PowerVR G6430 vs PowerVR G6200

PowerVR G6430

► remove Imagination PowerVR G6430

The PowerVR G6430 from Imagination Technologies is a fast mobile graphics solution that is used in ARM SoCs like the Apple A7 (iPhone 5S). The chip is available since Q3/2013 and is one of the fastest solutions of its class at the time of the introduction.  

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates four clusters with two TMUs each and a scalar Unified Shader architecture. The chip does offer more than twice of the performance compared to the SGX543MP3 from the Apple A6, while maintaining the same clocks. The exact clock is not yet confirmed unequivocally, but it should be north of 400 MHz (results in more than 100 GFLOPS). A comparison with other mobile graphics solutions shows that the G6430 is just slightly behind the tablet version of the Adreno 330 and it is therefore the fastest GPU of its class at the time of the introduction. Even very demanding mobile games can be played without problems (as of 2013). Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Energy Consumption

The manufacturer designed the PowerVR G6430 as a comparatively "wide" chip to achieve a high performance and a high energy efficiency at the same time. As a result, SoCs with the G6430 can also be used in smaller smartphones like the iPhone 5S. However, it does occupy a comparatively large area on the chip in return.

PowerVR G6200

► remove Imagination PowerVR G6200

The PowerVR G6200 from Imagination Technologies is a mobile graphics solution that is used in ARM SoCs like the MediaTek MT8135. The chip is available since 2014 and designed for mid-range devices.

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates two clusters with two TMUs each and a scalar Unified Shader architecture. Depending on the available memory bandwidth and clock rate, the performance is similar to the Qualcomm Adreno 320 and ARM Mali-T624 MP4. High-resolution displays (up to 2560 x 1600 pixels) and demanding mobile games of 2014 will be handled without problems. Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Clock rates and performance of the G6200 may vary between different SoCs. For example, the Mediatek MT6795 has a somewhat higher GPU frequency than the MT8135 (700 vs. 600 MHz).

Energy Consumption

Especially the lower clocked versions of the G6200 are very energy efficient and therefore suited for medium-sized smartphones and tablets. Usually, the GPU can be found in SoCs manufactured in 28nm.

PowerVR G6430PowerVR G6200
ManufacturerImaginationImagination
PowerVR Series 6 (Rogue) Series
PowerVR G6430
PowerVR G6400 (compare) @ 400 - 533 (Boost) MHz
PowerVR G6200 64 @ 450 - 700 MHz
PowerVR G6430
PowerVR G6400 (compare) @ 400 - 533 (Boost) MHz
PowerVR G6200 64 @ 450 - 700 MHz
CodenameRogueRogue
ArchitecturePowerVR RoguePowerVR Rogue
nono
DirectXDirectX 10DirectX 10
Technology28 nm
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.0OpenGL 3.x, 4.x, OpenGL ES 3.1
Introduced10.09.2013 10.09.2013
Manufacturerhttp://www.imgtec.com/powervr/sgx_series...http://www.imgtec.com/powervr/sgx_series...
64 -
Core450 - 700 MHz
CPUGPU Base SpeedGPU Boost / Turbo
Intel Atom Z35804 x 2330 MHz457 MHz533 MHz
Intel Atom Z35704 x 2000 MHz457 MHz640 MHz
Intel Atom Z35604 x 1830 MHz457 MHz533 MHz
Intel Atom Z35304 x 1330 MHz457 MHz? MHz
min. - max.457 - 457 MHz? - 640 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 14270     avg: 17842     median: 18258 (3%)     max: 20441 Points
min: 10551     avg: 10808     median: 10862 (2%)     max: 10955 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 7875     avg: 10119     median: 11226 (2%)     max: 11255 Points
min: 5877     avg: 6207     median: 6304 (1%)     max: 6440 Points
3DMark - Ice Storm Standard Graphics 1280x720
0 Points (0%)
min: 9647     avg: 10504     median: 10686 (1%)     max: 11180 Points
GLBenchmark 2.5 - Egypt HD Offscreen Fixed Time 1920x1080
min: 57     avg: 61     median: 63 (11%)     max: 63 fps
GLBenchmark 2.5 - Egypt HD Fixed Time
min: 49     avg: 50.3     median: 49 (82%)     max: 53 fps
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + PowerVR G6430
T-Rex HD Offscreen C24Z16 1920x1080 + PowerVR G6200
T-Rex HD Onscreen C24Z16 + PowerVR G6430
T-Rex HD Onscreen C24Z16 + PowerVR G6200
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 10.9     avg: 11.9     median: 11.9 (2%)     max: 13.2 fps
7.2 fps (1%)
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 7     avg: 12.5     median: 11.1 (3%)     max: 20.2 fps
min: 8.7     avg: 10.9     median: 12 (3%)     max: 12 fps
Basemark ES 2.0 - Taiji Free
min: 50.59     avg: 54.3     median: 53.2 (88%)     max: 59.1 fps
60.5 fps (100%)
Basemark X 1.0 - Off-Screen
min: 15.616     avg: 17.5     median: 15.6 (74%)     max: 21.257 fps
6.4 fps (30%)
Basemark X 1.1 - High Quality
min: 5324     avg: 10962     median: 11885 (27%)     max: 14752 fps
Basemark X 1.1 - Medium Quality
min: 16563     avg: 19736     median: 18918 (42%)     max: 26540 fps
NenaMark2
min: 59.1     avg: 59.8     median: 59.8 (89%)     max: 60.6 fps
60.4 fps (90%)
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 250     avg: 2481     median: 3107 (15%)     max: 4274 Points
min: 3960     avg: 4040     median: 4039.5 (19%)     max: 4119 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 857     avg: 1361     median: 1184 (19%)     max: 2074 Points
min: 998     avg: 1002     median: 1002 (16%)     max: 1006 Points
Smartbench 2012 - Gaming Index
min: 3708     avg: 4250     median: 4339 (94%)     max: 4473 points
min: 2793     avg: 2805     median: 2805 (61%)     max: 2817 points

Average Benchmarks PowerVR G6430 → 100%

Average Benchmarks PowerVR G6200 → 81%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

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Redaktion, 2017-09- 8 (Update: 2017-09-11)