NVIDIA Quadro FX 1500M vs NVIDIA Quadro FX 570M vs NVIDIA Quadro FX 3600M
NVIDIA Quadro FX 1500M► remove from comparison
NVIDIA Quadro FX 1500M is the version of 7900 GS video card for notebooks, which is optimized for CAD and professional 3D-applications. Technically, it has the same or similar chip (G71 architecture), but with other Bios and support for professional drivers.
The gaming performance is clearly worse than the 7900 GS (because of the application optimizing). Nonetheless, the most modded drivers can be used, so the Quadro FX 1500M is more a 7900 GS (for the operating system).
NVIDIA Quadro FX 570M► remove from comparison
Performance workstation grafic chip with DirectX 10 support and OpenGL 2.1 support. Probaby, it bases upon the NVIDIA GeForce 8600M GT.
It is intended for digital content creators, engineers, geologic scientists and other professional 3D applications.
The drivers of the Quadro FX series are certified for CAD applications (e.g. AutoCad, Inventor, Solidstation, Solid Edge, ...) and DCC applications (e.g. Maya, 3DS Max, Lightwave 3D, ...) and offer a 12-bit precision for subpixel, full image-antialiasing, hardware accelerated antialiasing for dots and lines and additional drivers are for CAD and DCC optimized settings.
NVIDIA Quadro FX 3600M► remove from comparison
The NVIDIA Quadro FX 3600M is a professional graphics card for CAD, DCC and other modeling applications based upon the 8800M GTX consumer card (G92 architecture). It was a high-end card at the time of announcement. Certified drivers grant error-free and faster performance in professional applications. The FX 3600M was later succeeded by the more efficient 55nm FX 2800M and FX 3800M, both of which still utilize the G92 architecture.
The most important aspect of the Quadro FX 3600M is its use "Unified Shaders". There no longer exist any dedicated pixel or vertex shaders. Instead, the FX 3600M uses 64 so-called stream processors to handle most of the graphics work previously processed by pixel and vertex shaders. Furthermore, the shader units are clocked higher than the GPU core (1250 MHz).
The performance of the FX 3600M shoul be higher than the 1600M due to the 256 bit wide memory bus and the high number of Unified Shaders. According to Nvidia, the GPU is best suited for modelling large 3D scenes and complex models.
|NVIDIA Quadro FX 1500M||NVIDIA Quadro FX 570M||NVIDIA Quadro FX 3600M|
|Quadro FX Series|
|Pipelines||20 / 7 Pixel- / Vertexshader||32 - unified||96 - unified|
|Core Speed||375 MHz||475 MHz||500 MHz|
|Memory Speed||500 MHz||700 MHz||800 MHz|
|Memory Bus Width||256 Bit||128 Bit||256 Bit|
|Max. Amount of Memory||512 MB||256 MB||512 MB|
|API||DirectX 9c, Shader 3.0||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0|
|Power Consumption||20 Watt||35 Watt||70 Watt|
|Transistors||278 Million||289 Million||754 Million|
|technology||90 nm||80 nm||65 nm|
|Features||90nm||PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoding acceleration), HDCP-capable, PowerMizer 7.0 energy administration (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, supports Dual-Link DVI-D exits for TFT resolutions up to 2560x1600, LVDS, VGA, HDTV, HDCP, HDMI, PCI-E 16x, OpenGL 2.1, Gigathread technology|
|Notebook Size||large||medium sized||large|
|Date of Announcement||18.04.2006||01.06.2007||23.02.2008|
|Information||PCI-E, 90nm||Powermizer 7.0, CG Shading language, 32 bit floating point precision, 12 bit subpixel precision, 128 bit graphic pipeline, vertex and pixelshader programmability, PureVideo HD, PCI-E interface, FSAA with turned grid, nView multidisplay support, high-precision dynamic-range (HPDR) technology, hardware 3D clipping, full image antialiasing||MXM Factor III|
|Link to Manufacturer Page||http://www.nvidia.de/page/quadrofx_go.html||http://www.nvidia.de/page/quadrofx_go.html||http://www.nvidia.com/object/quadrofx_36...|
|Shader Speed||950 MHz||1250 MHz|