Risen 2 Benchmarked

Florian Glaser (translated by Martina Osztovits), 05/08/2012

Dark Waters. The Gothic creator Piranha Bytes has turned to a medieval fantasy world in its recent pirate RPG Risen 2. Despite partly outdated technology, the title creates a very special atmosphere. We test which graphics card is required for optimum visual quality in this review.

Artwork (Deep Silver)

Titles from Piranha Bytes are not only characterized by their unique design, but also by their rough atmosphere and their spicy, congenial dialogues. Its first action RPG game, Gothic, found its way to the heart of many gamers when the PC title was released more than ten years ago. Unfortunately, the game's sequel and its addon The Night of the Raven was met with less fanfare and suffered from serious problems.

After the extremely buggy Gothic 3, Piranha Bytes parted with its publishers and sparked fear into many fans about the future of the German game developer. Luckily, the developer found a new home with publisher Deep Silver and released  Risen in 2009 to generally positive reviews despite its relatively low PC requirements. In this review, we take a look at how the latest notebook graphics cards hold up against the sequel, Risen 2.

Description

...and a bottle of rum
...and a bottle of rum

It has been more than two and a half years since the original, but the developer has showcased some exciting changes and new technology in Risen 2 with pirates and natives arming pistols and guns instead of simple soldiers and bandits with crossbows and arrows.

The changes may seen huge at first, but it quickly becomes obvious that the sequel has stayed true to the original once you actually start playing Risen 2. Expect no shortage of NPCs with gruff voices and even silly AI at times, all in a rich world teeming with detail and inspirations from its predecessor. While we've only gone through about four hours into the game, we give our initial impressions below and our experience so far under multiple GPUs and graphical settings.

Strengths

One of the biggest strengths of Risen 2 lies in its fantastic atmosphere. Whether you choose to we walk along the beach or through the jungle or visit a village, you will immediately notice that every scenery has been meticulously developed with passion. While you'll face disorientation after a few minutes in some titles, Piranha Bytes manages to design every detail to be easy on the eyes. A small cave here, a hidden chest there - there is always something to explore. In other words: It's always worth leaving the main path.

In general, scenery and vegetation along with the local fauna and flora all look impressive. The in-game villages have also received a lot of attention including creases and marks on clothing and fish in the background (see below) and other small additions that really liven up the setting. We don't really mind that interactions with the doodads are limited, especially when the coming of dawn or dusk brings about some of the best play on colors we've seen in a game. In terms of atmosphere, the Pirahna Bytes title is definitely on par with Skyrim or The Witcher 2.

The soundtrack deserves some praise, too. Similar to its predecessor, the very pleasant and never obtrusive background music matches the scenery and are charming as well. Although some effects have been rehashed from the original, they have been enhanced with new facets in order to match the pirate theme. Voice synchronization is also convincing as in-game models do an excellent job on both the German and English language settings. 

How about the handling and gameplay? Game control has not been one of Pirahna Bytes biggest strengths in the past. The implementation of the inventory, for example, was terrible in Gothic I and II. Fortunately in Risen 2, the inventory functionality has now been reasonably partitioned into well structured  menus. A horizontal bar allows changing between ship logs, sea charts, inventory items and the character menu with further subcategories depending on the focused windows. User-friendliness and complexity seem well balanced.

If you do not want to walk around all the time, you can use the quick navigation tool to instantly teleport to key locations that have been previously explored. Nevertheless, the overall control and UI are not exactly perfect.

A dark perspective.
A dark perspective.
Patty, the perky daughter of captain Steelbeard
Patty, the perky daughter of captain Steelbeard
A perfect gentleman: The lady has to cook straight away
A perfect gentleman: The lady has to cook straight away

Weaknesses

If you run through the game world and get in contact with objects, it becomes obvious that motion is not flawless. As the collision detection is not perfect, you'll sometimes get stuck or step through otherwise solid objects. Animals and opponents sometimes suffer from coordination problems and run in circles or take unintuitive paths. This is likely due to the rather poor AI of the series, not to mention the once again ridiculous jump and fall animations of our hero.

As a result, the animations are no longer up-to-date and cannot compete with the current batch of action RPG titles. People move clumsily and dollishly and their facial expressions are hardly recognizable. Many titles are much better in this aspect. Risen 2 is also outdated in terms of polygon sets and texture quality. Close objects often look edgy and surfaces are partly blurred. In addition, the implementation on background objects is not flawless:  objects pop up, quality changes are visible and textures often flicker.

However, our main critique is the strange fighting system. Piranha Bytes have always had problems here, but at least the predecessor had a fighting system with a few highlights. Risen 2, though, is a step backwards. While fights with human opponents work somewhat decently as you can engage in some strategy and tricks, fights with animals can more often than not be won simply by repetitive clicking. This is mostly due to the fact that animals are unable to block most attacks, meaning you'll end up beating the poor things into a coma most of the time. The overall gameplay experience isn't as bad as Gothic 3, but we feel that certain enemies should have been made more challenging.

