In a post shared by Reddit user TheVelcroStrap on r/NintendoSwitch, the user reported hitting a cap when attempting to hide entries from their digital game library. According to their experience, the system restricts users from hiding more than 300 game cards, after which the option to hide further titles is blocked.
The original poster noted they were trying to organize their growing collection, which included a mix of indie games, free downloads, DLC entries, and non-game content like art-books and soundtracks. After hiding a large number of these items, they encountered the unexpected limit and shared the finding in hopes of informing others who might also be managing extensive libraries.
Responses in the thread reflected a mix of curiosity and light frustration. Some users said they had no idea such a restriction existed, while others expressed annoyance at the inclusion of beta versions, demos, and streaming apps like Hulu in the virtual game card view. One commenter even compared the limit to a similar cap seen on the Nintendo 3DS, suggesting the design choice may be intentional or legacy-based.
Several users pointed out that clutter from expired betas and redundant entries makes the interface harder to manage, and expressed interest in more granular options to delete or archive content outright, rather than just hiding it.
The 3DS, in fact, had a known 300-icon limit on its Home Menu, a restriction that caused older titles to disappear once surpassed, even though they remained installed. This limitation was widely discussed in developer communities like GitHub, where users questioned whether it could be patched or expanded through custom firmware.
As of now (June 19, 05:08 PM GMT), Nintendo has not officially commented on this limitation. It’s sparked a wider conversation about how flexible Nintendo’s digital library system really is. With digital downloading now the primary way people purchase games, many users are left wondering why hard caps like this still exist at all.