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FIFA 13 Benchmarked

Time for King Football. Every year Electronic Arts knits a fresh layer of the immensely popular FIFA series. The current 13th installment is largely based on the strengths of its predecessors. In this article we will specifically highlight the technology and hardware requirements.
Florian Glaser, Stefanie Voigt (translated by Peter Krastev), 🇩🇪 🇹🇷 ...
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For years there has been a fierce competition among the football simulators FIFA and Pro Evolution Soccer, PES for short. Both series have their unique features and both series have their sworn fanbase. EA's biggest asset is of course the fat license package. Dozens of leagues are available. Hundreds of teams are represented with real player names and jerseys. Although PES 13 is, to our liking, a bit more realistic, FIFA 13 scores points with its excellent gameplay.

Technology

At first glance the technology is very similar to the 12-month old brother. As with the predecessor, the PC platform possibilities are not even close to being fully utilized. The reasons lay not only with the low hardware requirements, but also with the weak 2D audience, which resembles a pixel wallpaper upon close inspection. Overall, the texture quality could have been significantly better in many places. Only the players look very detailed and authentic.

There is little to complain about the atmosphere. The professional commentators and emotional chants and cheers give FIFA 13 a proper football mood. Another highlight is the player animations: tackling, slide tackling, and other movements look very credible.

Also praiseworthy: FIFA 13 can also be played easily with a mouse and keyboard. The excessive menu navigation did annoy us a bit (a simplification is needed). But good handling and atmosphere or not: Electronic Arts should throw the dusty engine overboard. With the new console generation (2013/2014), this problem should be solved.

Beautiful view of the stadium backdrop.
Beautiful view of the stadium backdrop.
FIFA is the best with the licenses.
FIFA is the best with the licenses.
Before the kick-off there are nice camera angles.
Before the kick-off there are nice camera angles.

Benchmark

As already mentioned, we are using the FIFA 13 demo version. This of course has the popular note »not representative of the quality of the final product«. Since there were no differences between the demo and final product of FIFA 12, we decided to use the free trial version. Should the performance change with the final version, this article will be updated.

As a basis for the benchmark we use a simple »Kick Off« game, which we recorded with Fraps for about 60 seconds (15 minutes in-game time). In order to keep the refresh rate at a fairly constant level, we avoided goals and fouls. The reason: The performance drops considerably during replays. Our YouTube video provides a glimpse into the test sequence.

Settings

The graphics menu is largely the same as the predecessor, but has been expanded with a couple of options. Thus the user can not only change the vertical synchronization (prevents ugly image tearing), but also the transparent Windows design called Aero, which has little impact on performance.

Low (1.024 x 768)
Low
Medium (1.366 x 768)
Medium
High (1.366 x 768, 2x MSAA)
High
Ultra (1.920 x 1.080, 4x MSAA)
Ultra

In addition, the refresh rate can be locked at 30 or 60 fps (reduces noise levels in some notebooks since the video cards works less). The resolution options, as well as the hardware based MSAA anti-aliasing (reduces unattractive jagged edges), are identical to the predecessor.

Low (1.024 x 768)
Low
High (1.366 x 768, 2x MSAA)
High
Medium (1.366 x 768)
Medium
Low (1.024 x 768)
Low
Ultra (1.920 x 1.080, 4x MSAA)
Ultra
High (1.366 x 768, 2x MSAA)
High
Medium (1.366 x 768)
Medium
Low (1.024 x 768)
Low
Ultra (1.920 x 1.080, 4x MSAA)
Ultra
High (1.366 x 768, 2x MSAA)
High
Medium (1.366 x 768)
Medium
Ultra (1.920 x 1.080, 4x MSAA)
Ultra
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The render quality now ranges from Very Low to High (formerly Low to High). Given the lower illumination and reduced shadows, one should avoid the lower settings (see pictures). On the other hand, FIFA 13 looks properly good at medium settings. Even at the highest settings the graphics could not really amaze us.

Low (1.024 x 768)
Low
High (1.366 x 768, 2x MSAA)
High
Medium (1.366 x 768)
Medium
Low (1.024 x 768)
Low
Ultra (1.920 x 1.080, 4x MSAA)
Ultra
High (1.366 x 768, 2x MSAA)
High
Medium (1.366 x 768)
Medium
Low (1.024 x 768)
Low
Ultra (1.920 x 1.080, 4x MSAA)
Ultra
High (1.366 x 768, 2x MSAA)
High
Medium (1.366 x 768)
Medium
Ultra (1.920 x 1.080, 4x MSAA)
Ultra

Results

FIFA 13 proved to be even less demanding than the recently benchmarked Counter-Strike: Global Offensive. Even low-end models, such as the Intel Ivy Bridge integrated HD Graphics 4000, can play the game decently at 1366 x 768 pixels and high details (average 52 fps, 2x anti-aliasing). For 1920 x 1080 pixels and high details even a middle-class GeForce GT 630M suffices (66 fps with 4x MSAA).

