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NVIDIA GeForce 9800M GTS SLI vs NVIDIA GeForce 9800M GTS

NVIDIA GeForce 9800M GTS SLI

► remove from comparison NVIDIA GeForce 9800M GTS SLI

The Nvidia GeForce 9800M GTS SLI consists out of two GeForce 9800M GTS in SLI mode. Each 9800M GTS is based on the G94 core with 64 shader processors. The chips are produced in 65nm (512 MB) and later in 55nm (1024 MB versions). Therefore, the boards power consumption stays the same (75 Watt) for both versions.



The SLI version of the 9800M GTS is about 0-40% faster than a single 9800M GTS (depending on the SLI support of the game and the driver version). In some games there may even be a slight decrease of performance. Furthermore, some games may suffer from micro stuttering in the range of 30 fps (because of the different frametimes). This means you may need more fps for a fluent gameplay experience. Still DirectX 10 games should run in medium to high detail settings and resolutions.



As all cards with DirectX 10 capabilities, the GeForce 9800M GTS renders the 3D images using "Unified Shaders". There don't exist any more dedicated pixel- and vertex shaders but 2x64 so called stream processors make the graphic work (which has been done by pixel and vertex shaders in former days). Furthermore, the shader units are higher clocked than the chip (1500 MHz).



An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. It is able to help with the decoding of H.264-, VC-1-, MPEG2- and WMV9 video material in HD quality and eases the CPU.



In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTS supports Hybrid-SLI (only HybridPower). HybridPower is a technique to choose between the integrated and dedicated graphics core, if performance or battery runtime is needed. This works only in Windows Vista. Up to now the user has to use a tool to switch between the GPUs. Later Nvidia wants to switch automatically in the drivers. GeForceBoost is not supported with this card, as there would be no performance gain to combine the integrated GPU with the 9800M GTS.

Compared to desktop graphics cards, the 9800M GTS SLI should be a bit slower than the GeForce 8800 GS in SLI mode(which has a higher memory clock rate).

NVIDIA GeForce 9800M GTS

► remove from comparison NVIDIA GeForce 9800M GTS

The Nvidia GeForce 9800M GTS is a graphics adapter for laptops and is based on the G94 core with 64 shader processors. The chip is produced in 65nm (512 MB) and later in 55nm (1024 MB versions). Therefore, the power consumption between both boards are similar at about 75 watts each. Note that the 55nm version of the 9800M GTS was later renamed to the GeForce GTS 160M.

Because of the additional shaders and higher clock speeds, the 9800M GTS is noticeably faster than the 9700M GTS (see benchmarks below). Therefore, DirectX 10 games of 2008 should all be playable in medium to high detail settings.

As with all DirectX 10 cards, the GeForce 9800M GTS renders 3D images using "Unified Shaders". Dedicated pixel- and vertex shaders are completely replaced with 64 so called Stream Processors, which now take over most of the graphics workload. Furthermore, these shader units are clocked higher than the core GPU itself.

An advantage of the GeForce 9000 series is the integrated PureVideo HD video processor. The GPU is able to assist the CPU in the decoding of H.264-, VC-1-, MPEG2- and WMV9 video formats throughout a wide range of resolutions.

In conjunction with the Nvidia 9100M G integrated graphics, the 9800M GTS supports Hybrid-SLI (only HybridPower). HybridPower is a Windows Vista-only technique for switching between integrated and discrete graphics for power-saving purposes. The technology was eventually supplanted by a more automatic and optimized system, called Optimus. GeForceBoost is not supported with this card as there would be no performance gain from combining the discrete 9800M GTS with the integrated GPU.

Compared to desktop graphics cards, the 9800M GTS should be a bit slower than the GeForce 8800 GS, the latter of which has a higher memory clock rate.

NVIDIA GeForce 9800M GTS SLINVIDIA GeForce 9800M GTS
GeForce 9800M Series
GeForce 9800M GT SLI compare 192 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI 128 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GTX compare 112 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GT compare 96 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GS compare 64 @ 0.53 GHz256 Bit @ 800 MHz
GeForce 9800M GT SLI compare 192 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI 128 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GTX compare 112 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GT compare 96 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GS compare 64 @ 0.53 GHz256 Bit @ 800 MHz
CodenameNB9E-GTNB9E-GT
ArchitectureG9xG9x
Pipelines128 - unified64 - unified
Core Speed600 MHz600 MHz
Shader Speed1500 MHz1500 MHz
Memory Speed800 MHz800 MHz
Memory Bus Width256 Bit256 Bit
Memory TypeGDDR3GDDR3
Max. Amount of Memory512 MB1024 MB
Shared Memorynono
APIDirectX 10, Shader 4.0DirectX 10, Shader 4.0
Power Consumption150 Watt75 Watt
Transistors1.5 Billion504 Million
technology55 nm65 nm
FeaturesPureVideo HD, CUDA, PhysX-ready, SLIPureVideo HD, HybridPower, 
Notebook Sizelargelarge
Date of Announcement15.07.2008 15.07.2008
Information2xMXM 3MXM 3
Link to Manufacturer Pagewww.nvidia.comwww.nvidia.com

