NVIDIA Quadro FX 1600M vs NVIDIA Quadro FX 1700M vs NVIDIA Quadro FX 380M
NVIDIA Quadro FX 1600M► remove from comparison
This is a highend workstation graphic chip (for CAD and 3D programs optimized) with DirectX 10 and good OpenGL support - probably based on the GeForce 8700M GT graphic card. It is intended for digital content creators, engineers, earthscientists and other professional 3D applications. Certified drivers grant thecorrect and faster (compared to 8700M) representation of professional programs (CAD, CCD, visualisation software).
NVIDIA Quadro FX 1700M► remove from comparison
The Nvidia Quadro FX 1700M is a professional graphics adapter for CAD and 3D applications. It is based on the G96 core (GeForce 9650M e.g.) but with different drivers, that are optimized for OpenGL and professional applications. The drivers are zertified to work flawlessly with different applications.
Compared to the Quadro FX 1600M, the FX 1700M GPU supports Powermizer 8.0.
NVIDIA Quadro FX 380M► remove from comparison
The Nvidia Quadro FX 380M is a professional entry-level graphics card for mobile workstations. It is based on the GeForce 310M and therefore the 3D performance is not very good. Due to special drivers and optimizations, the performance for professional applications should be much better (than the 310M would perform). Another advantage are the certified drivers than ensure a good performance of professional applications without errors.
The card supports DirectX 10.1 and all the features of the G 310M (as it is based on the same GT218 core). Therefore PureVideo HD to decode HD videos with the graphics card is supported. The used Video Processor 4 (VP4) is able to fully decode H.264, VC-1, MPEG-2, and also MPEG-4 ASP (DivX or xVID) in hardware to minimize CPU load. MPEG-1 is not supported but can be easily handled by every modern CPU.
The gaming performance of the FX380M is similar to the GeForce 310M and therefore located in the entry level class. The professional drivers are however optimized for applications and may therefore deliver a worse performance. Modern 3D games like COD Modern Warfare 2 run only in low details and resolutions fluently. Some demanding games like NFS Shift or GTA4 wont run fluently at all. Less demanding games like SIMS 3 run in medium details and resolutions fluently. Therefore, the graphics card can not be recommended for gamers.
As the FX380M supports CUDA, DirectX Compute 10.1, and OpenCL, the shaders of the graphics processor can be used for other tasks than rendering images (e.g. faster encoding of videos).
The used GT218 core is manufactured in 40nm and based on the desktop GTX 200 architecture.
|NVIDIA Quadro FX 1600M||NVIDIA Quadro FX 1700M||NVIDIA Quadro FX 380M|
|Quadro FX Series|
|Pipelines||32 - unified||32 - unified||16 - unified|
|Core Speed||625 MHz||625 MHz||625 MHz|
|Shader Speed||1250 MHz||1250 MHz||1530 MHz|
|Memory Speed||800 MHz||800 MHz||800 MHz|
|Memory Bus Width||128 Bit||128 Bit||64 Bit|
|Memory Type||GDDR3||GDDR3||GDDR3, DDR3|
|Max. Amount of Memory||256 MB||256 MB||512 MB|
|DirectX||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0||DirectX 10.1, Shader 4.1|
|Transistors||289 Million||289 Million||260 Million|
|technology||80 nm||65 nm||40 nm|
|Features||PureVideo, video scaling, LCDs with 1920x1200 pixel, PCI-Express, connection for ext. graphic card||OpenGL 2.1, PureVideo HD, Powermizer 8.0, possible interfaces: LVDS, DVI, VGA, HDTV, HDCP, HDMI||DirectX Compute Support (Windows 7), CUDA, OpenCL, OpenGL 2.1, certified drivers|
|Date of Announcement||01.06.2007||01.10.2008||07.01.2010|
|Information||CG shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit precision of the graphic pipeline, vertex and pixelshader programmability, PCI-E inferface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full screen antialiasing||CG shading language, 32 Bit floating point precision, 12 Bit subpixel precision, 128 Bit precision of the graphics pipeline, FSAA with rotated raster, nView Mutlidisplay Support, High-Precision-Dynamic-Range (HPDR), Hardware 3D Clipping on window recognision, full screen AA|
|Link to Manufacturer Page||http://www.nvidia.com/page/nb_chipset.html||http://www.nvidia.com/object/product_qua...||http://www.nvidia.com/object/product_qua...|