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ByteDance reportedly takes on Steam with new global game platform

ByteDance logo on the company's office building in Singapore (Image source: Claudio Schwarz - Unsplash)
ByteDance logo on the company's office building in Singapore (Image source: Claudio Schwarz - Unsplash)
ByteDance is working on a new global gaming platform called GameTop — designed to deliver a mix of games, social features, and creative tools for players outside China. The move follows a major shift in the company’s gaming strategy, with a focus on smarter publishing and user-driven content.

ByteDance is reportedly developing a new international game distribution platform called GameTop, aimed at competing with industry giants like Steam. The move marks a significant strategic expansion for the TikTok owner's gaming division beyond China, focusing on user-driven content, social features, and developer tools.

According to Chinese tech media outlet Tech Planet, ByteDance has started recruiting talent for GameTop and describes the project as an international game distribution platform designed to deliver personalized gaming experiences, creative tools for user-generated content (UGC), and an integrated player social hub for community engagement.

Official job postings highlight that GameTop’s user operations team will be responsible for driving user growth, activation, retention, and re-engagement. The company plans to introduce player segmentation, level systems, rewards, and badges to boost user activity and engagement. Cross-functional collaboration between content, product, and monetization teams will also be core to the platform’s development.

While an app named GameTop already exists on the Google Play Store — offering over 200 offline mini-games and basic social features — it is published by a different developer, Pylon Games, and its connection to ByteDance’s project is currently unclear.

GameTop’s development comes amid a significant shift in ByteDance’s gaming business over the past year. Since a major restructuring in April 2024 and the appointment of former Perfect World executive Zhang Yunfan to lead the games division, ByteDance has moved from a “high-investment, high-profile” approach to a more pragmatic “big publishing, small in-house development” model. Under Zhang’s leadership, the company has consolidated internal resources, merging teams from Moonton, Nuverse, and its UGC-focused divisions, with an increased focus on efficient product development, product quality, and refined operations.

ByteDance’s studios currently have several new games in the pipeline, covering genres such as shooters, card battlers, and action games. Internal studios like Jiangnan and Zero36 are also experimenting with AI-driven innovation, merging generative tech with gameplay systems. In China, the company continues to maintain a foothold through domestic titles. Nuverse’s publication of Hatsune Miku: Colorful Stage! has seen stable performance, while the UGC-heavy, social-first platform Codename: Atom — developed by Jiangnan Studio and positioned as ByteDance’s answer to games like Party Animals or Eggy Party — is currently in cautious testing.

If realized, GameTop would mark ByteDance’s most ambitious move yet in the international game distribution space — bridging game publishing, UGC, and social infrastructure in a model clearly inspired by Steam, but with the mobile-first and creator-oriented DNA the company is known for.

Source(s)

IT Home (in Chinese), Unsplash (Image)

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2025 10 > ByteDance reportedly takes on Steam with new global game platform
Andrew Sozinov, 2025-10-26 (Update: 2025-10-26)