Since the refresh rate often drops during replays, some reserves are not a bad idea (at least 40 fps in our benchmark). The last FIFA game had very similar CPU and GPU requirements.

Benchmark-Tabelle FIFA 13

Verdict

With the FIFA 13, EA delivers a routine development of the series. Although some details are improved, you should not expect any major changes. Still, FIFA 13 is a highly successful football simulator that is on par with the major competitors. The main criticism is the second-rate technology.

Some players look very much like the real ones.
Some players look very much like the real ones.
All the major teams are represented.
All the major teams are represented.
The exercise sequences remind us of the fun events in Virtua Tennis.
The exercise sequences remind us of the fun events in Virtua Tennis.

Test Systems

Most of the benchmarks were ran on devices provided by Schenker (mysn.de): 

  • XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M, GTX 680M & Radeon HD 7970M, 8 GB RAM)
  • XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000, 8 GB RAM)
  • Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000, 8 GB RAM) 

The GPU driver versions used were: 306.23 (Nvidia), 8.951.6.0 (AMD) and 8.15.10.2761 (Intel).

Towards the end of the month we will also benchmark Borderlands 2 and F1 2012.

From left to right: Schenker XMG A502, Xesia M501 & XMG P502
From left to right: Schenker XMG A502, Xesia M501 & XMG P502

