NVIDIA Quadro FX 3500M vs NVIDIA Quadro FX 360M vs NVIDIA Quadro FX 1600M

NVIDIA Quadro FX 3500M

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The NVIDIA Quadro FX 3500M was the top professional graphic solution for the mobile use in 2007. The Quadro FX 3500M is especially suitable for CAD, digital image-, video editing and scientifical visualizations (according NVIDIA). It is based upon the NVIDIA GeForce Go 7950GTX. Therefore also a good gaming performance can be expected (for 2007 and if modded drivers are used). The card is shipped with certified drivers for professional applications, which are not optimized for games (inofficially the manual installation of Forceware drivers should be possible).

The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solud Edge, ...) and DCC applictions (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offers a 12-Bit precision for Subpixel, full image Antialiasing, hardware accelerated Antialiasing for dots and lines and additional optimized settings, which are optimized for CAD and DCC.

Nvidia describes the 3000 series as a power package for big laptops and data structures.

NVIDIA Quadro FX 360M

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For CAD and professional applications certified GPU based on the 8400M GS. The higher power consumption of 17 Watt versus 11 Watt of the 8400M GS indicates a higher performance.

NVIDIA Quadro FX 1600M

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This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).

NVIDIA Quadro FX 3500MNVIDIA Quadro FX 360MNVIDIA Quadro FX 1600M
ManufacturerNVIDIANVIDIANVIDIA
Quadro FX Series
Quadro FX 3800M 128 @ 675 MHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 550 MHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 600 MHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 500 MHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 560 MHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 530 MHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 550 MHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 575 MHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 500 MHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 375 MHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 500 MHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 475 MHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 625 MHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 580 MHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 400 MHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 450 MHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 675 MHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 550 MHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 600 MHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 500 MHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 560 MHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 530 MHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 550 MHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 575 MHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 500 MHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 375 MHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 500 MHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 475 MHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 625 MHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 580 MHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 400 MHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 450 MHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 675 MHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 550 MHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 600 MHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 500 MHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 560 MHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 530 MHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 550 MHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 575 MHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 500 MHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 375 MHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 500 MHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 475 MHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 625 MHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 580 MHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 400 MHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 450 MHz64 Bit @ 350 MHz
CodenameG71GLMNB8M-GLMNB8P-GLM
ArchitectureG7xG8x
24 / 8 16 - 32 -
Core575 MHz400 MHz625 MHz
Memory700 MHz600 MHz800 MHz
Bus256 Bit64 Bit128 Bit
MemoryGDDR3GDDR3GDDR3
Max. Memory512 MB256 MB256 MB
nonono
DirectXDirectX 9c, 3.0DirectX 10, 4.0DirectX 10, 4.0
Transistors278 Million210 Million289 Million
Technology90 nm80 nm80 nm
Features12-bit-sub-pixel, 32-bit-floating-point precision, 32-bit floating point precision, 128 bit graphic pipeline, hardware 3D window clipping, high precision dynamic-range (DPDR) technology, unified memory architecture, nView multi-display (for multi-monitor support), PowerMizer options for energy saving, architecture which is optimized for workstations, rotated-grid full-scene antialiasing (RG FSAA), unified driver architecture, NVIDIA PureVideo technologyPowerMizer 7.0, HDR, designed for Vista, 128 Bit HDR, OpenGl 2.1PureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card
Size
Introduced01.03.2007 09.05.2007 01.06.2007
Manufacturerhttp://www.nvidia.com/page/quadrofx_go.h...http://www.nvidia.de/page/geforce_8400M....http://www.nvidia.com/page/nb_chipset.html
Shader800 MHz1250 MHz
CG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing

3DMark 2001SE - Standard 1024x768
min: 13650     avg: 15053.5     median: 15053 (16%)     max: 16457 Points
min: 27822     avg: 32843     median: 35198 (37%)     max: 35509 Points
3DMark 03 - Standard 1024x768
20736 Points (11%)
min: 5580     avg: 6010     median: 6010 (3%)     max: 6440 Points
min: 15060     avg: 16008.5     median: 15915 (8%)     max: 17144 Points
3DMark 05 - Standard 1024x768
9295 Points (18%)
min: 3365     avg: 3372     median: 3372 (6%)     max: 3379 Points
min: 9344     avg: 9962.8     median: 9873 (19%)     max: 10375 Points
3DMark 06 + NVIDIA Quadro FX 3500M
Standard 1280x1024 + NVIDIA Quadro FX 360M
+ NVIDIA Quadro FX 1600M
Cinebench R10 Shading 32Bit + NVIDIA Quadro FX 360M
Shading 32Bit + NVIDIA Quadro FX 1600M

Average Benchmarks NVIDIA Quadro FX 3500M → 100%

Average Benchmarks NVIDIA Quadro FX 360M → 59%

Average Benchmarks NVIDIA Quadro FX 1600M → 134%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
Quadro FX 1600M:
83.2 84.2 ~ 84 fps
med. 1024x768
Quadro FX 360M:
10.1  fps
Quadro FX 1600M:
31.5 33.3 ~ 32 fps
high 1024x768
Quadro FX 1600M:
13.6 14.4 15.9 ~ 15 fps
Quadro FX 360M:
»
Quadro FX 1600M:
»
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
Quadro FX 1600M:
12.7 72.2 73.1 ~ 53 fps
med. 1024x768
Quadro FX 360M:
7.4  fps
Quadro FX 1600M:
23.5 29.6 ~ 27 fps
high 1024x768
Quadro FX 1600M:
13.2 15.6 ~ 14 fps
Quadro FX 360M:
»
Quadro FX 1600M:
»
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
Quadro FX 1600M:
36 37 ~ 37 fps
high 1024x768
Quadro FX 1600M:
21 23 ~ 22 fps
Quadro FX 1600M:
»
F.E.A.R.

F.E.A.R.

2005
low 640x480
Quadro FX 360M:
328  fps
Quadro FX 1600M:
444 476 493 ~ 471 fps
med. 800x600
Quadro FX 360M:
62  fps
Quadro FX 1600M:
153 162 167 ~ 161 fps
high 1024x768
Quadro FX 360M:
17  fps
Quadro FX 1600M:
56 56 59 ~ 57 fps
Quadro FX 360M:
»
Quadro FX 1600M:
»
Doom 3

Doom 3

2004
low 640x480
Quadro FX 1600M:
160.8 173.6 ~ 167 fps
med. 640x480
Quadro FX 1600M:
164.3 174 ~ 169 fps
high 800x600
Quadro FX 1600M:
160.6 165 ~ 163 fps
ultra 1024x768
Quadro FX 1600M:
129.1 129.2 ~ 129 fps
Quadro FX 1600M:
»
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
Quadro FX 360M:
242.7  fps
Quadro FX 1600M:
548.9  fps
Quadro FX 360M:
»
Quadro FX 1600M:
»
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Redaktion, 2017-09- 8 (Update: 2017-09-11)