FIFA 13 Benchmarked

Florian Glaser (translated by Peter Krastev), 09/20/2012

Time for King Football. Every year Electronic Arts knits a fresh layer of the immensely popular FIFA series. The current 13th installment is largely based on the strengths of its predecessors. In this article we will specifically highlight the technology and hardware requirements.

For years there has been a fierce competition among the football simulators FIFA and Pro Evolution Soccer, PES for short. Both series have their unique features and both series have their sworn fanbase. EA's biggest asset is of course the fat license package. Dozens of leagues are available. Hundreds of teams are represented with real player names and jerseys. Although PES 13 is, to our liking, a bit more realistic, FIFA 13 scores points with its excellent gameplay.

Technology

At first glance the technology is very similar to the 12-month old brother. As with the predecessor, the PC platform possibilities are not even close to being fully utilized. The reasons lay not only with the low hardware requirements, but also with the weak 2D audience, which resembles a pixel wallpaper upon close inspection. Overall, the texture quality could have been significantly better in many places. Only the players look very detailed and authentic.

There is little to complain about the atmosphere. The professional commentators and emotional chants and cheers give FIFA 13 a proper football mood. Another highlight is the player animations: tackling, slide tackling, and other movements look very credible.

Also praiseworthy: FIFA 13 can also be played easily with a mouse and keyboard. The excessive menu navigation did annoy us a bit (a simplification is needed). But good handling and atmosphere or not: Electronic Arts should throw the dusty engine overboard. With the new console generation (2013/2014), this problem should be solved.

Beautiful view of the stadium backdrop.
Beautiful view of the stadium backdrop.
FIFA is the best with the licenses.
FIFA is the best with the licenses.
Before the kick-off there are nice camera angles.
Before the kick-off there are nice camera angles.

Benchmark

As already mentioned, we are using the FIFA 13 demo version. This of course has the popular note »not representative of the quality of the final product«. Since there were no differences between the demo and final product of FIFA 12, we decided to use the free trial version. Should the performance change with the final version, this article will be updated.

As a basis for the benchmark we use a simple »Kick Off« game, which we recorded with Fraps for about 60 seconds (15 minutes in-game time). In order to keep the refresh rate at a fairly constant level, we avoided goals and fouls. The reason: The performance drops considerably during replays. Our YouTube video provides a glimpse into the test sequence.

Settings

The graphics menu is largely the same as the predecessor, but has been expanded with a couple of options. Thus the user can not only change the vertical synchronization (prevents ugly image tearing), but also the transparent Windows design called Aero, which has little impact on performance.

Low
Low (1.024 x 768)
Medium
Medium (1.366 x 768)
High
High (1.366 x 768, 2x MSAA)
Ultra
Ultra (1.920 x 1.080, 4x MSAA)

In addition, the refresh rate can be locked at 30 or 60 fps (reduces noise levels in some notebooks since the video cards works less). The resolution options, as well as the hardware based MSAA anti-aliasing (reduces unattractive jagged edges), are identical to the predecessor.

Low
Low (1.024 x 768)
Medium
Medium (1.366 x 768)
High
High (1.366 x 768, 2x MSAA)
Ultra
Ultra (1.920 x 1.080, 4x MSAA)
Low
Low (1.024 x 768)
Medium
Medium (1.366 x 768)
High
High (1.366 x 768, 2x MSAA)
Ultra
Ultra (1.920 x 1.080, 4x MSAA)
Low
Low (1.024 x 768)
Medium
Medium (1.366 x 768)
High
High (1.366 x 768, 2x MSAA)
Ultra
Ultra (1.920 x 1.080, 4x MSAA)

The render quality now ranges from Very Low to High (formerly Low to High). Given the lower illumination and reduced shadows, one should avoid the lower settings (see pictures). On the other hand, FIFA 13 looks properly good at medium settings. Even at the highest settings the graphics could not really amaze us.

Low
Low (1.024 x 768)
Medium
Medium (1.366 x 768)
High
High (1.366 x 768, 2x MSAA)
Ultra
Ultra (1.920 x 1.080, 4x MSAA)
Low
Low (1.024 x 768)
Medium
Medium (1.366 x 768)
High
High (1.366 x 768, 2x MSAA)
Ultra
Ultra (1.920 x 1.080, 4x MSAA)
Low
Low (1.024 x 768)
Medium
Medium (1.366 x 768)
High
High (1.366 x 768, 2x MSAA)
Ultra
Ultra (1.920 x 1.080, 4x MSAA)

Results

FIFA 13 proved to be even less demanding than the recently benchmarked Counter-Strike: Global Offensive. Even low-end models, such as the Intel Ivy Bridge integrated HD Graphics 4000, can play the game decently at 1366 x 768 pixels and high details (average 52 fps, 2x anti-aliasing). For 1920 x 1080 pixels and high details even a middle-class GeForce GT 630M suffices (66 fps with 4x MSAA).

Since the refresh rate often drops during replays, some reserves are not a bad idea (at least 40 fps in our benchmark). The last FIFA game had very similar CPU and GPU requirements.

Benchmark-Tabelle FIFA 13

Verdict

With the FIFA 13, EA delivers a routine development of the series. Although some details are improved, you should not expect any major changes. Still, FIFA 13 is a highly successful football simulator that is on par with the major competitors. The main criticism is the second-rate technology.

