NVIDIA Quadro FX 360M vs NVIDIA Quadro FX 2800M vs NVIDIA Quadro FX 3600M
NVIDIA Quadro FX 360M► remove from comparison
For CAD and professional applications certified GPU based on the 8400M GS. The higher power consumption of 17 Watt versus 11 Watt of the 8400M GS indicates a higher performance.
NVIDIA Quadro FX 2800M► remove from comparison
The NVIDIA Quadro FX 2800M is a mobile workstation graphics card for high-end laptops. It is based on the Geforce 9800M GT / G92 core but features a higher clock rate and is produced in a 55nm fabrication process versus 65nm of the 9800M GT.
The Quadro FX series of cards are optimized for professional applications like CAD or DCC. OpenGL performance especially should be noticeably better compared to consumer GeForce cards.
The Quadro FX2800M is found in mobile workstations like the Dell M6500 and supports DirectX 10.0 and OpenGL 2.1. In the Dell laptops, the card is able to output up to two displays simultaneously (DisplayPort up to 2560x1600, DVI/HDMI up to 1920x1200). Dell claims a thermal power draw of 65 Watts while Nvidia rates the GPU at 75 Watt TDP.
Due to the relatively high power consumption of 65 to 75 Watts (TDP) and a 10 Watt idle mode, the Quadro FX 2800M is normally only foud in medium to large laptops with powerful cooling solutions.
NVIDIA Quadro FX 3600M► remove from comparison
The NVIDIA Quadro FX 3600M is a professional graphics card for CAD, DCC and other modeling applications based upon the 8800M GTX consumer card (G92 architecture). It was a high-end card at the time of announcement. Certified drivers grant error-free and faster performance in professional applications. The FX 3600M was later succeeded by the more efficient 55nm FX 2800M and FX 3800M, both of which still utilize the G92 architecture.
The most important aspect of the Quadro FX 3600M is its use "Unified Shaders". There no longer exist any dedicated pixel or vertex shaders. Instead, the FX 3600M uses 64 so-called stream processors to handle most of the graphics work previously processed by pixel and vertex shaders. Furthermore, the shader units are clocked higher than the GPU core (1250 MHz).
The performance of the FX 3600M shoul be higher than the 1600M due to the 256 bit wide memory bus and the high number of Unified Shaders. According to Nvidia, the GPU is best suited for modelling large 3D scenes and complex models.
|NVIDIA Quadro FX 360M||NVIDIA Quadro FX 2800M||NVIDIA Quadro FX 3600M|
|Quadro FX Series|
|Pipelines||16 - unified||96 - unified||96 - unified|
|Core Speed||400 MHz||600 MHz||500 MHz|
|Shader Speed||800 MHz||1500 MHz||1250 MHz|
|Memory Speed||600 MHz||1000 MHz||800 MHz|
|Memory Bus Width||64 Bit||256 Bit||256 Bit|
|Max. Amount of Memory||256 MB||1024 MB||512 MB|
|DirectX||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0|
|Transistors||210 Million||754 Million||754 Million|
|technology||80 nm||55 nm||65 nm|
|Features||PowerMizer 7.0, HDR, designed for Vista, 128 Bit HDR, OpenGl 2.1||OpenGL 2.1, CUDA, PowerMizer 8.0||PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoding acceleration), HDCP-capable, PowerMizer 7.0 energy administration (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, supports Dual-Link DVI-D exits for TFT resolutions up to 2560x1600, LVDS, VGA, HDTV, HDCP, HDMI, PCI-E 16x, OpenGL 2.1, Gigathread technology|
|Date of Announcement||09.05.2007||01.12.2009||23.02.2008|
|Link to Manufacturer Page||http://www.nvidia.de/page/geforce_8400M....||http://www.nvidia.com/object/product_qua...||http://www.nvidia.com/object/quadrofx_36...|
|Information||MXM Factor III|