NVIDIA GeForce 9800M GTS vs NVIDIA GeForce 9800M GT

NVIDIA GeForce 9800M GTS

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The Nvidia GeForce 9800M GTS is a graphics adapter for laptops and is based on the G94 core with 64 shader processors. The chip is produced in 65nm (512 MB) and later in 55nm (1024 MB versions). Therefore, the power consumption between both boards are similar at about 75 watts each. Note that the 55nm version of the 9800M GTS was later renamed to the GeForce GTS 160M.

Because of the additional shaders and higher clock speeds, the 9800M GTS is noticeably faster than the 9700M GTS (see benchmarks below). Therefore, DirectX 10 games of 2008 should all be playable in medium to high detail settings.

As with all DirectX 10 cards, the GeForce 9800M GTS renders 3D images using "Unified Shaders". Dedicated pixel- and vertex shaders are completely replaced with 64 so called Stream Processors, which now take over most of the graphics workload. Furthermore, these shader units are clocked higher than the core GPU itself.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. The GPU is able to assist the CPU in the decoding of H.264-, VC-1-, MPEG2- and WMV9 video formats throughout a wide range of resolutions.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTS supports Hybrid-SLI (only HybridPower). HybridPower is a Windows Vista-only technique for switching between integrated and discrete graphics for power-saving purposes. The technology was eventually supplanted by a more automatic and optimized system, called Optimus. GeForceBoost is not supported with this card as there would be no performance gain from combining the discrete 9800M GTS with the integrated GPU.

Compared to desktop graphics cards, the 9800M GTS should be a bit slower than the GeForce 8800 GS, the latter of which has a higher memory clock rate.

NVIDIA GeForce 9800M GT

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The Nvidia GeForce 9800M GT is a graphics adapter for laptops and is based on the  9800M GTX (G92 core), but with only 96 shaders instead of the 112. The 9800M GT is produced in 65 nm and is therefore more similar to the 8800M GTX as both cores have similar shader counts. The chip is intended for relatively large desktop replacement laptops with more powerful cooling. 

Similar to all cards with DirectX 10 capabilities, the GeForce 9800M GT renders 3D images using "Unified Shaders". There no longer exists any dedicated pixel- and vertex shaders. Instead, 96 so-called stream processors handle most of the the graphics work previously done by vertex and pixel shaders. Furthermore, these shader units are clocked higher than the core GPU processor.

The performance of the 9800M GT is similar to the Geforce 8800M GTX (same specs). The GTS 360M with GDDR5 and the 9800M GTS both with higher clock speeds) also perform on the same level as the 9800M GT. Therefore, the performance of the 9800M GT in 2008 and 2009 was sufficient for most games in high details. A detailed performance analysis of the 9800M GT can be found in our 9800M GT review.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. The GPU can assist the CPU in decoding  H.264-, VC-1-, MPEG2- and WMV9 videos.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GT supports Hybrid-SLI in the form of HybridPower. HybridPower is a Windows Vista-only technique to switch between the integrated and dedicated graphics core for power-saving purposes. Up to now, the user had to use a tool to switch between the GPUs. Eventually, graphics switching can be done automatically in drivers (now known as Nvidia Optimus). GeForceBoost is not supported with this card as there would be no performance gain from combining the integrated GPU with the 9800M GT.

Compared to desktop graphic cards, the 9800M GT is most similar to the GeForce 8800 GS. The latter, however, still features higher memory clock rates and has a slight edge over the 9800M GT.

NVIDIA GeForce 9800M GTSNVIDIA GeForce 9800M GT
ManufacturerNVIDIANVIDIA
GeForce 9800M Series
GeForce 9800M GT SLI compare 192 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI compare 128 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GTX compare 112 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GT 96 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GS compare 64 @ 0.53 GHz256 Bit @ 800 MHz
GeForce 9800M GT SLI compare 192 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI compare 128 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GTX compare 112 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GT 96 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GS compare 64 @ 0.53 GHz256 Bit @ 800 MHz
CodenameNB9E-GTNB9E-GT2
ArchitectureG9xG9x
Cores64 - unified96 - unified
Core600 MHz500 MHz
Shader1500 MHz1250 MHz
Memory800 MHz800 MHz
Bus256 Bit256 Bit
MemoryGDDR3GDDR3
Max. Memory1024 MB512 MB
Shared Memorynono
DirectXDirectX 10, 4.0DirectX 10, 4.0
Transistors504 Million754 Million
Technology55 / 65 nm65 nm
FeaturesPureVideo HD, HybridPower, PureVideo HD, CUDA, PhysX-ready, Hybrid-SLI (HybridPower)
Size2/32/3
Introduced15.07.2008 15.07.2008
MXM 3MXM 3
Manufacturerhttp://www.nvidia.com/object/geforce_980...http://www.nvidia.com/object/geforce_980...

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce 9800M GTS
3DM Vant. Perf. total + NVIDIA GeForce 9800M GT
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce 9800M GTS
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce 9800M GT
3DMark 2001SE - 3DMark 2001 - Standard
36940 Points (38%)
min: 34871     avg: 35285     median: 35284.5 (37%)     max: 35698 Points
3DMark 03 - 3DMark 03 - Standard
min: 29179     avg: 29830     median: 29829.5 (16%)     max: 30480 Points
min: 30129     avg: 30224     median: 30223.5 (16%)     max: 30318 Points
3DMark 05 - 3DMark 05 - Standard
16430 Points (24%)
min: 14713     avg: 14869     median: 14869 (22%)     max: 15025 Points
3DMark 06 3DMark 06 - Score Unknown Settings + NVIDIA GeForce 9800M GTS
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce 9800M GTS
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce 9800M GT
3DMark 06 - Standard 1280x800 + NVIDIA GeForce 9800M GTS
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce 9800M GT

Average Benchmarks NVIDIA GeForce 9800M GTS → 100% n=6

Average Benchmarks NVIDIA GeForce 9800M GT → 97% n=6

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce 9800M GTS:
92  fps
90%
GeForce 9800M GT:
67.3 98.4 ~ 83 fps
med. 1024x768
100%
GeForce 9800M GTS:
52  fps
102%
GeForce 9800M GT:
49.8 55.6 ~ 53 fps
high 1024x768
100%
GeForce 9800M GTS:
33  fps
103%
GeForce 9800M GT:
33.1 35.5 ~ 34 fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
GeForce 9800M GT:
75.4 115.9 ~ 96 fps
med. 1024x768
GeForce 9800M GT:
46.1 52.2 ~ 49 fps
high 1024x768
GeForce 9800M GT:
30.9 33.1 ~ 32 fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
GeForce 9800M GT:
66  fps
high 1024x768
GeForce 9800M GT:
37  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
GeForce 9800M GT:
551 558 ~ 555 fps
med. 800x600
GeForce 9800M GT:
273 274 ~ 274 fps
high 1024x768
GeForce 9800M GT:
117 118 ~ 118 fps
Doom 3

Doom 3

2004
low 640x480
GeForce 9800M GT:
150.9  fps
med. 640x480
GeForce 9800M GT:
146.2  fps
high 800x600
GeForce 9800M GT:
144.9  fps
ultra 1024x768
GeForce 9800M GT:
141.1  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
GeForce 9800M GT:
624  fps

Average Gaming NVIDIA GeForce 9800M GTS → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA GeForce 9800M GT → 98%

Average Gaming 30-70 fps → 102%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)