Insider explains why GTA 6 is 30 FPS on even the Sony PlayStation 5 Pro

GTA 6 runs at a locked 30 FPS even on the Sony PlayStation 5 Pro. Many gamers are blaming Rockstar’s decision to use ray tracing for the performance sacrifice. Noted insider RedGamingTech, who used to be a well-known hardware leaker, explains that GTA 6 being 30 FPS on Sony PS5 and Xbox Series X | S consoles has more to do with the slow CPUs of these consoles than RT.
RGT writes on X that GTA 6 features an “absolutely MASSIVE” open world full of NPCs and systems that hammer CPUs. The PS5 and Xbox Series CPUs have to contend with “Physics, AI, general game code, and yes, render threads”. Considering that the 8-core CPUs of PS5, PS5 Pro, and Xbox Series X | S are based on the aging AMD Zen 2 architecture, GTA 6 is not an easy game to run on modern consoles.
So, weak console processors are highly likely to be the primary reason that Rockstar has locked GTA 6 to 30 FPS on consoles. Sadly, 30 FPS gameplay looks worse on modern displays with fast pixel response times. Gamers who want to play the game at higher refresh rates to enjoy crisp visuals, smooth gameplay, and low input lag will need to wait for the GTA 6 PC port.
The good news is that the GTA 6 PC port might arrive sooner than expected. Rockstar is reportedly afraid that modders could use AI to port the console version of GTA 6 to PCs. The fear is not unfounded, as we’ve seen AI supercharge the console emulation scene. People have even used AI to port PlayStation-exclusive games to PCs.






