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Wolfenstein 3 gets a massive update

Wolfenstein 3 promotional art.
ⓘ YouTube.com
Wolfenstein 3 promotional art.
Microsoft and Bethesda have confirmed that Wolfenstein 3 is in production at MachineGames, while id Software has started work on its next Hugo Martin project.

Nine years after Wolfenstein II: The New Colossus, B.J. Blazkowicz has a third mainline game coming. On November 12, Xbox confirmed that Wolfenstein 3 is in production at MachineGames, and id Software used the same day to confirm its own next project. Both announcements are official. Both are also short on detail.

What Xbox has confirmed about Wolfenstein 3

The reveal came from Xbox CEO Asha Sharma as the company closed its eight-city FanFest tour in Seattle, three days before the original console’s 25th anniversary on November 15. In the Xbox Wire recap, Sharma called Wolfenstein “a franchise with an important place in gaming history." MachineGames followed on X with a photo of a script page and the caption, “His reputation precedes him. Wolfenstein 3 is in production.”

Two cast members are locked in. Xbox says Brian Bloom and Debra Wilson are reprising their roles as Blazkowicz and Grace Walker, which points to a direct continuation of The New Colossus instead of another spin-off in the mold of 2019’s Wolfenstein: Youngblood. That lines up with the earlier casting call leak.

Everything else is still open. Xbox has not shared a subtitle, release window, platforms, engine or footage, and “in production” does not say how far along the game is. It is MachineGames’ first new game announcement since Indiana Jones and the Great Circle launched in December 2024.

id Software’s next game has a director but no name

Sharma also posted that id Software is “already working on its next game." The studio replied that the project comes from its teams in Texas and Frankfurt, with Hugo Martin handling game direction again after Doom Eternal and Doom: The Dark Ages. id Software added that it will be some time before it shares more. It has not said whether the game is a Doom title.

Slaughter Mode arrives first

The only dated release in the batch is Slaughter Mode, which lands on November 16 as a free update for Doom: The Dark Ages. It is not open to every player. Access requires the Revelations DLC, the Premium Edition, or the Premium Upgrade.

The mode is an endless run of randomized encounters, bosses, and arenas. Completed rounds pay out Skulls, which unlock Slayer skins, weapon skins, profile icons, and soundtrack tracks. At each round checkpoint, players can secure their skulls or pick a risk. It's for a higher multiplier, losing anything unsecured if they die. Cleared checkpoints also become starting points for later runs.

The trailer dropped an hour ago

Bethesda Softworks has also published the official Slaughter Mode trailer ahead of the November 16 launch. Its description frames the mode as an endless survival challenge built around high scores, cosmetic unlocks, and weekly challenges.

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Darryl Linington, 2026-11-13 (Update: 2026-11-13)