Xbox’s President of Game Content and Studios, Matt Booty, sat down in an interview with The New York Times and explained Microsoft’s expanding multiplatform push, which came out just as it was announced that Halo Studio’s remake of Halo: Combat Evolved, now known as Halo: Campaign Evolved, is coming to PlayStation 5.
In the interview, he commented on the cross-platform shift, stating that consumers no longer have an attachment to the devices or platforms on which they play games, unlike previous generations, when players typically sided with Xbox, PlayStation, or PC.
He said, “We are all seeking to meet people where they are. Our biggest competition isn’t another console… We are competing more and more with everything from TikTok to movies.”
When asked about the widespread layoffs, crossing the 9000 mark, Booty answered with a brief response, “Layoffs are difficult. They are part of managing our business.”
Xbox’s multiplatform shift continues, with former exclusives like Grounded and Sea of Thieves already available on PlayStation. Similarly, other Xbox exclusives, such as Stalker 2: Heart of Chernobyl, Forza Horizon 5, and Indiana Jones and the Great Circle, have finally launched on PlayStation 5 after their Xbox and PC releases.
Up next on the catalog of Xbox games coming to PS5 is Microsoft Flight Simulator 2025, which launches on December 8, 2025, and the upcoming Halo: Campaign Evolved, the Unreal Engine remake of the original 2001 cult-classic Halo title.
The Halo series has driven sales across four generations of Xbox consoles, reportedly generating over $10 billion in revenue and shipping over 81 million units globally, with Halo 3 selling the most units in the series, at almost 14.5 million copies on the Xbox 360.
However, it’s speculated that Xbox is aggressively pursuing this multi-platform push to increase its revenue goals.
Earlier, a Bloomberg report revealed that Microsoft pushed its Xbox division for “30% accountability margins”, higher than the industry average between 17% and 22%. These well-above-industry-norm revenue targets subsequently led to the layoff of thousands of employees over the years, the cancellation of numerous high-profile projects across multiple studios, and price hikes for its Xbox Game Pass subscription service.






