NVIDIA Quadro FX 1600M vs NVIDIA Quadro FX 570M vs NVIDIA Quadro FX 2500M
NVIDIA Quadro FX 1600M► remove
This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).
NVIDIA Quadro FX 570M► remove
Performance workstation grafic chip with DirectX 10 support and OpenGL 2.1 support. Probaby, it bases upon the NVIDIA GeForce 8600M GT.
It is intended for digital content creators, engineers, geologic scientists and other professional 3D applications.
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solid Edge, ...) and DCC applications (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offer a 12-bit precision for subpixel, full image-antialiasing, hardware accelerated antialiasing for dots and lines and additional drivers are for CAD and DCC optimized settings.
NVIDIA Quadro FX 2500M► remove
This is a professional video card for notebooks from NVidia It is based on 7900GTX.
The application performance is very good due to special professional drivers (3D rendering, CAD), but the gaming performance is weaker. With modded drivers, it should work like a 7900 GTX.
|NVIDIA Quadro FX 1600M||NVIDIA Quadro FX 570M||NVIDIA Quadro FX 2500M|
|Quadro FX Series|
|32 -||32 -||24 / 8|
|Core||625 MHz||475 MHz||500 MHz|
|Shader||1250 MHz||950 MHz|
|Memory||800 MHz||700 MHz||600 MHz|
|Bus||128 Bit||128 Bit||256 Bit|
|Max. Memory||256 MB||256 MB||512 MB|
|DirectX||DirectX 10, 4.0||DirectX 10, 4.0||DirectX 9c, 3.0|
|Transistors||289 Million||289 Million||278 Million|
|Technology||80 nm||80 nm||90 nm|
|Features||PureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card||90nm|
|CG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing||Powermizer 7.0, CG Shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit graphic pipeline, vertex and pixelshader programmability, PureVideo HD, PCI-E interface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full image antialiasing|