NVIDIA GeForce G 105M vs NVIDIA GeForce G 110M

NVIDIA GeForce G 105M

► remove NVIDIA GeForce G 105M

The Nvidia GeForce G105M is a higher clocked GeForce 9300M G and therefore a DirectX 10 capable graphics adapter for small and thin notebooks.

Compared to the 9300M G, the GeForce G 105M features only 8. To overcome this downside, it features a higher clockspeed. Furthermore, it integrates the new VP3 video processor (8400M, 9300M G had VP2) with more video features and better hd-video decoding support.

In conjunction with the Nvidia 9100M G / 9400M integrated graphics, the G 105M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the G 105M in SLI mode to achieve better frame rates.

As the 8400M G, the 105M G features 8 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

Modern DirectX 10 games will run only in low details and resolutions. Older DirectX 9 games, like HalfLife 2 or Far Cry run fluently in medium to high details.

Compared to desktop graphics cards, the upcoming 9300 GE / GS should be similar, as it will also stem from the G98 core. Still the desktop counterparts are usually higher clocked and therefore faster.

NVIDIA GeForce G 110M

► remove NVIDIA GeForce G 110M

The Nvidia GeForce G110M is a DirectX 10 capable entry-level graphics adapter for small and thin notebooks.

Compared to the G 105M / 9300M GS, the GeForce G 110M features the double amount of shader cores - 16 versus 8. Therefore, the performance is a bit better. It still stays beyond the 9600M GS which features 32 shaders. Furthermore, it integrates the new VP3 video processor (like the 9300M GS) with more video features and better hd-video decoding support.

In conjunction with the Nvidia 9100M G / 9400M integrated graphics, the G 110M supports Hybrid-SLI (HybridPower and GeForceBoost). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost uses the integrated graphics core of the 9100M G and the dedicated of the G 110M in SLI mode to achieve better frame rates. Currently it is not sure if GeForceBoost is supported (could show no performance).

As the 8400M GT, the 110M G features 16 stream processors that do the work of the former dedicated pixel- and vertex-shaders. The unified shaders of Nvidia are 1-dimensional (AMD has 5-dimensional shaders which leads to the higher number of shaders).

Modern DirectX 10 games will run only in low details and resolutions. Older DirectX 9 games, like HalfLife 2 or Far Cry run fluently in medium to high details.

Compared to desktop graphics cards, the 8500 GS should be similar, altought usually the desktop cards are clocked higher than mobile GPUs (because of heat and current consumption issues).

NVIDIA GeForce G 105MNVIDIA GeForce G 110M
ManufacturerNVIDIANVIDIA
GeForce G 100M Series
GeForce G 110M 16 @ 400 MHz64 Bit @ 700 MHz
GeForce G 107M (compare) 16
GeForce G 105M 8 @ 640 MHz64 Bit @ 700 MHz
GeForce G 103M (compare) 8 @ 640 MHz64 Bit @ 500 MHz
GeForce G 102M (compare) 16 @ 450 MHz
GeForce G 110M 16 @ 400 MHz64 Bit @ 700 MHz
GeForce G 107M (compare) 16
GeForce G 105M 8 @ 640 MHz64 Bit @ 700 MHz
GeForce G 103M (compare) 8 @ 640 MHz64 Bit @ 500 MHz
GeForce G 102M (compare) 16 @ 450 MHz
CodenameN10M-GE1N10M-GS1
ArchitectureG9xG9x
8 - 16 -
Core640 MHz400 MHz
Shader1600 MHz1000 MHz
Memory700 MHz700 MHz
Bus64 Bit64 Bit
MemoryGDDR2, GDDR3GDDR2, GDDR3
Max. Memory512 MB1024 MB
nono
DirectXDirectX 10, 4.0DirectX 10, 4.0
Technology65 nm55 nm
FeaturesOpenGL 2.1, GeForce Boost, kein PhysX Support, Unterstützte Auflösungen (wenn vom NB Hersteller unterstützt): HDMI: 1920x1200, DisplayPort: 2560x1600, VGA/LCD: 2048x1536, PCI-E 2.0, 7.1 Sound over HDMI (wenn vom Hersteller unterstützt), 23x23mm PackageOpenGL 2.1, GeForce Boost, kein PhysX Support, Unterstützte Auflösungen (wenn vom NB Hersteller unterstützt): HDMI: 1920x1200, DisplayPort: 2560x1600, VGA/LCD: 2048x1536, PCI-E 2.0, 7.1 Sound over HDMI (wenn vom Hersteller unterstützt), 29x29mm Package
Introduced08.01.2009 08.01.2009
Manufacturerhttp://www.nvidia.com/object/product_gef...http://www.nvidia.com/object/product_gef...

