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Metal Gear Solid V Notebook Benchmarks

Box of Curiosities. After a longer hiatus, Metal Gear Series 2014 with Revengeance and Ground Zeroes once again returns to the PC platform. The newest offshoot, called "The Phantom Pain" is - in line with the previous installment - a rather unusual title. We check out the new stealth game and look at how it performs on notebooks.
Metal Gear Solid V

For the original German article, see here.

Graphics

Those who aren't familiar with the Metal Gear series are going to be stumped at first, as it is extremely difficult to make sense of the characters, the background story and the universe without knowing the previous installment. Despite that - or maybe just because of it - The Phantom Pain captures the imagination right from the start. Although the intro is a bit slow-moving in our opinion, the tension builds up nicely in similar fashion to highly choreographed ego shooters like Call of Duty.

The developers were particularly successful with how they staged the game. Thanks to continuously changing perspectives and thrilling camera movement, Metal Gear Solid V reminds us of a Hollywood production in some ways. That doesn't mean that this is a casual game, however - from a player's point of view, The Phantom Pain is comparable to stealth adventures like Splinter CellThief or Dishonored. Controlling the game using the mouse and the keyboard is - for the most part - a very decent experience (exceptions: the menus don't support mouse control and there are controller overlays in the tutorial).

From a technical standpoint, the game impresses as well, although there are some areas where the title doesn't quite compare to other games released in 2015 like The Witcher 3 or GTA V, among others. In addition to very sharp textures, there are also object surfaces which are much less defined - quite a contrast compared to the carefully designed and credibly animated characters. Another negative aspect is the lack of higher-end anti-aliasing. FXAA, which is activated at higher post-processing levels, doesn't smooth the edges nearly as well as MSAA, for example. For that reason, many of the objects flicker (hair, bushes,...).

Aside from these flaws, we can't really criticize the Fox Engine, which is also used for Pro Evolution Soccer 2014-2016, among others. A plus point is the very good scalability, which helps out less powerful notebooks. We really liked the effects as well: in some action-heavy scenes, gamers get to experience a true explosion of dust, smoke and other particles. Lights and shadows are executed on a very high level as well. The cutscenes are compelling as well and round out the nice experience.

To run Metal Gear Solid V, DirectX 11 is required. The rest of the requirements are, as our benchmarks show, quite modest. The title remains playable even with a dual-core CPU. The fact that The Phantom Pain is part of Nvidia's "the way it's meant to be played"-series isn't noticeable - at least not in the graphics menu (no TXAA or similar). All settings are available for AMD GPUs as well, although the performance isn't quite up to par. With ForceWare 355.82, Nvidia already offers an optimized driver.

Something to consider: the retail DVD-package does not contain the actual game, but just the Steam Installer, which in turn means that a download of more than 20 GB is required. The start of the game is accompanied by a lot of messages and The Phantom Pain also needs to connect to a server, which many users won't appreciate much - especially considering that it does waste quite a bit of time.

Settings

The adjustment options are pretty extensive with the graphics menu offering 16 options, all of which don't require a restart. Some of the features can only be turned on or off, while others have a low, medium, high and extra high setting.  The system is not uniform in that some settings are missing (it's impossible to play Metal Gear Solid V. completely on medium settings, for example).

Much more annoying, in our opinion, is the 60 fps limitation, which forces displays with 120 or 144 Hz to a lower refresh rate. Even with the vertical synchronization disabled, The Phantom Pain remains restricted to 60 fps. There's an option to restrict the frame rate down further to 30 fps, which doesn't make much sense in our opinion. At least we didn't encounter any crashes or major bugs. The PC platform desperately needed a reasonably well-engineered game after the disastrous launch of Batman: Arkham Knight.

The differences in performance of some of the systems had us scratching our heads. During the first run, the GeForce GTX 950 posted 42 fps with maxed-out details. After a short interlude with the settings on high, we recorded 57 fps with identical settings as before. Even a restart of the game didn't change the result. When we encountered fluctuations like that, we used the average of the two values. We suspect that the settings are not applied correctly at times.

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Medium
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Benchmark

The prologue in the hospital is not suited all that well for benchmarking, since there are too many cutscenes and the level-architecture is limited as well. That's why we use the first chapter entitled "Phantom Limbs", which takes place in a desert (Afghanistan). Because of the constant base frame rate - easily recognizable because of the low fps count - even a short sequence is sufficient. As the video below shows, we ride - after the intro - along a path for about 30 seconds until the horse approaches a crossing. Our colleagues from PC Games Hardware use the same exact sequence.

