Konami’s Metal Gear Solid Delta: Snake Eater has officially sold over 1 million units globally within two days of its release on August 28, 2025. This sales figure includes both digital and physical sales.
Konami made the announcement on its official UK X account. Sales for the game have been strong owing to its cross-platform release on the Xbox Series S|X, PS5, and PC via Steam.
Despite a few performance optimization issues resulting from the use of Unreal Engine 5, the game has garnered widespread acclaim for its faithful recreation of the original Metal Gear Solid 3, featuring modernized controls.
According to SteamDB, the game has received a Very Positive Score with 83.11% positive reviews out of the total 8,616. The franchise has sold 63.3 million units worldwide as of June 2025, even though the last entry, Metal Gear Solid V: The Phantom Pain, released a decade ago and sold 6 million copies only a few months after its September 2015 release.
While Konami hasn’t reported standalone game sales, estimates suggest that The Phantom Pain has sold well over 10 million copies of the 63.3 million reported sales.
The remake was developed by Konami Digital Entertainment, along with help from Virtuos and PlatinumGames, including David Hayter's iconic performance as Naked Snake. Hayter did redo a few additional lines of dialogue but wanted to entirely revisit his role as Naked Snake, stating:
“I do feel that I’m a little better of an actor now than I was then. It was fine back in the day, but I would have loved to bring some of the knowledge that I’ve picked up over the past 20 years to it.”
However, the monumental success of Metal Gear Solid Delta: Snake Eater comes amid a complex backdrop for the franchise, considering the creator and director of the series, Hideo Kojima, left Konami after developing Metal Gear Solid V and established an independent studio, Kojima Productions, and started development in collaboration with Sony Interactive Entertainment on his latest IP, Death Stranding.
When Kojima was asked if he would try out the remake of his project, he laughed it off, saying, “No, I won’t,” suggesting that his tensions with Konami are far from over.