Some players look very much like the real ones.
Some players look very much like the real ones.
All the major teams are represented.
All the major teams are represented.
The exercise sequences remind us of the fun events in Virtua Tennis.
The exercise sequences remind us of the fun events in Virtua Tennis.

Test Systems

Most of the benchmarks were ran on devices provided by Schenker (mysn.de): 

  • XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M, GTX 680M & Radeon HD 7970M, 8 GB RAM)
  • XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000, 8 GB RAM)
  • Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000, 8 GB RAM) 

The GPU driver versions used were: 306.23 (Nvidia), 8.951.6.0 (AMD) and 8.15.10.2761 (Intel).

Towards the end of the month we will also benchmark Borderlands 2 and F1 2012.

From left to right: Schenker XMG A502, Xesia M501 & XMG P502
From left to right: Schenker XMG A502, Xesia M501 & XMG P502

Overview

Show Restrictions
Pos      Model                                     Fifa 13
 Fifa 13 (2012)
low
1024x768
Low
med.
1366x768
Medium
high
1366x768
High
2xMSAA
ultra
1920x1080
High
4xMSAA
 1NVIDIA GeForce GTX 680M SLI
456
420
403
374
 5NVIDIA GeForce GTX 680
495
400
425
400
 6AMD Radeon HD 7970
456
366
362
360
 7NVIDIA GeForce GTX 660 Ti
491
382
361
323
 14NVIDIA GeForce GTX 670MX SLI
361
332
315
207
 16NVIDIA GeForce GTX 680M
388
324
297
257
 17AMD Radeon HD 7970M
323
258
251
173
 25NVIDIA GeForce GTX 675MX
326
312
248
 36NVIDIA GeForce GT 650M SLI
274
225
208
194
 38NVIDIA GeForce GTX 675M
394
314
297
244
 41AMD Radeon HD 7770
438
349
306
204
 50NVIDIA GeForce GTX 670MX
472
340
296
181
 52NVIDIA GeForce GTX 670M
398
310
292
190
 53AMD Radeon HD 8870M
255
189
168
133
 67NVIDIA GeForce GTX 660M
391
267
248
156
 74NVIDIA GeForce GT 650M
262
196
183
133
 78NVIDIA GeForce GT 740M
288
170
153
93
 91NVIDIA GeForce GT 730M
229
183
165
111
 92*NVIDIA GeForce GT 645M
311
207
189
121
Pos      Model                                     Fifa 13
lowmed.highultra
 98NVIDIA GeForce GT 640M
248
177
164
119
 100*AMD Radeon HD 8750M
259
174
143
84
 122*AMD Radeon HD 8730M
225
154
128
 125NVIDIA GeForce GT 635M
238
147
125
72
 158*AMD Radeon HD 8570M
143
93
80
44
 159*AMD Radeon HD 8550M
59
44
42
 161*AMD Radeon HD 7640G + HD 7670M Dual Graphics
132
104
101
68
 162*AMD Radeon HD 6620G + HD 7670M Dual Graphics
120
90
89
54
 164AMD Radeon HD 7670M
231
143
111
62
 170NVIDIA GeForce GT 630M
239
146
121
74
 171*AMD Radeon HD 7560D
229
148
131
77
 190AMD Radeon HD 7650M
189
126
97
58
 192AMD Radeon HD 7570M
218
134
104
50
 195ATI Mobility Radeon HD 5650
174
118
97
56
 196AMD Radeon HD 7660G
140
97
94
62
 201NVIDIA GeForce GT 620M
165
128
102
63
 204*AMD Radeon HD 7640G + HD 7610M Dual Graphics
132
94
84
49
 206*AMD Radeon HD 7620G
50
41
40
37
 218*AMD Radeon HD 7600G
66
45
30
 219AMD Radeon HD 7550M
180
108
81
Pos      Model                                     Fifa 13
lowmed.highultra
 244AMD Radeon HD 7480D
128
86
73
45
 245Intel HD Graphics 4000
100
63
37
22
 247AMD Radeon HD 6450 GDDR5
72
40
 254AMD Radeon HD 7470M
17
 256NVIDIA GeForce GT 520MX
146
97
52
 258AMD Radeon HD 7520G
69
52
46
43
 281AMD Radeon HD 7450M
81
60
56
 288AMD Radeon HD 7420G
82
54
34
 322Intel HD Graphics 3000
77
45
23
17
 325NVIDIA GeForce G210M
92
57
47
26
 342*Intel HD Graphics 2500
100
54
30
14
 343*Intel HD Graphics (Ivy Bridge)
80
48
25
13
 377*Intel HD Graphics (Sandy Bridge)
65
42
20
12
 379*AMD Radeon HD 7340
26
26
 381*AMD Radeon HD 7310
7
 398*AMD Radeon HD 7290
5
 411ATI Radeon HD 3200
16
13
 421Intel Graphics Media Accelerator (GMA) 4500MHD
28
16
15
 477PowerVR SGX545
9
* Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
123Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.

2 comments

Got questions or something to add to our article? Even without registering you can post in the comments!
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#2 Re: FIFA 13 BenchmarkedIsaac, 17:50 18.03
How did you get the line on the pitch up?...
#1 Re: FIFA 13 Benchmarkeddushaa, 12:21 25.01
A Bit late comment but good review! I play fifa on the PC a lot and it's interesting to see the differences between settings, thank you....
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> Notebook / Laptop Reviews and News > Reviews > Archive of our own reviews > FIFA 13 Benchmarked
Author: Florian Glaser, 2012-09-20 (Update: 2012-09-20)