Further gameplay footage of the long-cancelled Prey 2 game, developed by Human Head Studios sequel to its 2006 Xbox 360 title Prey, has made its way online just days after the initial leak.
The original Prey 2 project was announced in 2006 and was in development for nearly five years before it was officially cancelled by Bethesda Softworks in 2011 due to a shift in priorities as the company moved toward Dishonored’s development.
The game was expected to be an ambitious open-world title with a sci-fi space station setting called Mayhem, where players operated as bounty hunters. Now, after more than 14 years, fans are getting rare sneak peeks into what could have been, as new footage packed together by New Blood Interactive co-founder Dave Oshry was shared in a five-minute video on X on September 7, 2025.
Earlier leaks were posted to r/GamingLeaksAndRumors, and a three-year-old thread about Prey and Duke Forever, which included video snippets and screenshots of the game, prompting Oshry to stitch everything together for the internet to view publicly. Oshry simply stated, “5 more minutes of Prey 2 gameplay has been posted anonymously on Duke4 of all places. Enjoy!”
The compilation featured the game’s fluid movement system, clue-scanning tools, cover mechanics, and gunplay in a neon-lit futuristic setting.
This follows the first major leak to surface on the internet on September 3, when a YouTube channel under the name “David Halsted” uploaded five development videos totaling just under 20 minutes, including early concept art, animations, and an opening sequence that transitioned into gameplay. The video has now been taken down by the channel.
What really takes the cake is the fact that Human Head Studios’ Prey 2 seemed well ahead of its time, even by 2025 standards, with the game’s gritty futuristic environment akin to CD Projekt Red’s Cyberpunk 2077, a game that released more than a decade before the game’s development was shut down.
Human Head Studios was founded in 1997 and was best known for the original Prey title, which sold well over a million copies. The studio poured most of its resources into Prey 2’s development before Bethesda pulled the plug on the project, reportedly due to dissatisfaction with the prototype’s scope and vision. Human Head carried on until it was closed in 2019, with key developers moving on to other projects.
Earlier, former Bethesda VP of Marketing and Communications Pete Hines also reflected on the internal argument of using the Prey title for Arkane Austin’s 2017 Prey reboot, which he was against, stating:
“Don’t even get me started on that. I definitely pissed some people off internally over that because I fought so hard against using that name.
I’m the head of the spear, but I had a lot of people across my team - brand, PR, and community - and we feel like we’re burdening it with a name where we spend more time explaining why it’s called Prey than we do talking about the game. I regret that I lost that battle. But nobody on this planet could have put more of a good-faith effort into changing minds on that.“








