valor3736
Shadow Fight 35858
Dead Trigger 245
Asphalt 8: Airborne30
Asphalt 9: Legends2929
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps
2
2

1


1
4


1







For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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show all (including archived), 2024, 2023
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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)