NVIDIA Quadro FX 1700M vs NVIDIA Quadro FX 570M
NVIDIA Quadro FX 1700M► remove from comparison
The Nvidia Quadro FX 1700M is a professional graphics adapter for CAD and 3D applications. It is based on the G96 core (GeForce 9650M e.g.) but with different drivers, that are optimized for OpenGL and professional applications. The drivers are zertified to work flawlessly with different applications.
Compared to the Quadro FX 1600M, the FX 1700M GPU supports Powermizer 8.0.
NVIDIA Quadro FX 570M► remove from comparison
Performance workstation grafic chip with DirectX 10 support and OpenGL 2.1 support. Probaby, it bases upon the NVIDIA GeForce 8600M GT.
It is intended for digital content creators, engineers, geologic scientists and other professional 3D applications.
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solid Edge, ...) and DCC applications (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offer a 12-bit precision for subpixel, full image-antialiasing, hardware accelerated antialiasing for dots and lines and additional drivers are for CAD and DCC optimized settings.
|NVIDIA Quadro FX 1700M||NVIDIA Quadro FX 570M|
|Quadro FX Series|
|Pipelines||32 - unified||32 - unified|
|Core Speed||625 MHz||475 MHz|
|Shader Speed||1250 MHz||950 MHz|
|Memory Speed||800 MHz||700 MHz|
|Memory Bus Width||128 Bit||128 Bit|
|Max. Amount of Memory||256 MB||256 MB|
|DirectX||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0|
|Transistors||289 Million||289 Million|
|technology||65 nm||80 nm|
|Features||OpenGL 2.1, PureVideo HD, Powermizer 8.0, possible interfaces: LVDS, DVI, VGA, HDTV, HDCP, HDMI|
|Notebook Size||large||medium sized|
|Date of Announcement||01.10.2008||01.06.2007|
|Information||CG shading language, 32 Bit floating point precision, 12 Bit subpixel precision, 128 Bit precision of the graphics pipeline, FSAA with rotated raster, nView Mutlidisplay Support, High-Precision-Dynamic-Range (HPDR), Hardware 3D Clipping on window recognision, full screen AA||Powermizer 7.0, CG Shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit graphic pipeline, vertex and pixelshader programmability, PureVideo HD, PCI-E interface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full image antialiasing|
|Link to Manufacturer Page||http://www.nvidia.com/object/product_qua...||http://www.nvidia.de/page/quadrofx_go.html|