NVIDIA Quadro FX 1500M vs NVIDIA Quadro FX 3600M vs NVIDIA Quadro FX 1700M
NVIDIA Quadro FX 1500M► remove from comparison
NVIDIA Quadro FX 1500M is the version of 7900 GS video card for notebooks, which is optimized for CAD and professional 3D-applications. Technically, it has the same or similar chip (G71 architecture), but with other Bios and support for professional drivers.
The gaming performance is clearly worse than the 7900 GS (because of the application optimizing). Nonetheless, the most modded drivers can be used, so the Quadro FX 1500M is more a 7900 GS (for the operating system).
NVIDIA Quadro FX 3600M► remove from comparison
The NVIDIA Quadro FX 3600M is a professional graphics card for CAD, DCC and other modeling applications based upon the 8800M GTX consumer card (G92 architecture). It was a high-end card at the time of announcement. Certified drivers grant error-free and faster performance in professional applications. The FX 3600M was later succeeded by the more efficient 55nm FX 2800M and FX 3800M, both of which still utilize the G92 architecture.
The most important aspect of the Quadro FX 3600M is its use "Unified Shaders". There no longer exist any dedicated pixel or vertex shaders. Instead, the FX 3600M uses 64 so-called stream processors to handle most of the graphics work previously processed by pixel and vertex shaders. Furthermore, the shader units are clocked higher than the GPU core (1250 MHz).
The performance of the FX 3600M shoul be higher than the 1600M due to the 256 bit wide memory bus and the high number of Unified Shaders. According to Nvidia, the GPU is best suited for modelling large 3D scenes and complex models.
NVIDIA Quadro FX 1700M► remove from comparison
The Nvidia Quadro FX 1700M is a professional graphics adapter for CAD and 3D applications. It is based on the G96 core (GeForce 9650M e.g.) but with different drivers, that are optimized for OpenGL and professional applications. The drivers are zertified to work flawlessly with different applications.
Compared to the Quadro FX 1600M, the FX 1700M GPU supports Powermizer 8.0.
|NVIDIA Quadro FX 1500M||NVIDIA Quadro FX 3600M||NVIDIA Quadro FX 1700M|
|Quadro FX Series|
|Pipelines||20 / 7 Pixel- / Vertexshader||96 - unified||32 - unified|
|Core Speed||375 MHz||500 MHz||625 MHz|
|Memory Speed||500 MHz||800 MHz||800 MHz|
|Memory Bus Width||256 Bit||256 Bit||128 Bit|
|Max. Amount of Memory||512 MB||512 MB||256 MB|
|API||DirectX 9c, Shader 3.0||DirectX 10, Shader 4.0||DirectX 10, Shader 4.0|
|Power Consumption||20 Watt||70 Watt||50 Watt|
|Transistors||278 Million||754 Million||289 Million|
|technology||90 nm||65 nm||65 nm|
|Features||90nm||PureVideo technology (H.264, VC-1, MPEG2, WMV9 decoding acceleration), HDCP-capable, PowerMizer 7.0 energy administration (dynamic switching between performance and energy saving), HDR (High Dynamic-Range Lighting), designed for Windows Vista, supports Dual-Link DVI-D exits for TFT resolutions up to 2560x1600, LVDS, VGA, HDTV, HDCP, HDMI, PCI-E 16x, OpenGL 2.1, Gigathread technology||OpenGL 2.1, PureVideo HD, Powermizer 8.0, possible interfaces: LVDS, DVI, VGA, HDTV, HDCP, HDMI|
|Date of Announcement||18.04.2006||23.02.2008||01.10.2008|
|Information||PCI-E, 90nm||MXM Factor III||CG shading language, 32 Bit floating point precision, 12 Bit subpixel precision, 128 Bit precision of the graphics pipeline, FSAA with rotated raster, nView Mutlidisplay Support, High-Precision-Dynamic-Range (HPDR), Hardware 3D Clipping on window recognision, full screen AA|
|Link to Manufacturer Page||http://www.nvidia.de/page/quadrofx_go.html||http://www.nvidia.com/object/quadrofx_36...||http://www.nvidia.com/object/product_qua...|
|Shader Speed||1250 MHz||1250 MHz|