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PowerVR G6200 vs PowerVR G6400 vs PowerVR G6430

PowerVR G6200

► remove from comparison Imagination PowerVR G6200

The PowerVR G6200 from Imagination Technologies is a mobile graphics solution that is used in ARM SoCs like the MediaTek MT8135. The chip is available since 2014 and designed for mid-range devices.

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates two clusters with two TMUs each and a scalar Unified Shader architecture. Depending on the available memory bandwidth and clock rate, the performance is similar to the Qualcomm Adreno 320 and ARM Mali-T624 MP4. High-resolution displays (up to 2560 x 1600 pixels) and demanding mobile games of 2014 will be handled without problems. Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Clock rates and performance of the G6200 may vary between different SoCs. For example, the Mediatek MT6795 has a somewhat higher GPU frequency than the MT8135 (700 vs. 600 MHz).

Energy Consumption

Especially the lower clocked versions of the G6200 are very energy efficient and therefore suited for medium-sized smartphones and tablets. Usually, the GPU can be found in SoCs manufactured in 28nm.

PowerVR G6400

► remove from comparison Imagination PowerVR G6400

The PowerVR G6400 from Imagination Technologies is a fast mobile graphics solution that is used in tablet and smartphone SoCs like the Intel Merrifield series (e.g., Atom Z3460). Chips including this GPU are available from G2 2014 on and the performance is situated in the low high-end.

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates four clusters with two TMUs each and a scalar Unified Shader architecture. The chip does offer more than twice of the performance compared to the SGX543MP3 from the Apple A6, while maintaining the same clocks. Even very demanding mobile games can be played without problems (as of 2013). Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Energy Consumption

The manufacturer designed the PowerVR G6400 as a comparatively "wide" chip to achieve a high performance and a high energy efficiency at the same time. As a result, SoCs with the G6400 can also be used in smartphones. However, it does occupy a comparatively large area on the chip in return.

PowerVR G6430

► remove from comparison Imagination PowerVR G6430

The PowerVR G6430 from Imagination Technologies is a fast mobile graphics solution that is used in ARM SoCs like the Apple A7 (iPhone 5S). The chip is available since Q3/2013 and is one of the fastest solutions of its class at the time of the introduction.  

Architecture and Performance

The GPU is based on the series 6 (Rogue) and integrates four clusters with two TMUs each and a scalar Unified Shader architecture. The chip does offer more than twice of the performance compared to the SGX543MP3 from the Apple A6, while maintaining the same clocks. The exact clock is not yet confirmed unequivocally, but it should be north of 400 MHz (results in more than 100 GFLOPS). A comparison with other mobile graphics solutions shows that the G6430 is just slightly behind the tablet version of the Adreno 330 and it is therefore the fastest GPU of its class at the time of the introduction. Even very demanding mobile games can be played without problems (as of 2013). Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Energy Consumption

The manufacturer designed the PowerVR G6430 as a comparatively "wide" chip to achieve a high performance and a high energy efficiency at the same time. As a result, SoCs with the G6430 can also be used in smaller smartphones like the iPhone 5S. However, it does occupy a comparatively large area on the chip in return.

PowerVR G6200PowerVR G6400PowerVR G6430
PowerVR Series 6 (Rogue) Series
PowerVR G6430
PowerVR G6400 @ 0.4 - 0.53 GHz
PowerVR G6200 64 @ 0.45 GHz
PowerVR G6430
PowerVR G6400 @ 0.4 - 0.53 GHz
PowerVR G6200 64 @ 0.45 GHz
PowerVR G6430
PowerVR G6400 @ 0.4 - 0.53 GHz
PowerVR G6200 64 @ 0.45 GHz
CodenameRogueRogueRogue
ArchitecturePowerVR RoguePowerVR RoguePowerVR Rogue
Pipelines64 - unified
Core Speed450 - 700 MHz400 - 533 (Boost) MHz
Shared Memorynonono
APIDirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.1DirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.1DirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.0
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.1OpenGL 3.x, 4.x, OpenGL ES 3.1OpenGL 3.x, 4.x, OpenGL ES 3.0
Date of Announcement10.09.2013 10.09.2013 10.09.2013
Link to Manufacturer Pagewww.imgtec.comwww.imgtec.comwww.imgtec.com
technology28 nm
CPU in PowerVR G6200GPU Base SpeedGPU Boost / Turbo
Mediatek MT6595 Turbo8 x 2500 MHz? MHz600 MHz
Mediatek MT65958 x 2200 MHz? MHz600 MHz
Mediatek MT6595M8 x 2000 MHz? MHz450 MHz
min. - max.? MHz450 - 700 MHz
CPU in PowerVR G6430GPU Base SpeedGPU Boost / Turbo
Intel Atom Z35804 x 2330 MHz457 MHz533 MHz
Intel Atom Z35704 x 2000 MHz457 MHz640 MHz
Intel Atom Z35604 x 1830 MHz457 MHz533 MHz
Intel Atom Z35304 x 1330 MHz457 MHz? MHz
min. - max.457 - ? MHz? - 700 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 10551     avg: 10808     median: 10862 (1%)     max: 10955 Points
15933 Points (2%)
3DMark - 3DMark Ice Storm Extreme Graphics
min: 5877     avg: 6207     median: 6304 (1%)     max: 6440 Points
10221 Points (1%)
min: 7875     avg: 10119     median: 11226 (1%)     max: 11255 Points
3DMark - 3DMark Ice Storm Graphics
min: 9647     avg: 10504     median: 10686 (1%)     max: 11180 Points
0 Points (0%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
3.2 fps (0%)
6.9 fps (0%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
7.2 fps (0%)
8.9 fps (1%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR G6200
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 14     avg: 14.7     median: 15 (0%)     max: 15 fps
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR G6400
23.6 fps (0%)
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR G6430
Basemark ES 2.0 - Basemark ES 2.0
60.5 fps (100%)
55.4 fps (91%)
min: 50.6     avg: 54.3     median: 53.2 (88%)     max: 59.1 fps
Basemark X 1.0 - Basemark X 1.0 Off-Screen
6.4 fps (30%)
min: 15.62     avg: 17.5     median: 15.6 (74%)     max: 21.26 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
9700 Points (22%)
min: 5324     avg: 10962     median: 11885 (27%)     max: 14752 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
16066 Points (36%)
min: 16563     avg: 19736     median: 18918 (42%)     max: 26540 Points
NenaMark2 - NenaMark2 Score
60.4 fps (90%)
60.1 fps (89%)
min: 59.1     avg: 59.8     median: 59.8 (89%)     max: 60.6 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 3960     avg: 4040     median: 4039.5 (4%)     max: 4119 Points
3769 Points (4%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 998     avg: 1002     median: 1002 (2%)     max: 1006 Points
1090 Points (2%)
Smartbench 2012 - Smartbench 2012 Gaming Index
min: 2793     avg: 2805     median: 2805 (61%)     max: 2817 Points
4532 Points (99%)
min: 3708     avg: 4250     median: 4339 (94%)     max: 4473 Points

Average Benchmarks PowerVR G6200 → 100% n=9

Average Benchmarks PowerVR G6400 → 127% n=9

Average Benchmarks PowerVR G6430 → 137% n=9

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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Redaktion, 2017-09- 8 (Update: 2023-07- 1)