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce 9800M GTS SLI
3DMark Vantage - 3DM Vant. Perf. total
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3DM Vant. Perf. total + NVIDIA GeForce 9800M GTS
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3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce 9800M GTS SLI
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
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3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce 9800M GTS
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3DMark 2001SE - 3DMark 2001 - Standard
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3DMark 03 - 3DMark 03 - Standard
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3DMark 05 - 3DMark 05 - Standard
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3DMark 06 3DMark 06 - Score Unknown Settings + NVIDIA GeForce 9800M GTS SLI
3DMark 06
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3DMark 06 - Score Unknown Settings + NVIDIA GeForce 9800M GTS
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3DMark 06 - Standard 1280x800 + NVIDIA GeForce 9800M GTS SLI
3DMark 06
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3DMark 06 - Standard 1280x800 + NVIDIA GeForce 9800M GTS
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3DMark 06 - Standard 1280x1024 + NVIDIA GeForce 9800M GTS
3DMark 06
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- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
GeForce 9800M GTS:
92  fps
med. 1024x768
GeForce 9800M GTS:
52  fps
high 1024x768
100%
GeForce 9800M GTS SLI:
44  fps
75%
GeForce 9800M GTS:
33  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
high 1024x768
100%
GeForce 9800M GTS SLI:
46  fps

Average Gaming NVIDIA GeForce 9800M GTS SLI → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA GeForce 9800M GTS → 75%

Average Gaming 30-70 fps → 75%

NVIDIA GeForce 9800M GTSlowmed.highultraQHD4K
Crysis - GPU Benchmark925233
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


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NVIDIA GeForce 9800M GTS SLIlowmed.highultraQHD4K
Crysis - GPU Benchmark44
Crysis - CPU Benchmark46
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps







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For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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show all (including archived), 2024, 2023
v1.26
Errors [Close]

#0 Stopped to cacheFillTable as currently in progress (1 sys_registry entries found) +0s ... 0.006s

#1 sys_registry tx_nbc2fe_gpusingle_1 entry uid:586099 from 2024.06.03 10:15 +0s ... 0.006s

#2 Warning cache corrupt or update under way as 5663> for benchmark 37, setting:153 +0s ... 0.164s

#3 Warning cache corrupt or update under way as 4060> for benchmark 37, setting:153 +0s ... 0.165s

#4 Warning cache corrupt or update under way as 6327> for benchmark 37, setting:154 +0s ... 0.166s

#5 Warning cache corrupt or update under way as 3700> for benchmark 37, setting:154 +0s ... 0.167s

#6 Warning cache corrupt or update under way as 36940> for benchmark 1, setting:13 +0s ... 0.168s

#7 Warning cache corrupt or update under way as 30480> for benchmark 2, setting:14 +0s ... 0.169s

#8 Warning cache corrupt or update under way as 19100> for benchmark 3, setting:15 +0s ... 0.17s

#9 Warning cache corrupt or update under way as 16430> for benchmark 3, setting:15 +0s ... 0.171s

#10 Warning cache corrupt or update under way as 15250> for benchmark 4, setting:2288 +0s ... 0.172s

#11 Warning cache corrupt or update under way as 9636> for benchmark 4, setting:2288 +0s ... 0.173s

#12 Warning cache corrupt or update under way as 12900> for benchmark 4, setting:35 +0s ... 0.174s

#13 Warning cache corrupt or update under way as 9700> for benchmark 4, setting:35 +0s ... 0.175s

#14 Warning cache corrupt or update under way as 9683> for benchmark 4, setting:16 +0s ... 0.176s

log 03. 10:33:51

#0 checking url part for id 1060 +0s ... 0s

#1 checking url part for id 774 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 will recreate cache as older than 5 days: 1717403631s = 19877.356840278d, id:gpuID:1060 +0.001s ... 0.001s

#4 table tx_nbc2_benchcache_gpu already found +0.005s ... 0.006s

#5 About to fill cache table +0s ... 0.006s

#6 composed specs +0.104s ... 0.11s

#7 did output specs +0s ... 0.111s

#8 start showIntegratedCPUs +0s ... 0.111s

#9 getting avg benchmarks for device 1060 +0.025s ... 0.135s

#10 got single benchmarks 1060 +0.01s ... 0.145s

#11 getting avg benchmarks for device 774 +0.001s ... 0.146s

#12 got single benchmarks 774 +0.016s ... 0.162s

#13 got avg benchmarks for devices +0s ... 0.162s

#14 No cached benchmark found, getting uncached values +0.001s ... 0.164s

#15 No cached benchmark found, getting uncached values +0.001s ... 0.165s

#16 No cached benchmark found, getting uncached values +0.001s ... 0.166s

#17 No cached benchmark found, getting uncached values +0.001s ... 0.167s

#18 No cached benchmark found, getting uncached values +0.001s ... 0.168s

#19 No cached benchmark found, getting uncached values +0.001s ... 0.169s

#20 No cached benchmark found, getting uncached values +0.001s ... 0.17s

#21 No cached benchmark found, getting uncached values +0.001s ... 0.171s

#22 No cached benchmark found, getting uncached values +0.001s ... 0.172s

#23 No cached benchmark found, getting uncached values +0.001s ... 0.173s

#24 No cached benchmark found, getting uncached values +0.001s ... 0.174s

#25 No cached benchmark found, getting uncached values +0.001s ... 0.175s

#26 No cached benchmark found, getting uncached values +0.001s ... 0.176s

#27 min, max, avg, median took s +0s ... 0.176s

#28 before gaming benchmark output +0s ... 0.176s

#29 Got 5 rows for game benchmarks. +0.002s ... 0.178s

#30 composed SQL query for gamebenchmarks +0s ... 0.178s

#31 got data and put it in $dataArray +0.001s ... 0.179s

#32 benchmarks composed for output. +0.005s ... 0.184s

#33 calculated avg scores. +0s ... 0.184s

#34 return log +0.042s ... 0.226s

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Redaktion, 2017-09- 8 (Update: 2023-07- 1)