NVIDIA GeForce 9800M GS vs NVIDIA GeForce 9800M GTS SLI
NVIDIA GeForce 9800M GS
► remove from comparisonThe Nvidia GeForce 9800M GS is a graphics adapter for laptops and based on the G94 core with 64 shader processors. The chip is produced in 55nm (as the 1024 MB versions of the 9800M GTS and the GTS 160M). Because of the max. 512 MB GDDR3 the TDP is lower (60 Watt) than the 9800M GTS (512 and 1024 MB version: 75W).
Because of the additional shaders but lower clock speed than the GTS, the 9800M GS is between the 9700M GTS and 9800M GTS. Therefore, DirectX 10 games of 2008 should all be playable in medium to high details.
As all cards with DirectX 10 capabilities, the GeForce 9800M GS renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 64 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip.
An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.
In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GS supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9800M GS.
Compared to desktop graphics cards, the 9800M GS should be a bit slower than the GeForce 9600M GT.
NVIDIA GeForce 9800M GTS SLI
► remove from comparison
The Nvidia GeForce 9800M GTS SLI consists out of two GeForce 9800M GTS in SLI mode. Each 9800M GTS is based on the G94 core with 64 shader processors. The chips are produced in 65nm (512 MB) and later in 55nm (1024 MB versions). Therefore, the boards power consumption stays the same (75 Watt) for both versions.
The SLI version of the 9800M GTS is about 0-40% faster than a single 9800M GTS (depending on the SLI support of the game and the driver version). In some games there may even be a slight decrease of performance. Furthermore, some games may suffer from micro stuttering in the range of 30 fps (because of the different frametimes). This means you may need more fps for a fluent gameplay experience. Still DirectX 10 games should run in medium to high detail settings and resolutions.
As all cards with DirectX 10 capabilities, the GeForce 9800M GTS renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 2x64 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip (1500 MHz).
An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.
In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTS supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9800M GTS.
Compared to desktop graphics cards, the 9800M GTS SLI should be a bit slower than the GeForce 8800 GS in SLI mode(which has a higher memory clock rate).
NVIDIA GeForce 9800M GS | NVIDIA GeForce 9800M GTS SLI | |||||||||||||||||||||||||||||||||||||
GeForce 9800M Series |
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Codename | NB9E-GS1 | NB9E-GT | ||||||||||||||||||||||||||||||||||||
Architecture | G9x | G9x | ||||||||||||||||||||||||||||||||||||
Pipelines | 64 - unified | 128 - unified | ||||||||||||||||||||||||||||||||||||
Core Speed | 530 MHz | 600 MHz | ||||||||||||||||||||||||||||||||||||
Shader Speed | 1325 MHz | 1500 MHz | ||||||||||||||||||||||||||||||||||||
Memory Speed | 800 MHz | 800 MHz | ||||||||||||||||||||||||||||||||||||
Memory Bus Width | 256 Bit | 256 Bit | ||||||||||||||||||||||||||||||||||||
Memory Type | GDDR3 | GDDR3 | ||||||||||||||||||||||||||||||||||||
Max. Amount of Memory | 1024 MB | 512 MB | ||||||||||||||||||||||||||||||||||||
Shared Memory | no | no | ||||||||||||||||||||||||||||||||||||
API | DirectX 10, Shader 4.0 | DirectX 10, Shader 4.0 | ||||||||||||||||||||||||||||||||||||
Power Consumption | 60 Watt | 150 Watt | ||||||||||||||||||||||||||||||||||||
Transistors | 504 Million | 1.5 Billion | ||||||||||||||||||||||||||||||||||||
technology | 55 nm | 55 nm | ||||||||||||||||||||||||||||||||||||
Notebook Size | large | large | ||||||||||||||||||||||||||||||||||||
Date of Announcement | 01.11.2008 | 15.07.2008 | ||||||||||||||||||||||||||||||||||||
Information | MXM 3 | 2xMXM 3 | ||||||||||||||||||||||||||||||||||||
Features | PureVideo HD, CUDA, PhysX-ready, SLI | |||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | www.nvidia.com |
Benchmarks
3DM Vant. Perf. total + NVIDIA GeForce 9800M GS
Average Benchmarks NVIDIA GeForce 9800M GS → 100% n=4
Average Benchmarks NVIDIA GeForce 9800M GTS SLI → 178% n=4

* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Average Gaming NVIDIA GeForce 9800M GS → 100%
Average Gaming 30-70 fps → 100%
Average Gaming NVIDIA GeForce 9800M GTS SLI → 167%
Average Gaming 30-70 fps → 167%
NVIDIA GeForce 9800M GS | low | med. | high | ultra | QHD | 4K |
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GTA IV - Grand Theft Auto | 46 | |||||
Far Cry 2 | 49 | |||||
Call of Duty 4 - Modern Warfare | 201 | 84 | 47 | |||
Supreme Commander - FA Bench | 36.06 | |||||
Crysis - GPU Benchmark | 80 | 45 | 28 | |||
Crysis - CPU Benchmark | 87 | 44 | 26 | |||
World in Conflict - Benchmark | 60 | 34 | ||||
The Elder Scrolls IV - Oblivion | 60 | |||||
F.E.A.R. | 102 | 55 | 48 | |||
Doom 3 | 129 | 129 | 128 | 126 | ||
Quake 3 Arena - Timedemo | 1122 | |||||
< 30 fps < 60 fps < 120 fps ≥ 120 fps | 1 3 2 | 3 2 1 | 2 5 1 2 | 1 | | |
NVIDIA GeForce 9800M GTS SLI | low | med. | high | ultra | QHD | 4K |
---|---|---|---|---|---|---|
Crysis - GPU Benchmark | 44 | |||||
Crysis - CPU Benchmark | 46 | |||||
< 30 fps < 60 fps < 120 fps ≥ 120 fps | | | 2 | | | |
For more games that might be playable and a list of all games and graphics cards visit our Gaming List