The story of Risen 2 is entrenching. Although it never reaches the level of  something like Mass Effect 3, it motivates enough to keep the player playing. The same is true for the quests: passable, but not earth-shattering.

We think that Risen 2 is a successful sequel that Gothic fans can enjoy. For better or worse, the sequel inherits many of the designs, virtues and concepts that developer Pirahna Bytes is best known for.

A voyage is fun.
A voyage is fun.
What a hero: no name, no shirt
What a hero: no name, no shirt
Shall we tolerate slave work?
Shall we tolerate slave work?

Benchmark

Depending on the environment, the frame rate can fluctuate quite noticeably. Locations with sparse vegetation (like the beach) often run significantly smoother than when in the woods or in inhabited settlements simply due to the increase complexity of nearby objects and items.

To ensure that the title runs decent in every situation, we choose a demanding scene: the island of Takarigua where the hero finds himself following the tutorial. See our following video for the complete benchmarked scene. The path leads through a settlement, which we walk across straight away. Afterwards, we climb up a small hill with a sort of prison on the peak. As soon as we are in front of guard Carter, we stop recording with the FRAPS tool.

During this scene, the recorded values are about 10-20 FPS lower than the otherwise usual average frame rate. As a result, you can generally still play smoothly even with only 20-25 fps in our benchmark scene. However, we still suggest consistent frame rates of above 30 per second for an optimum gaming experience.

Settings

Separate Menu for resolution, refresh rate and VSync
Separate Menu for resolution, refresh rate and VSync

A lot can be configured in the options menu. In "Video", you can not only set the resolution, but also the refresh rate and VSync to prohibit line shifting. Further options are available under "Graphics", for example antialiasing and two- to 16-fold anisotropic filtering to sharpen up distant textures.

With that said, it's too bad that there are no global detail setting options. As a result, every option has to be set manually to low, medium, high or ultra. On the bright side, the graphics settings can be changed even while in-game for on-the-fly tweaking. The following screenshots depict our settings.

Ultra Setting: 1920 x 1080, Ultra, AA on, 8x AF
Ultra Setting: 1920 x 1080, Ultra, AA on, 8x AF
High Setting: 1366 x 768, High, AA on, 4x AF
High Setting: 1366 x 768, High, AA on, 4x AF
Medium Setting: 1366 x 768, Medium, AA & AF off
Medium Setting: 1366 x 768, Medium, AA & AF off
Low Setting: 1024 x 768, Low, AA & AF off
Low Setting: 1024 x 768, Low, AA & AF off

The different graphics options have a significant impact not only on the shading and the texture quality, but also on distance and vegetation, both of which suffer tremendously at low or medium details. Grass, for example is only sparsely drawn or not at all and can take away a lot of the game's visual appeal. Distant objects will also lack contour and details. In short: The title is far more impressive in high or very high details settings. 

If you reduce settings...
If you reduce settings...
...not only vegetation is reduced...
...not only vegetation is reduced...
...but also the acuity.
...but also the acuity.
The picture looks badly blurred at low details.
The picture looks badly blurred at low details.
Depending on the setting ...
Depending on the setting ...
...the level of fading-out...
...the level of fading-out...
...the quality of shades...
...the quality of shades...
...and the polygon number of distant objects differ.
...and the polygon number of distant objects differ.

Results

In order to enjoy Risen 2 on a notebook at a decent graphical quality, the model should feature an upper mid-range graphics card. Entry-level graphics cards like the HD Graphics 4000 can only adequately in low graphics options. Popular graphics cards with excellent price-performance ratios like the GeForce GT 630M are sufficient for medium details at most.

Those who wish to play smoothly in 1600 x 900 pixels and on high details will require a high-end graphics card (e.g., GeForce GTX 560M). Only high-end models on par with the Radeon HD 6990M can do 1080p (1920 x 1080 pixels) and maximum details.

Benchmark-Tabelle Risen 2: Dark Waters

Verdict

Risen 2 may not be the perfect example of an action RPG, but its existing scenarios and gameplay are unique enough that users should give the title a try. We feel that the atmosphere especially is top tier and somewhat compensates for the weaknesses. Just keep in mind, however, that Risen 2 can only live up to its full potential on a powerful multimedia or gaming notebook.

Test Systems

Most of the results stem from laptops from Schenker-Notebooks (mysn.de). Many thanks for supporting us!

  • Schenker XMG P501 (Core i7-2630QM, GeForce GTX 560M, GTX 580M, Radeon HD 6970M & HD 6990M, 8 GB RAM)
  • Schenker XMG A501 (Core i7-2630QM, HD Graphics 3000 & GeForce GT 555M, 8 GB RAM)
  • Schenker Xesia M501 (Core i7-2630QM, GeForce GT 630M, 4 GB RAM)

 

 

From left to right: Schenker XMG A501, Xesia M501 & XMG P501
From left to right: Schenker XMG A501, Xesia M501 & XMG P501

The other benchmarks stem from the following computers:

  • One M73-2O (Core i7-3720QM, HD Graphics 4000 & GeForce GT 650M GDDR5, 8 GB RAM)
  • Acer TravelMate 7740G (Core i5-430M, Radeon HD 5650M, 4 GB RAM)

Except from the Xesia M501 (ForceWare 296.17) and the One M73-2O (ForceWare 295.93) GPU driver version ForceWare 296.10 or Catalyst 12.4 were used.

