NVIDIA Quadro FX 1600M vs NVIDIA Quadro FX 570M vs NVIDIA Quadro FX 380M
NVIDIA Quadro FX 1600M► remove
This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).
NVIDIA Quadro FX 570M► remove
Performance workstation grafic chip with DirectX 10 support and OpenGL 2.1 support. Probaby, it bases upon the NVIDIA GeForce 8600M GT.
It is intended for digital content creators, engineers, geologic scientists and other professional 3D applications.
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solid Edge, ...) and DCC applications (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offer a 12-bit precision for subpixel, full image-antialiasing, hardware accelerated antialiasing for dots and lines and additional drivers are for CAD and DCC optimized settings.
NVIDIA Quadro FX 380M► remove
The Nvidia Quadro FX 380M is a professional entry-level graphics card for mobile workstations. It is based on the GeForce 310M and therefore the 3D performance is not very good. Due to special drivers and optimizations, the performance for professional applications should be much better (than the 310M would perform). Another advantage are the certified drivers than ensure a good performance of professional applications without errors.
The card supports DirectX 10.1 and all the features of the G 310M (as it is based on the same GT218 core). Therefore PureVideo HD to decode HD videos with the graphics card is supported. The used Video Processor 4 (VP4) is able to fully decode H.264, VC-1, MPEG-2, and also MPEG-4 ASP (DivX or xVID) in hardware to minimize CPU load. MPEG-1 is not supported but can be easily handled by every modern CPU.
The gaming performance of the FX380M is similar to the GeForce 310M and therefore located in the entry level class. The professional drivers are however optimized for applications and may therefore deliver a worse performance. Modern 3D games like COD Modern Warfare 2 run only in low details and resolutions fluently. Some demanding games like NFS Shift or GTA4 wont run fluently at all. Less demanding games like SIMS 3 run in medium details and resolutions fluently. Therefore, the graphics card can not be recommended for gamers.
As the FX380M supports CUDA, DirectX Compute 10.1, and OpenCL, the shaders of the graphics processor can be used for other tasks than rendering images (e.g. faster encoding of videos).
The used GT218 core is manufactured in 40nm and based on the desktop GTX 200 architecture.
|NVIDIA Quadro FX 1600M||NVIDIA Quadro FX 570M||NVIDIA Quadro FX 380M|
|Quadro FX Series|
|32 -||32 -||16 -|
|Core||625 MHz||475 MHz||625 MHz|
|Shader||1250 MHz||950 MHz||1530 MHz|
|Memory||800 MHz||700 MHz||800 MHz|
|Bus||128 Bit||128 Bit||64 Bit|
|Max. Memory||256 MB||256 MB||512 MB|
|DirectX||DirectX 10, 4.0||DirectX 10, 4.0||DirectX 10.1, 4.1|
|Transistors||289 Million||289 Million||260 Million|
|Technology||80 nm||80 nm||40 nm|
|Features||PureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card||DirectX Compute Support (Windows 7), CUDA, OpenCL, OpenGL 2.1, certified drivers|
|CG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing||Powermizer 7.0, CG Shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit graphic pipeline, vertex and pixelshader programmability, PureVideo HD, PCI-E interface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full image antialiasing|