3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce G 105M
P GPU no PhysX 1280x1024 + NVIDIA GeForce G 105M
3DMark 2001SE - Standard 1024x768
min: 10430     avg: 13678.4     median: 13616 (14%)     max: 16121 Points
3DMark 03 - Standard 1024x768
min: 5010     avg: 6625.6     median: 6365 (3%)     max: 8146 Points
3DMark 05 - Standard 1024x768
min: 3243     avg: 4214.4     median: 3975 (9%)     max: 5459 Points
3DMark 06 Standard 1280x1024 + NVIDIA GeForce G 105M
Standard 1280x1024 + NVIDIA GeForce G 110M
SPEC Viewperf 10.0 - 3ds Max 1280x1024
6.7 fps (14%)
SPEC Viewperf 10.0 - Catia 1280x1024
5.7 fps (12%)
SPEC Viewperf 10.0 - EnSight 1280x1024
6.4 fps (14%)
SPEC Viewperf 10.0 - Maya 1280x1024
17.4 fps (9%)
SPEC Viewperf 10.0 - Pro/Engeneer 1280x1024
7.4 fps (14%)
SPEC Viewperf 10.0 - SolidWorks 1280x1024
6.6 fps (10%)
SPEC Viewperf 10.0 - UGS Teamcenter 1280x1024
1.7 fps (4%)
SPEC Viewperf 10.0 - UGS NX 1280x1024
2 fps (4%)
Windows 7 Experience Index - Gaming graphics
min: 5.4     avg: 5.5     median: 5.5 (70%)     max: 5.5 points
Windows 7 Experience Index - Graphics
min: 3.9     avg: 4.2     median: 4 (51%)     max: 4.7 points
Windows Vista Experience Index - GPU Games
4.7 Points (69%)
Windows Vista Experience Index - GPU
3.4 Points (50%)
Cinebench R10 Shading 32Bit + NVIDIA GeForce G 105M

Average Benchmarks NVIDIA GeForce G 105M → 100%

Average Benchmarks NVIDIA GeForce G 110M → 108%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Anno 1404

Anno 1404

2009
low 1024x768
100%
GeForce G 105M:
26 36.5 ~ 31 fps
ultra 1280x1024
100%
GeForce G 105M:
4.2  fps
GeForce G 105M:
»
Sims 3

Sims 3

2009
low 800x600
100%
GeForce G 105M:
97.8 109.9 ~ 104 fps
med. 1024x768
100%
GeForce G 105M:
23.5 25.8 ~ 25 fps
high 1280x1024
100%
GeForce G 105M:
13.2  fps
GeForce G 105M:
»
Racedriver: GRID

Racedriver: GRID

2008
low 800x600
100%
GeForce G 105M:
39.3 46.6 ~ 43 fps
med. 1024x768
100%
GeForce G 105M:
12 19.2 ~ 16 fps
GeForce G 105M:
»
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
100%
GeForce G 105M:
24.4 28.2 ~ 26 fps
med. 1024x768
100%
GeForce G 105M:
10.9 13.8 ~ 12 fps
GeForce G 105M:
»
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
100%
GeForce G 105M:
23.5 33.5 ~ 29 fps
med. 1024x768
100%
GeForce G 105M:
10.7 15.1 ~ 13 fps
GeForce G 105M:
»
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
100%
GeForce G 105M:
14  fps
high 1024x768
100%
GeForce G 105M:
7  fps
GeForce G 105M:
»
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
GeForce G 105M:
341  fps
med. 800x600
100%
GeForce G 105M:
76  fps
high 1024x768
100%
GeForce G 105M:
27  fps
GeForce G 105M:
»
World of Warcraft

World of Warcraft

2005
low 800x600
100%
GeForce G 105M:
50.9 147 ~ 99 fps
med. 1024x768
100%
GeForce G 105M:
24.7 39.4 ~ 32 fps
high 1280x1024
100%
GeForce G 105M:
29.3  fps
GeForce G 105M:
»
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
GeForce G 105M:
238.4  fps
GeForce G 105M:
»

Average Gaming NVIDIA GeForce G 105M → 100%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)