Further graphics benchmarks are available in the following, continuously updated list:

Show Restrictions
Pos      Model                                     Risen 2: Dark Waters
 Risen 2: Dark Waters (2012)
low
1024x768
Low / off
med.
1366x768
Medium / off
high
1366x768
High / on
4xAF on AA
ultra
1920x1080
Ultra / on
8xAF on AA
 2NVIDIA GeForce GTX 680M SLI
102
81
70
 4AMD Radeon HD 7970M Crossfire
104
81
43
 6NVIDIA GeForce GTX 680
95
99
78
67
 7AMD Radeon HD 7970
98
106
85
64
 8NVIDIA GeForce GTX 660 Ti
90
96
77
53
 9NVIDIA GeForce GTX 780M
109
114
91
53
 11AMD Radeon HD 7870
97
106
84
49
 15NVIDIA GeForce GTX 670MX SLI
92
100
78
46
 17NVIDIA GeForce GTX 680M
93
96
75
42
 18AMD Radeon HD 7970M
94
102
80
42
 26NVIDIA GeForce GTX 770M
107
90
71
36
 27NVIDIA GeForce GTX 675MX
82
65
32
 31AMD Radeon HD 6870
35
 32NVIDIA GeForce GTX 470
117
96
74
35
 37NVIDIA GeForce GT 650M SLI
96
77
61
30
 38ATI Radeon HD 5850
114
95
72
34
 39NVIDIA GeForce GTX 675M
92
75
60
30
 40NVIDIA GeForce GTX 580M
91
73
61
29
 41AMD Radeon HD 6990M
98
79
59
28
Pos      Model                                     Risen 2: Dark Waters
lowmed.highultra
 42AMD Radeon HD 7770
97
70
52
25
 49NVIDIA GeForce GTX 765M
93
62
50
24
 50AMD Radeon HD 6970M
95
72
53
24
 51NVIDIA GeForce GTX 670MX
88
61
48
23
 53NVIDIA GeForce GTX 670M
92
60
48
23
 54AMD Radeon HD 8870M
60
56
41
20
 68NVIDIA GeForce GTX 660M
78
54
43
18
 74*NVIDIA GeForce GT 745M
54
36
28
14
 75NVIDIA GeForce GT 650M
65
43
35
16
 77NVIDIA GeForce GTX 560M
70
46
38
18
 79NVIDIA GeForce GT 740M
38
32
22
10
 81NVIDIA GeForce GTS 450
73
49
39
18
 92NVIDIA GeForce GT 730M
52
32
25
12
 93*NVIDIA GeForce GT 645M
50
35
30
12
 99NVIDIA GeForce GT 640M
50
32
27
14
 100AMD Radeon HD 7730M
49
31
23
12
 101*AMD Radeon HD 8750M
45
30
23
11
 121NVIDIA GeForce GT 640M LE
39
25
20
10
 122*AMD Radeon HD 8730M
48
38
22
 126NVIDIA GeForce GT 555M
42
28
23
11
Pos      Model                                     Risen 2: Dark Waters
lowmed.highultra
 160*AMD Radeon HD 8550M
10
17
13
 161*AMD Radeon HD 7660G + HD 7670M Dual Graphics
30
 164*AMD Radeon HD 7520G + HD 7670M Dual Graphics
26
24
18
8
 165AMD Radeon HD 7670M
36
24
18
8
 171NVIDIA GeForce GT 630M
34
22
18
9
 172*NVIDIA GeForce GT 720M
24
17
14
 182NVIDIA NVS 5400M
36
24
19
9
 183AMD Radeon HD 7660G
32
21
17
8
 192AMD Radeon HD 6630M
33
21
16
8
 193AMD Radeon HD 7650M
37
23
17
9
 198ATI Mobility Radeon HD 5650
32
22
16
7
 223AMD Radeon HD 7550M
22
15
11
 249Intel HD Graphics 4000
24
14
11
6
 251AMD Radeon HD 6450 GDDR5
28
16
11
5
 263NVIDIA GeForce GT 520MX
21
14
11
 264AMD Radeon HD 7520G
17
16
12
 295AMD Radeon HD 7420G
16
10
8
 332Intel HD Graphics 3000
17
12
9
 335NVIDIA GeForce G210M
13
 389*Intel HD Graphics (Sandy Bridge)
10
* Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
123Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.

Further benchmarks and graphics cards are available in our article Computer games on Laptop Graphics cards.

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> Notebook / Laptop Reviews and News > Reviews > Archive of our own reviews > Risen 2 Benchmarked
Author: Florian Glaser, 2012-05- 8 (Update: 2013-06- 6)