The Qualcomm Adreno 418 is an integrated graphics card for (mostly Android based) smartphones and tablets. It is integrated in the Qualcomm Snapdragon 808 SoC and was announced in mid 2014. The GPU supports OpenGL ES 3.1 and DirectX 11 feature level 11_1 (with hardware tessellation). The graphics card uses a technology called FlexRender to intelligently switch between TBR (TBR Tile Based Renderer) and the classic direct rendering.
Compared to the Adreno 420, the performance of the 418 is about 20 percent slower (at 600 MHz). This puts the Adreno 418 in the upper middle class in 2015 and even demanding (Android) games should run fluently.
The Qualcomm Adreno 509 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the lower end Qualcomm Snapdragon 636 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
- Range of benchmark values for this graphics card - Average benchmark values for this graphics card * Smaller numbers mean a higher performance 1 This benchmark is not used for the average calculation
Game Benchmarks
The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.