NVIDIA Quadro FX 1600M vs NVIDIA Quadro FX 3800M
NVIDIA Quadro FX 1600M► remove from comparison
This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).
NVIDIA Quadro FX 3800M► remove from comparison
The NVIDIA Quadro FX 3800M is a mobile workstation graphics card for high end laptops. It is based on the Geforce GTX 280M core (G92 core) and features 128 CUDA cores (unified shaders).
Compared to the Quadro FX 3700M, the Quadro FX 3800M features a higher clock speed and is manufacturered in 55nm (compared to 65nm of the 3700M). In fact, the FX3800M is clocked even higher than the consumer GeForce GTX 280M and performs notably better as a result.
The Quadro FX series of cards are optimized for professional applications like CAD or DCC. Notably, OpenGL performance should be much improved compared to consumer GeForce cards of similar specifications.
At the time its announcement (December 2009), the FX 3800M was the fastest workstation graphics card for laptops.
|NVIDIA Quadro FX 1600M||NVIDIA Quadro FX 3800M|
|Quadro FX Series|
|Pipelines||32 - unified||128 - unified|
|Core Speed||625 MHz||675 MHz|
|Shader Speed||1250 MHz||1688 MHz|
|Memory Speed||800 MHz||1000 MHz|
|Memory Bus Width||128 Bit||256 Bit|
|Max. Amount of Memory||256 MB||1024 MB|
|DirectX||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0|
|Transistors||289 Million||754 Million|
|technology||80 nm||55 nm|
|Features||PureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card||OpenGL 2.1, CUDA, PowerMizer 8.0|
|Date of Announcement||01.06.2007||20.12.2009|
|Information||CG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing|
|Link to Manufacturer Page||http://www.nvidia.com/page/nb_chipset.html||http://www.nvidia.com/object/product_qua...|