NVIDIA Quadro FX 1700M vs NVIDIA Quadro FX 570M

NVIDIA Quadro FX 1700M

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The Nvidia Quadro FX 1700M is a professional graphics adapter for CAD and 3D applications. It is based on the G96 core (GeForce 9650M e.g.) but with different drivers, that are optimized for OpenGL and professional applications. The drivers are zertified to work flawlessly with different applications.

Compared to the Quadro FX 1600M, the FX 1700M GPU supports Powermizer 8.0.

NVIDIA Quadro FX 570M

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Performance workstation grafic chip with DirectX 10 support and OpenGL 2.1 support. Probaby, it bases upon the NVIDIA GeForce 8600M GT.

It is intended for digital content creators, engineers, geologic scientists and other professional 3D applications.

The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solid Edge, ...) and DCC applications (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offer a 12-bit precision for subpixel, full image-antialiasing, hardware accelerated antialiasing for dots and lines and additional drivers are for CAD and DCC optimized settings.

NVIDIA Quadro FX 1700MNVIDIA Quadro FX 570M
ManufacturerNVIDIANVIDIA
Quadro FX Series
Quadro FX 3800M compare 128 @ 675 MHz256 Bit @ 1000 MHz
Quadro FX 3700M compare 128 @ 550 MHz256 Bit @ 800 MHz
Quadro FX 2800M compare 96 @ 600 MHz256 Bit @ 1000 MHz
Quadro FX 3600M compare 96 @ 500 MHz256 Bit @ 800 MHz
Quadro FX 1800M compare 72 @ 560 MHz128 Bit @ 1100 MHz
Quadro FX 2700M compare 48 @ 530 MHz256 Bit @ 800 MHz
Quadro FX 880M compare 48 @ 550 MHz128 Bit @ 790 MHz
Quadro FX 3500M compare 24/8 cores @ 575 MHz256 Bit @ 700 MHz
Quadro FX 2500M compare 24/8 cores @ 500 MHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1600M compare 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1500M compare 20/7 cores @ 375 MHz256 Bit @ 500 MHz
Quadro FX 770M compare 32 @ 500 MHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 475 MHz128 Bit @ 700 MHz
Quadro FX 380M compare 16 @ 625 MHz64 Bit @ 800 MHz
Quadro FX 370M compare 8 @ 580 MHz64 Bit @ 700 MHz
Quadro FX 360M compare 16 @ 400 MHz64 Bit @ 600 MHz
Quadro FX 350M compare 4/3 cores @ 450 MHz64 Bit @ 350 MHz
Quadro FX 3800M compare 128 @ 675 MHz256 Bit @ 1000 MHz
Quadro FX 3700M compare 128 @ 550 MHz256 Bit @ 800 MHz
Quadro FX 2800M compare 96 @ 600 MHz256 Bit @ 1000 MHz
Quadro FX 3600M compare 96 @ 500 MHz256 Bit @ 800 MHz
Quadro FX 1800M compare 72 @ 560 MHz128 Bit @ 1100 MHz
Quadro FX 2700M compare 48 @ 530 MHz256 Bit @ 800 MHz
Quadro FX 880M compare 48 @ 550 MHz128 Bit @ 790 MHz
Quadro FX 3500M compare 24/8 cores @ 575 MHz256 Bit @ 700 MHz
Quadro FX 2500M compare 24/8 cores @ 500 MHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1600M compare 32 @ 625 MHz128 Bit @ 800 MHz
Quadro FX 1500M compare 20/7 cores @ 375 MHz256 Bit @ 500 MHz
Quadro FX 770M compare 32 @ 500 MHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 475 MHz128 Bit @ 700 MHz
Quadro FX 380M compare 16 @ 625 MHz64 Bit @ 800 MHz
Quadro FX 370M compare 8 @ 580 MHz64 Bit @ 700 MHz
Quadro FX 360M compare 16 @ 400 MHz64 Bit @ 600 MHz
Quadro FX 350M compare 4/3 cores @ 450 MHz64 Bit @ 350 MHz
CodenameNB9P-GLMG64GLM
ArchitectureG9xG8x
Cores32 - unified32 - unified
Core625 MHz475 MHz
Shader1250 MHz950 MHz
Memory800 MHz700 MHz
Bus128 Bit128 Bit
MemoryGDDR3GDDR3
Max. Memory256 MB256 MB
Shared Memorynono
DirectXDirectX 10, 4.0DirectX 10, 4.0
Transistors289 Million289 Million
Technology65 nm80 nm
FeaturesOpenGL 2.1, PureVideo HD, Powermizer 8.0, possible interfaces: LVDS, DVI, VGA, HDTV, HDCP, HDMI
Size2/31/3
Introduced01.10.2008 01.06.2007
CG shading language, 32 Bit floating point precision, 12 Bit subpixel precision, 128 Bit precision of the graphics pipeline, FSAA with rotated raster, nView Mutlidisplay Support, High-Precision-Dynamic-Range (HPDR), Hardware 3D Clipping on window recognision, full screen AAPowermizer 7.0, CG Shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit graphic pipeline, vertex and pixelshader programmability, PureVideo HD, PCI-E interface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full image antialiasing
Manufacturerhttp://www.nvidia.com/object/product_qua...http://www.nvidia.de/page/quadrofx_go.html

3DMark 2001SE - 3DMark 2001 - Standard
35734 Points (37%)
min: 24479     avg: 26908     median: 26907.5 (28%)     max: 29336 Points
3DMark 03 - 3DMark 03 - Standard
18212 Points (10%)
min: 11586     avg: 11958     median: 11957.5 (6%)     max: 12329 Points
3DMark 05 - 3DMark 05 - Standard
11550 Points (22%)
min: 7674     avg: 7790     median: 7700 (14%)     max: 7997 Points
3DMark 06 3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 1700M
3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 570M
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 1700M
Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 570M

Average Benchmarks NVIDIA Quadro FX 1700M → 100% n=5

Average Benchmarks NVIDIA Quadro FX 570M → 69% n=5

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
med. 1024x768
100%
Quadro FX 1700M:
33.3  fps
high 1024x768
100%
Quadro FX 1700M:
19.1  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
med. 1024x768
100%
Quadro FX 1700M:
29.3  fps
high 1024x768
100%
Quadro FX 1700M:
17.1  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
Quadro FX 1700M:
378  fps
115%
Quadro FX 570M:
436  fps
med. 800x600
100%
Quadro FX 1700M:
152  fps
84%
Quadro FX 570M:
128  fps
high 1024x768
100%
Quadro FX 1700M:
59  fps
58%
Quadro FX 570M:
19 22 24 29 43 43 45 49 ~ 34 fps
Doom 3

Doom 3

2004
low 640x480
Quadro FX 570M:
118  fps
med. 640x480
Quadro FX 570M:
116.7  fps
high 800x600
Quadro FX 570M:
111.3  fps
ultra 1024x768
Quadro FX 570M:
89.7  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Quadro FX 1700M:
609.6  fps
82%
Quadro FX 570M:
501  fps

Average Gaming NVIDIA Quadro FX 1700M → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA Quadro FX 570M → 85%

Average Gaming 30-70 fps → 58%

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Redaktion, 2017-09- 8 (Update: 2017-09-11)