NVIDIA Quadro FX 3600M vs NVIDIA Quadro FX 1600M vs NVIDIA Quadro FX 2700M
NVIDIA Quadro FX 3600M► remove
The NVIDIA Quadro FX 3600M is a professional graphics card for CAD, DCC and other modeling applications based upon the 8800M GTX consumer card (G92 architecture). It was a high-end card at the time of announcement. Certified drivers grant error-free and faster performance in professional applications. The FX 3600M was later succeeded by the more efficient 55nm FX 2800M and FX 3800M, both of which still utilize the G92 architecture.
The most important aspect of the Quadro FX 3600M is its use "Unified Shaders". There no longer exist any dedicated pixel or vertex shaders. Instead, the FX 3600M uses 64 so-called stream processors to handle most of the graphics work previously processed by pixel and vertex shaders. Furthermore, the shader units are clocked higher than the GPU core (1250 MHz).
The performance of the FX 3600M shoul be higher than the 1600M due to the 256 bit wide memory bus and the high number of Unified Shaders. According to Nvidia, the GPU is best suited for modelling large 3D scenes and complex models.
NVIDIA Quadro FX 1600M► remove
This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).
NVIDIA Quadro FX 2700M► remove
The Nvidia Quadro FX 2700M is a professional graphics card for laptops. It features certified drivers that are optimized for CAD (e.g., AutoCad, Inventor, Solidstation, Solid Edge, ..), DCC (e.g., Maya, 3DS Max, Lightwave 3D, ...), and visualization applications. The FX 2700M is based on the G94 core and therefore similar to the GeForce 9700M GTS.
The Quadro FX series of cards are optimized for professional applications like CAD or DCC. Especially the OpenGL performance should be noticeable better than with consumer GeForce cards. The certified drivers, that come with the Quadro cards guarantee a frictionless work with applications like AutoCad, Inventor, Solidstation, Maya, 3DS Max, Lightwave 3d and others. Furthermore they offer 12-Bit precision for subpixels, fullscreen anti-aliasing, hardware accelerated antialiasing for points and lines and other CAD and DCC optimizations.
|NVIDIA Quadro FX 3600M||NVIDIA Quadro FX 1600M||NVIDIA Quadro FX 2700M|
|Quadro FX Series|
|Cores||96 - unified||32 - unified||48 - unified|
|Core||500 MHz||625 MHz||530 MHz|
|Shader||1250 MHz||1250 MHz||1325 MHz|
|Memory||800 MHz||800 MHz||800 MHz|
|Bus||256 Bit||128 Bit||256 Bit|
|Max. Memory||512 MB||256 MB||1024 MB|
|DirectX||DirectX 10, 4.0||DirectX 10, 4.0||DirectX 10, 4.0|
|Transistors||754 Million||289 Million||504 Million|
|Technology||65 nm||80 nm||65 nm|
|Features||PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoding acceleration), HDCP-capable, PowerMizer 7.0 energy administration (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, supports Dual-Link DVI-D exits for TFT resolutions up to 2560x1600, LVDS, VGA, HDTV, HDCP, HDMI, PCI-E 16x, OpenGL 2.1, Gigathread technology||PureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card||OpenGL 2.1, PowerMizer 8.0, PureVideo HD|
|MXM Factor III||CG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing|