Qualcomm Adreno 320 vs Qualcomm Adreno 504 vs Qualcomm Adreno 308
Qualcomm Adreno 320
► remove from comparisonThe Qualcomm Adreno 320 is a GPU for smartphones and tablets that is integrated into Qualcomm SoCs. It was introduced in the end of 2012 and was primarily used for Android devices. The graphics card uses a technology called FlexRender. It can switch "intelligently" switch between TBR (TBR Tile Based Renderer) and the classic direct rendering.
The Adreno 320 has Unified Shaders and supports OpenGL ES 3.0. The performance compared to the Adreno 200-series is supposed to be improved by the factor 3-4.
The Adreno 320 is used in Snapdragon S4 SoCs like the AQP8064.
Qualcomm Adreno 504
► remove from comparisonThe Qualcomm Adreno 504 is a mobile graphics card for lower mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 429 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
According to Qualcomm, the GPU is 50% faster than the previous Adreno 308 in the Snapdragon 425.
In the Snapdragon 429, the Adreno 504 is manufactured in the modern 12nm process and should be very power efficient.
Qualcomm Adreno 308
► remove from comparisonThe Qualcomm Adreno 308 is an integrated graphics unit for smartphones and tablets that is used for mainstream SoCs of the Qualcomm Snapdragon 425-series. Like the other Adreno 30x GPUs, the Adreno 308 most likely also features 24 ALUs (unified shaders). More information on the architecture of the A3xx series can be found on github.com.
Qualcomm Adreno 320 | Qualcomm Adreno 504 | Qualcomm Adreno 308 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 300 Series |
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Pipelines | 16 - unified | 6 - unified | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 400 MHz | 450 MHz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | yes | yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 9_3, OpenGL ES 3.0 | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 9.3, OpenGL ES 3.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 28 nm | 14 nm | 28 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 27.02.2012 | 30.06.2018 | 11.02.2016 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Architecture | Adreno 500 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | Open CL 1.1e, Renderscript |
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