NVIDIA Quadro FX 880M vs NVIDIA Quadro FX 3600M vs NVIDIA Quadro FX 3500M
NVIDIA Quadro FX 880M► remove from comparison
The NVIDIA Quadro FX 880M is a professional middle class graphics card for mobile workstations (about 15"). It is based on the GeForce GT 330M graphics card with slower clock rates and therefore is a DirectX 10.1 chip that is produced in 40nm.
Due to a special BIOS and professional drivers, the FX 880M should perform noticeably better than a 330M in professional applications (like CAD, DCC, Rendering). Another advantage for professional users are the certified drivers that should ensure a bug free experience with the most common professional applications. Futhermore, the Quadro FX drivers contain profiles for these applications to ensure the best settings (similar to the game profiles in GeForce cards).
The Quadro FX 880M is also based on the GT216 core in 40nm. The shaders are based on the desktop GTX 200 architecture and therefore a bit improved compared to the previous generation cards.
Without load, the Quadro FX 880M is able to downclock to 135 / 270 / 135 MHz (chip / shader / memory clock).
The gaming performance of the FX 880M should be beyond the GT 330M, because of the different drivers. Gamers should choose a GeForce card because of the better game support.
The chip supports Optimus for automatic switching between dedicated and integrated graphics card (e.g. in the new Core i5 CPUs). Still Optimus was for example not integrated in the Lenovo Thinkpad W510.
NVIDIA Quadro FX 3600M► remove from comparison
The NVIDIA Quadro FX 3600M is a professional graphics card for CAD, DCC and other modeling applications based upon the 8800M GTX consumer card (G92 architecture). It was a high-end card at the time of announcement. Certified drivers grant error-free and faster performance in professional applications. The FX 3600M was later succeeded by the more efficient 55nm FX 2800M and FX 3800M, both of which still utilize the G92 architecture.
The most important aspect of the Quadro FX 3600M is its use "Unified Shaders". There no longer exist any dedicated pixel or vertex shaders. Instead, the FX 3600M uses 64 so-called stream processors to handle most of the graphics work previously processed by pixel and vertex shaders. Furthermore, the shader units are clocked higher than the GPU core (1250 MHz).
The performance of the FX 3600M shoul be higher than the 1600M due to the 256 bit wide memory bus and the high number of Unified Shaders. According to Nvidia, the GPU is best suited for modelling large 3D scenes and complex models.
NVIDIA Quadro FX 3500M► remove from comparison
The NVIDIA Quadro FX 3500M was the top professional graphic solution for the mobile use in 2007. The Quadro FX 3500M is especially suitable for CAD, digital image-, video editing and scientifical visualizations (according NVIDIA). It is based upon the NVIDIA GeForce Go 7950GTX. Therefore also a good gaming performance can be expected (for 2007 and if modded drivers are used). The card is shipped with certified drivers for professional applications, which are not optimized for games (inofficially the manual installation of Forceware drivers should be possible).
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solud Edge, ...) and DCC applictions (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offers a 12-Bit precision for Subpixel, full image Antialiasing, hardware accelerated Antialiasing for dots and lines and additional optimized settings, which are optimized for CAD and DCC.
Nvidia describes the 3000 series as a power package for big laptops and data structures.
|NVIDIA Quadro FX 880M||NVIDIA Quadro FX 3600M||NVIDIA Quadro FX 3500M|
|Quadro FX Series|
|Pipelines||48 - unified||96 - unified||24 / 8 Pixel- / Vertexshader|
|Core Speed||550 MHz||500 MHz||575 MHz|
|Shader Speed||1210 MHz||1250 MHz|
|Memory Speed||790 MHz||800 MHz||700 MHz|
|Memory Bus Width||128 Bit||256 Bit||256 Bit|
|Memory Type||GDDR3, DDR3||GDDR3||GDDR3|
|Max. Amount of Memory||1024 MB||512 MB||512 MB|
|DirectX||DirectX 10.1, Shader 4.1||DirectX 10, Shader 4.0||DirectX 9c, Shader 3.0|
|technology||40 nm||65 nm||90 nm|
|Notebook Size||medium sized||large||large|
|Date of Announcement||07.01.2010||23.02.2008||01.03.2007|
|Link to Manufacturer Page||http://www.nvidia.com/object/product_qua...||http://www.nvidia.com/object/quadrofx_36...||http://www.nvidia.com/page/quadrofx_go.h...|
|Transistors||754 Million||278 Million|
|Features||PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoding acceleration), HDCP-capable, PowerMizer 7.0 energy administration (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, supports Dual-Link DVI-D exits for TFT resolutions up to 2560x1600, LVDS, VGA, HDTV, HDCP, HDMI, PCI-E 16x, OpenGL 2.1, Gigathread technology||12-bit-sub-pixel, 32-bit-floating-point precision, 32-bit floating point precision, 128 bit graphic pipeline, hardware 3D window clipping, high precision dynamic-range (DPDR) technology, unified memory architecture, nView multi-display (for multi-monitor support), PowerMizer options for energy saving, architecture which is optimized for workstations, rotated-grid full-scene antialiasing (RG FSAA), unified driver architecture, NVIDIA PureVideo technology|
|Information||MXM Factor III|