PowerVR G6400 vs PowerVR G6430

PowerVR G6400

► remove Imagination PowerVR G6400

The PowerVR G6400 from Imagination Technologies is a fast mobile graphics solution that is used in tablet and smartphone SoCs like the Intel Merrifield series (e.g., Atom Z3460). Chips including this GPU are available from G2 2014 on and the performance is situated in the low high-end.

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates four clusters with two TMUs each and a scalar Unified Shader architecture. The chip does offer more than twice of the performance compared to the SGX543MP3 from the Apple A6, while maintaining the same clocks. Even very demanding mobile games can be played without problems (as of 2013). Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Energy Consumption

The manufacturer designed the PowerVR G6400 as a comparatively "wide" chip to achieve a high performance and a high energy efficiency at the same time. As a result, SoCs with the G6400 can also be used in smartphones. However, it does occupy a comparatively large area on the chip in return.

PowerVR G6430

► remove Imagination PowerVR G6430

The PowerVR G6430 from Imagination Technologies is a fast mobile graphics solution that is used in ARM SoCs like the Apple A7 (iPhone 5S). The chip is available since Q3/2013 and is one of the fastest solutions of its class at the time of the introduction.  

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates four clusters with two TMUs each and a scalar Unified Shader architecture. The chip does offer more than twice of the performance compared to the SGX543MP3 from the Apple A6, while maintaining the same clocks. The exact clock is not yet confirmed unequivocally, but it should be north of 400 MHz (results in more than 100 GFLOPS). A comparison with other mobile graphics solutions shows that the G6430 is just slightly behind the tablet version of the Adreno 330 and it is therefore the fastest GPU of its class at the time of the introduction. Even very demanding mobile games can be played without problems (as of 2013). Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Energy Consumption

The manufacturer designed the PowerVR G6430 as a comparatively "wide" chip to achieve a high performance and a high energy efficiency at the same time. As a result, SoCs with the G6430 can also be used in smaller smartphones like the iPhone 5S. However, it does occupy a comparatively large area on the chip in return.

PowerVR G6400PowerVR G6430
ManufacturerImaginationImagination
PowerVR Series 6 (Rogue) Series
PowerVR G6430
PowerVR G6400 @ 0.4 - 0.53 GHz
PowerVR G6200 compare 64 @ 0.45 GHz
PowerVR G6430
PowerVR G6400 @ 0.4 - 0.53 GHz
PowerVR G6200 compare 64 @ 0.45 GHz
CodenameRogueRogue
ArchitecturePowerVR RoguePowerVR Rogue
Core400 - 533 (Boost) MHz
Shared Memorynono
DirectXDirectX 10DirectX 10
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.1OpenGL 3.x, 4.x, OpenGL ES 3.0
Introduced10.09.2013 10.09.2013
Manufacturerhttp://www.imgtec.com/powervr/sgx_series...http://www.imgtec.com/powervr/sgx_series...
Technology28 nm
CPU in PowerVR G6430GPU Base SpeedGPU Boost / Turbo
Intel Atom Z35804 x 2330 MHz457 MHz533 MHz
Intel Atom Z35704 x 2000 MHz457 MHz640 MHz
Intel Atom Z35604 x 1830 MHz457 MHz533 MHz
Intel Atom Z35304 x 1330 MHz457 MHz? MHz
min. - max.457 MHz? - 640 MHz

3DMark - 3DMark Ice Storm Unlimited Graphics
15933 Points (3%)
min: 14270     avg: 17842     median: 18258 (3%)     max: 20441 Points
3DMark - 3DMark Ice Storm Extreme Graphics
10221 Points (1%)
min: 7875     avg: 10119     median: 11226 (2%)     max: 11255 Points
3DMark - 3DMark Ice Storm Graphics
0 Points (0%)
GLBenchmark 2.5 - GLBench 2.5 Egypt HD Offscreen
min: 57     avg: 61     median: 63 (11%)     max: 63 fps
GLBenchmark 2.5 - GLBench 2.5 Egypt HD
min: 49     avg: 50.3     median: 49 (82%)     max: 53 fps
GFXBench (DX / GLBenchmark) 2.7
GLBench 2.7 T-Rex HD Offscreen C24Z16 + PowerVR G6400
GLBench 2.7 T-Rex HD Offscreen C24Z16 + PowerVR G6430
GLBench 2.7 T-Rex HD Onscreen C24Z16 + PowerVR G6400
GLBench 2.7 T-Rex HD Onscreen C24Z16 + PowerVR G6430
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
8.9 fps (1%)
min: 10.9     avg: 11.9     median: 11.9 (1%)     max: 13.2 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
15.8 fps (4%)
min: 7     avg: 12.5     median: 11.1 (3%)     max: 20.2 fps
Basemark ES 2.0 - Basemark ES 2.0
55.4 fps (91%)
min: 50.59     avg: 54.3     median: 53.2 (88%)     max: 59.1 fps
Basemark X 1.0 - Basemark X 1.0 Off-Screen
min: 15.616     avg: 17.5     median: 15.6 (74%)     max: 21.256999969482422 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
9700 Points (22%)
min: 5324     avg: 10962     median: 11885 (27%)     max: 14752 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
16066 Points (36%)
min: 16563     avg: 19736     median: 18918 (42%)     max: 26540 Points
NenaMark2 - NenaMark2 Score
60.1 fps (89%)
min: 59.1     avg: 59.8     median: 59.8 (89%)     max: 60.6 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
3769 Points (12%)
min: 250     avg: 2481     median: 3107 (10%)     max: 4274 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
1090 Points (4%)
min: 857     avg: 1361     median: 1184 (4%)     max: 2074 Points
Smartbench 2012 - Smartbench 2012 Gaming Index
4532 (99%)
min: 3708     avg: 4250     median: 4339 (94%)     max: 4473

Average Benchmarks PowerVR G6400 → 100% n=13

Average Benchmarks PowerVR G6430 → 104% n=13

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

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> Notebook / Laptop Reviews and News > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2017-09-11)