Overview

Show Restrictions
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 Fifa 13 (2012)
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AMD Radeon Pro WX 3200
AMD Radeon HD 6990M Crossfire
AMD Radeon HD 6990M
AMD Radeon HD 6450M
AMD Radeon HD 6470M
AMD Radeon HD 6350M
AMD Radeon HD 6320
AMD Radeon HD 6970M
NVIDIA Quadro K1000M
AMD Radeon Pro 560X
AMD Radeon Pro WX 3100
AMD Radeon HD 6760G2
AMD Radeon Pro Vega 56
AMD Radeon Pro Vega 20
AMD Radeon HD 6770M
AMD Radeon HD 6775G2
AMD Radeon HD 6545G2
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lowmed.highultra
AMD Radeon HD 6430M
AMD FirePro W5170M
AMD Radeon HD 7520G
69.15n2
52.4n2
45.85n2
43.2
AMD Radeon HD 7490M
AMD Radeon HD 7500G
AMD Radeon HD 7480D
128
86
73
45
AMD Radeon HD 7450M
81
60
56
NVIDIA GeForce G 107M
NVIDIA Quadro K3000M
NVIDIA GeForce Go 7400
NVIDIA GeForce GT 420M
NVIDIA GeForce GTX 1070 SLI (Desktop)
NVIDIA GeForce GT 415M
NVIDIA GeForce GTX 1070 SLI (Laptop)
NVIDIA GeForce 8800M GTS
NVIDIA GeForce GTX 680M SLI
455.5
419.9
403.2
374
NVIDIA GeForce GTX 1060 (Desktop)
NVIDIA Quadro K3100M
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NVIDIA Quadro FX 2800M
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AMD Radeon HD 6830M
AMD Radeon HD 6520G
AMD Radeon HD 6540G2
AMD Radeon HD 6380G
AMD Radeon HD 6370M
AMD Radeon HD 6290
AMD Radeon HD 6250
AMD FirePro W2100
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AMD FirePro W7170M
AMD Radeon 530
AMD Radeon HD 6740G2
AMD Radeon HD 7570M
218.5n2
134
104
50n2
AMD Radeon HD 6520G + HD 7450M Dual Graphics
AMD Radeon HD 6450 GDDR5
72
40
AMD Radeon HD 6330M
AMD FirePro W5130M
AMD Radeon 610
NVIDIA Quadro FX 350M
NVIDIA GeForce GTX 680M
387.6
324.5
297.3
256.9
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AMD Radeon Pro Vega 16
AMD Radeon HD 6630M
AMD Radeon HD 6640G2
AMD Radeon HD 7310
6.7
AMD Radeon HD 6620G + HD 7670M Dual Graphics
120.5
90.5
88.9
54.2
AMD Radeon HD 7690M
AMD Radeon HD 7340
26.4n4
25.9n2
AMD Radeon HD 7690M XT
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AMD Radeon HD 6650M
NVIDIA GeForce GTX 1070 Ti (Desktop)
NVIDIA GeForce Go 7950 GTX
AMD Radeon HD 6730M
AMD Radeon HD 6620G + HD 7450M Dual Graphics
AMD Radeon HD 6645G2
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AMD Radeon Pro WX 2100
NVIDIA Quadro M1000M
AMD Radeon Pro WX 4130
AMD Radeon Pro WX 4150
AMD Radeon Pro WX 7100
AMD Radeon Pro WX Vega M GL
AMD Radeon R3 (Mullins/Beema)
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AMD Radeon R4 (Beema)
NVIDIA GeForce GTX 680
495
400
425
400
AMD Radeon HD 7430M
AMD Radeon HD 7420G
82
54
34
AMD Radeon HD 7370M
AMD Radeon HD 7350M
AMD Radeon HD 7400G
41
30
22
Intel HD Graphics 4200
104.8
55.6
49.2
31.7
AMD Radeon HD 7850M
Intel HD Graphics (Cherry Trail)
Intel HD Graphics 505
Intel HD Graphics (Broadwell)
Intel HD Graphics 5000
NVIDIA GeForce GTX 675MX
326.3
311.7
248
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NVIDIA GeForce GTX 675M SLI
NVIDIA GeForce GTS 350M
NVIDIA GeForce GTS 260M
NVIDIA Quadro NVS 160M
NVIDIA GeForce GTX 675M
394.1
313.5
296.9
244.2
NVIDIA GeForce GTS 250M
NVIDIA GeForce GTX 670MX SLI
361.2
331.6
315.4
207.2
NVIDIA GeForce GTX 670MX
472.1
339.9
296.3
180.6
NVIDIA GeForce GTX 1060 Mobile
NVIDIA Quadro FX 3600M
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NVIDIA GeForce GTX 765M SLI
650.1
465.5
359.2
305.4
NVIDIA GeForce GTX 950
NVIDIA GeForce GTX 880M SLI
NVIDIA GeForce GTX 870M
NVIDIA Quadro FX Go 1000
NVIDIA GeForce GTX 880M
NVIDIA GeForce GTX 860M SLI
AMD Radeon HD 6790
AMD Radeon HD 6570M
AMD Radeon HD 6550M
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AMD Radeon R7 (Kaveri)
AMD Radeon HD 6620G
AMD Radeon HD 6530M
AMD Radeon HD 6870
AMD Radeon HD 6550D
AMD Radeon HD 6310
AMD FirePro W4190M
AMD FirePro W4100
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AMD Radeon HD 6490M
AMD Radeon HD 6480G + HD 7450M Dual Graphics
AMD Radeon HD 6480G
AMD Radeon 630
AMD Radeon 620
AMD Radeon 625
AMD FirePro W4170M
AMD FirePro M6000
AMD FirePro M4100
AMD FirePro M8900
AMD FirePro M4000
AMD FirePro M5100
AMD Radeon 540X
AMD FirePro M3900
AMD Radeon HD 6970
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AMD Radeon HD 6970M Crossfire
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AMD FirePro M6100
AMD Radeon R2 (Stoney Ridge)
AMD FirePro M5950
NVIDIA Quadro FX 570M
AMD Radeon HD 6755G2
AMD Radeon HD 6950M
NVIDIA GeForce GTX 1060 Max-Q
Intel HD Graphics 500
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NVIDIA Quadro FX 880M
AMD Radeon R2 (Mullins/Beema/Carrizo-L)
NVIDIA Quadro FX 770M
AMD Radeon HD 7290
4.6
AMD Radeon 520
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AMD Radeon HD 6515G2
AMD Radeon HD 6510G2
AMD Radeon R7 384 Cores (Kaveri Desktop)
AMD Radeon R7 370
AMD Radeon HD 7470M
16.6
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NVIDIA Quadro FX 370M
NVIDIA Quadro FX 3700M
AMD Radeon HD 6720G2
AMD Radeon R7 (Carrizo)
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AMD Radeon Pro 560
AMD Radeon R7 250
AMD Radeon Pro 555X
AMD Radeon Pro 555
AMD Radeon HD 6750M
AMD Radeon Pro 5600M
AMD Radeon HD 6690G2
NVIDIA GeForce G 105M
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(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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Florian Glaser
Editor of the original article: Florian Glaser - Managing Editor Gaming Laptops - 634 articles published on Notebookcheck since 2009
I discovered my interest in computers in my childhood, growing up with MS-DOS and Windows 3.1 in the early 1990s. I was especially fascinated with computer games, even from an early age. From Monkey Island through Lands of Lore to Doom, I tried every game I could get my hands on. I have been working for Notebookcheck since 2009 with my focus mostly being on high-performance gaming laptops.
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Florian Glaser, 2012-09-20 (Update: 2021-05-18)