The co-op climbing game Peak has surpassed 2 million copies sold in just nine days. This update comes from its creators - Sweden’s Landfall Games and U.S.-based Aggro Crab - who are jointly developing the title under the name Landcrab.
Interestingly, Peak was created during a month-long game jam in South Korea, and was described by its own developers as a “stupid jam game.” However, the slapstick physics, cooperative gameplay, and social media compatibility have now made this indie title a top-selling game globally on Steam.
Following the unexpected and explosive success, Landcrab has announced that updates are in the works, although they remain in very early stages. While the team has not committed to specifics, it has provided an outline of some of its plans for the near future -
Bug Fixes
The development team is focused on resolving several widely reported issues, including -
- Disconnection and reconnection bugs
- Microphone and audio glitches
- Game crashes
- Performance and optimization problems
Localization
With global interest growing, localization is now a priority to expand accessibility across languages and regions.
Potential New Content
While no timeline or feature list has been confirmed, Landcrab is gathering player feedback and exploring ideas such as -
- Quality-of-life improvements
- New mechanics or humorous additions
- Expanded multiplayer experiences
“We’re still prioritizing bug fixes and stability first,” the developers emphasized. “We don’t want to promise any features we can’t deliver.”
Plus, in response to overwhelming fan support, Landcrab also hinted at the development of official merchandise, although this too is in early planning. The studio has expressed ongoing appreciation for the community’s enthusiasm and sense of humor.