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PowerVR SGX543MP3 vs PowerVR SGX531

PowerVR SGX543MP3

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The PowerVR SGX543MP3 (series 5XT) is an integrated graphics card for ARM based SoCs. It is e.g. used in the Apple A6 (iPhone 5 and 5c) and offers 12 unified shader cores that support OpenGL ES 2.0.

PowerVR SGX531

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The PowerVR SGX531 is an integrated graphics card that can be found in mostly ARM based SoCs for tablets and smartphones. It offers 2 pixel and 1 vertex shaders that are usually clocked at 200 MHz. The GPU supports OpenGL ES 2.0 and was announced in Oct. of 2006.

PowerVR SGX543MP3PowerVR SGX531
PowerVR SGX500 Series
SGX554MP4 compare 32
SGX543MP4 compare 16
SGX543MP3 12
SGX543MP2 compare 8
SGX545 compare 4/2 cores @ 0.53 GHz
SGX544MP2 compare 8/4 cores @ 0.3 - 0.53 GHz
SGX544 compare 4/2 cores @ 0.38 GHz
SGX540 compare 4/2 cores @ 0.2 GHz
SGX535 compare 2/2 cores @ 0.2 GHz
SGX531 2/1 cores
SGX530 compare 2/1 cores
SGX554MP4 compare 32
SGX543MP4 compare 16
SGX543MP3 12
SGX543MP2 compare 8
SGX545 compare 4/2 cores @ 0.53 GHz
SGX544MP2 compare 8/4 cores @ 0.3 - 0.53 GHz
SGX544 compare 4/2 cores @ 0.38 GHz
SGX540 compare 4/2 cores @ 0.2 GHz
SGX535 compare 2/2 cores @ 0.2 GHz
SGX531 2/1 cores
SGX530 compare 2/1 cores
ArchitecturePowerVR SGX5PowerVR SGX5
Pipelines12 - unified2 / 1 Pixel- / Vertexshader
Shared Memorynono
APIDirectX 10.1, Shader 4.1, OpenGL ES 2.0OpenGL ES 2.0
technology40 nm
FeaturesOpenGL ES 2.0
Date of Announcement16.03.2009 01.10.2006
CPU in SGX531GPU Base SpeedGPU Boost / Turbo
MediaTek MT83772 x 1200 MHz? MHz? MHz
MediaTek MT8317T2 x 1200 MHz? MHz? MHz
MediaTek MT65772 x 1000 MHz? MHz? MHz
MediaTek MT65751 x 1000 MHz? MHz? MHz
min. - max.? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
100%
1 SGX531 +
536 Points (0%)
3DMark - 3DMark Ice Storm Extreme Graphics
2824 Points (0%)
3DMark - 3DMark Ice Storm Graphics
5583 Points (1%)
min: 382     avg: 539     median: 562 (0%)     max: 672 Points
GLBenchmark 2.5 - GLBench 2.5 Egypt HD Offscreen
22 fps (4%)
min: 1.8     avg: 2.1     median: 1.9 (0%)     max: 2.6 fps
GLBenchmark 2.5 - GLBench 2.5 Egypt HD
34 fps (57%)
min: 2.5     avg: 5.6     median: 2.9 (5%)     max: 19.27 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + PowerVR SGX543MP3
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 13     avg: 13.3     median: 13.3 (0%)     max: 13.6 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + PowerVR SGX531
min: 1     avg: 1.1     median: 1.1 (0%)     max: 1.1 fps
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR SGX543MP3
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 6.7     avg: 6.8     median: 6.8 (0%)     max: 6.8 fps
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR SGX531
0.5 fps (0%)
AnTuTu 3DRating - Antutu 3DRating Off-screen
1373 Points (48%)
min: 544     avg: 746     median: 746.5 (26%)     max: 909 Points
AnTuTu 3DRating - Antutu 3DRating Score
11353 Points (100%)
min: 1262     avg: 1613     median: 1527 (13%)     max: 2074 Points
AnTuTu v3 - AnTuTu v3 GPU
100%
1 SGX531 +
min: 707     avg: 1630     median: 1708 (18%)     max: 2131 Points
Basemark ES 2.0 - Basemark ES 2.0
100%
1 SGX531 +
min: 4.88     avg: 7.5     median: 7.8 (13%)     max: 9.22 fps
Basemark X 1.0 - Basemark X 1.0 Off-Screen
min: 7.562     avg: 7.6     median: 7.6 (36%)     max: 7.575 fps
NenaMark2 - NenaMark2 Score
100%
1 SGX531 +
min: 17     avg: 22.4     median: 23.6 (35%)     max: 25.1 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
1162 Points (1%)
min: 2079     avg: 2217     median: 2183 (2%)     max: 2424 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
1759 Points (4%)
min: 373     avg: 463.5     median: 487.5 (1%)     max: 506 Points
Smartbench 2012 - Smartbench 2012 Gaming Index
100%
1 SGX531 +
min: 1289     avg: 1572     median: 1630 (35%)     max: 1905 Points

Average Benchmarks PowerVR SGX543MP3 → 100% n=9

Average Benchmarks PowerVR SGX531 → 36% n=9

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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show all (including archived), 2022, 2021
v1.17
log 03. 04:15:43

#0 checking url part for id 3511 +0s ... 0s

#1 checking url part for id 3745 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Wed, 29 Jun 2022 17:25:55 +0200 +0s ... 0s

#4 linkCache_getLink using $NBC_LINKCACHE +0.039s ... 0.04s

#5 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.04s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.04s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.04s

#8 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.04s

#9 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.04s

#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.04s

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#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.04s

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#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.04s

#15 composed specs +0s ... 0.04s

#16 did output specs +0s ... 0.04s

#17 start showIntegratedCPUs +0s ... 0.04s

#18 getting avg benchmarks for device 3511 +0.027s ... 0.067s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.068s

#20 got single benchmarks 3511 +0.005s ... 0.073s

#21 getting avg benchmarks for device 3745 +0s ... 0.073s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.074s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.074s

#24 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.074s

#25 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.076s

#26 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.077s

#27 got single benchmarks 3745 +0.01s ... 0.087s

#28 got avg benchmarks for devices +0s ... 0.087s

#29 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.088s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.089s

#31 linkCache_getLink no uid found +0.001s ... 0.089s

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#85 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#86 linkCache_getLink no uid found +0s ... 0.093s

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#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

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#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.094s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.094s

#92 linkCache_getLink no uid found +0s ... 0.094s

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#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.094s

#95 linkCache_getLink no uid found +0s ... 0.094s

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#99 linkCache_getLink no uid found +0s ... 0.094s

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#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.094s

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#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#109 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#115 linkCache_getLink no uid found +0s ... 0.095s

#116 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#117 linkCache_getLink no uid found +0s ... 0.095s

#118 linkCache_getLink no uid found +0s ... 0.095s

#119 linkCache_getLink no uid found +0s ... 0.095s

#120 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#121 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#122 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#123 linkCache_getLink no uid found +0s ... 0.095s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.095s

#125 min, max, avg, median took s +0s ... 0.096s

#126 before gaming benchmark output +0s ... 0.096s

#127 Got 0 rows for game benchmarks. +0.004s ... 0.1s

#128 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.101s

#129 return log +0.003s ... 0.103s

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Redaktion, 2017-09- 8 (Update: 2017-09-11)