NVIDIA Quadro 4000M vs NVIDIA Quadro 3000M vs NVIDIA Quadro M500M
NVIDIA Quadro 4000M► remove from comparison
The NVIDIA Quadro 4000M is a professional workstation graphics card based on the Fermi architecture (or more specifically, probably the GF104). Unlike the 5010M, the 4000M does not support ECC memory and dual-precision (DP) floating point calculations.
The Quadro series offers certified drivers that are optimized for stability and performance in professional applications such as CAD or DCC. As a result, multiple scientific or business disciplines can make use of the workstation GPU. The OpenGL performance, for example, should be significantly better than consumer-oriented GeForce graphics cards of similar specifications.
The shader / CUDA cores can be accessed using DirectX 11 or OpenGL 4.1 for graphics rendering or DirectCompute, OpenCL, AXE, and CUDA for general purpose calculations. Due to the new Fermi core, the 4000M should offer higher performance in general purpose calculations compared to its predecessors.
Furthermore, the Nvidia Quadro 4000M is compatible with 3D Vision Pro, a new software solution by Nvidia for stereoscopic output.
The 4000M supports Nvidia Optimus in order to automatically switch between the integrated graphics card and the Quadro for power-saving purposes. Whether or not this feature is supported on a laptop, however, is dependent on the laptop manufacturer.
Similar to the GeForce GTX 480M, the Quadro 4000M is specified at 100 Watt TDP and is therefore only found in large laptops such as the Clevo D901F.
NVIDIA Quadro 3000M► remove from comparison
The NVIDIA Quadro 3000M is a professional workstation graphics card based on the Fermi architecture (probably GF104 like the GeForce GTX 470M). Compared to the 5010M, the 3000M does not support ECC memory and DP floating point calculations.
The Quadro series offers certified drivers that are optimized for stability and performance in professional applications like CAD, DCC, medicine, or visualisation areas. The OpenGL performance for example should be significantly better than similar specified GeForce graphics cards.
The shader / CUDA cores can be accessed using DirectX 11, OpenGL 4.1 for graphic rendering and DirectCompute, OpenCL, AXE, and CUDA for general purpose calculations. Due to the new Fermi core, the 3000M should offer a high performance in general purpose calculations.
Furthermore, the Nvidia Quadro 3000M is compatible with the new stereoscopic solution by Nvidia called: NVIDIA 3D Vision Pro.
To automatically switch between the processor graphics card and the Quadro, the 3000M supports Nvidia Optimus (if the laptop vendor chooses to integrate it).
As the GeForce GTX 470M, the Quadro 3000M is specified at 75 Watt TDP and therefore only suited for large laptops with 17 inch displays.
NVIDIA Quadro M500M► remove from comparison
The Nvidia Quadro M500M is a DirectX 12 (FL 11_0) and OpenGL 4.5-compatible graphics card for mobile workstations. It is a Maxwell-based GPU built on the GM108 chip with 384 shader cores and manufactured in 28 nm by TSMC. The Quadro M500M is the successor to the Quadro K620M which is also based on the Maxwell GM108 but lists a higher memory bandwidth of 16 vs. 14.4 GB/s. Therefore, it is also similar to the consumer GeForce 930M.
The Quadro series offers certified drivers that are optimized for stability and performance in professional applications like CAD or DCC. OpenGL performance, for example, should be significantly better than with GeForce graphics cards of similar specifications.
Compared to Kepler, Maxwell has been optimized in several details to increase power efficiency. Smaller Streaming Multiprocessors (SMM) with only 128 ALUs (Kepler: 192) and an optimized scheduler should lead to better utilization of the shaders. Nvidia promises that a Maxwell SMM with 128 ALUs can offer 90% of the performance of a Kepler SMX with 192 ALUs. GM108 features 3 SMMs and thus 384 shader cores, 24 TMUs and 8 ROPs (64-bit interface).
Another optimization is the massively enlarged L2 cache. The larger size can reduce some of the memory traffic to allow for a relatively narrow memory interface without significantly hurting performance.
GM108 supports DirectX 11.2 (feature level 11.0 only) as well as DirectX 12.
The performance should be slightly below the Quadro K620M (same chip, but slightly more memory bandwidth) and therefore positioned in the entry-level of dedicated graphics chips. For 3D games the Quadro M500M should be similar to the GeForce 930M. Therefore, only low-demanding games should run fluently.
The feature set should include support for up to four active displays. High-resolution monitors of up to 3840x2160 pixels can be connected using DisplayPort 1.2 or HDMI 1.4a (HDMI 2.0 not supported). HD-Audio codecs, such as Dolby TrueHD and DTS-HD, can be transmitted via bitstream mode through the HDMI port. However, as most laptops will feature Optimus, the integrated GPU will likely have direct control over the display ports and may limit the feature set available by the Nvidia Kepler cards.
Using CUDA or OpenCL, the cores of the Quadro M500M can be used for general calculations.
GM108 integrates the sixth generation of the PureVideo HD video engine (VP6), offering a better decoding performance for H.264 and MPEG-2 videos. Of course, VP6 supports all features of previous generations (4K support, PIP, video encoding via NVENC API).
The power consumption of the Quadro M500M (and M600M, K620M) is rated at 30 W. Therefore, the GPU is best suited for laptops 13 - 14-inches in size and above. The M500M also supports Optimus to automatically switch between an integrated graphics card and the Nvidia GPU.
|NVIDIA Quadro 4000M||NVIDIA Quadro 3000M||NVIDIA Quadro M500M|
|Quadro M Series|
|Pipelines||336 - unified||240 - unified||384 - unified|
|Core Speed||475 MHz||450 MHz||1029 - 1124 (Boost) MHz|
|Shader Speed||950 MHz||900 MHz|
|Memory Speed||1200 MHz||625 MHz||4004 MHz|
|Memory Bus Width||256 Bit||256 Bit||64 Bit|
|Max. Amount of Memory||2048 MB||2048 MB||2048 MB|
|API||DirectX 11, Shader 5.0||DirectX 11, Shader 5.0||DirectX 12 (FL 11_0), Shader 5.0, OpenGL 4.5|
|Power Consumption||100 Watt||75 Watt||30 Watt|
|technology||40 nm||40 nm||28 nm|
|Features||OpenGl 4.1, FP32||OpenGl 4.1, FP32||Optimus, PhysX, 3D Vision Pro, nView, Optimus|
|Date of Announcement||22.02.2011||22.02.2011||15.12.2015|
|Link to Manufacturer Page||http://www.nvidia.com/object/quadro-mobi...|