Latest FSR update hints at the arrival of multi-frame generation support

While AMD technically offers frame generation with FSR, it is still largely limited to 2x, which should be good enough for most use cases. Multi-frame gen, however, has been Nvidia's area of expertise, though one can also use third-party tools such as Lossless Scaling to enable it. A new FidelityFX SDK now confirms FSR could finally get MFG with a subsequent update.
Developers can enable it via the IADLX3DFidelityFXFrameGenUpgradeRatioOption that "allows users to select the desired frame generation ratio for optimal performance and visual quality." Instead of locking you to fixed multipliers like 4x and 6x, AMD will let gamers pick custom figures based on their requirements. Not exactly groundbreaking, since even Nvidia offers dynamic multi-frame gen, which syncs the framerate with the monitor's maximum refresh rate.
So far, the biggest issue with MFG tech has been latency. The 'fake' frames tend to add a few ms of delay here and there, and that can become noticeable in fast-paced titles. Ideally, AMD can help keep latency in check with Radeon Anti-Lag 2. Exactly when multi-frame-gen functionality will launch on AMD GPUs remains to be seen, but RDNA 4 users are likely to be the first to get it.
Older generations of AMD GPUs might not receive official support, but modders will undoubtedly find a way to enable MFG through DLL workarounds. Then again, even Nvidia restricts MFG functionality to the RTX 50 series, so that's pretty much the industry standard at this point.