Results

Unlike a lot of current titles, Metal Gear Solid V doesn't need top-level hardware. Those who are happy with minimum details and a resolution of 1024 x 768 can successfully play The Phantom Pain with an HD Graphics 4600 or the HD Graphics 5500 (result for both above 30 fps).

For medium settings and 1366 x 768 pixels, a lower-middle class GeForce GT 740M is sufficient. More powerful midrange CPUS can sometimes handle high details and 1920 x 1080 pixels. An example is the GeForce GTX 850M which we clocked at 40 fps. Even the maximum settings don't have really high requirements as far as the hardware is concerned. From a GeForce GTX 960M on up, all settings can be maxed out. Metal Gear Solid V starts to get really demanding at 4K resolution, however. Only Nvidia'ss top-of-the-line GPU, the GeForce GTX 980M, can handle the settings on high and a resolution of 3840 x 2160 pixels without stutters.

All things considered, The Phantom Pain leaves us with a positive to very decent impression. The unique style and the atmosphere make up for the few weaknesses.

Note: we'll add the results for AMD GPUs in a few days.

Metal Gear Solid V
    3840x2160 High / On     1920x1080 Extra High / On     1920x1080 High / On     1366x768 Medium / Off     1024x768 Low / Off
NVIDIA GeForce GTX 980, 3770K
Desktop-PC
52 (48min) fps ∼85%
59.9 (59min) fps ∼98%
59.9 (59min) fps ∼97%
60 (59min) fps ∼98%
60 (59min) fps ∼97%
AMD Radeon R9 290X, 4790K
Sapphire Radeon R9 290X Tri-X OC
46.8 (44min) fps ∼77%
59.5 (48min) fps ∼98%
59.9 (59min) fps ∼97%
60 (59min) fps ∼98%
60 (59min) fps ∼97%
NVIDIA GeForce GTX 980M, 4700MQ
Schenker W504
37.4 (36min) fps ∼61%
60 (59min) fps ∼98%
60 (59min) fps ∼97%
60 (59min) fps ∼98%
60 (59min) fps ∼97%
NVIDIA GeForce GTX 970M, 4700MQ
Schenker W504
28.5 (26min) fps ∼47%
59.9 (59min) fps ∼98%
59.9 (59min) fps ∼97%
59.9 (59min) fps ∼98%
59.9 (59min) fps ∼97%
NVIDIA GeForce GTX 880M, 4700MQ
Schenker W504
26.2 (25min) fps ∼43%
59.1 (56min) fps ∼97%
59.9 (59min) fps ∼97%
59.9 (59min) fps ∼98%
60 (59min) fps ∼97%
NVIDIA GeForce GTX 950, 3770K
Desktop-PC
23.6 (22min) fps ∼39%
49.7 (47min) fps ∼81%
59.9 (59min) fps ∼97%
59.9 (59min) fps ∼98%
59.9 (59min) fps ∼97%
NVIDIA GeForce GTX 870M, 4700MQ
Schenker W504
20.7 (18min) fps ∼34%
45.4 (43min) fps ∼74%
59.9 (59min) fps ∼97%
59.9 (59min) fps ∼98%
60 (59min) fps ∼97%
NVIDIA GeForce GTX 960M, 4720HQ
Schenker XMG A505
15.5 (13min) fps ∼25%
36.4 (34min) fps ∼60%
54.2 (53min) fps ∼87%
60 (59min) fps ∼98%
60 (59min) fps ∼97%
NVIDIA GeForce GTX 860M, 4700MQ
Schenker W504
12.6 (10min) fps ∼21%
28.3 (26min) fps ∼46%
42.2 (40min) fps ∼68%
59.9 (59min) fps ∼98%
59.9 (59min) fps ∼97%
NVIDIA GeForce GTX 850M, 4340M
Schenker M504
10.7 (8min) fps ∼18%
27 (26min) fps ∼44%
39.2 (37min) fps ∼63%
59.9 (59min) fps ∼98%
59.9 (59min) fps ∼97%
NVIDIA GeForce GT 750M, 4702MQ
Schenker M503
15.4 (14min) fps ∼25%
23.8 (23min) fps ∼38%
59.9 (59min) fps ∼98%
59.9 (59min) fps ∼97%
AMD Radeon R7 512 Cores (Kaveri Desktop), A10-7850K
A10-7850K Asus A88-XM-PLUS
18.1 (16min) fps ∼29%
46.4 (42min) fps ∼76%
58.7 (56min) fps ∼95%
Intel Iris Pro Graphics 5200, 4750HQ
SCHENKER S413
9.8 (9min) fps ∼16%
16.1 (14min) fps ∼26%
49.6 (43min) fps ∼81%
59.9 (58min) fps ∼97%
NVIDIA GeForce GT 640M, 2637M
Acer Aspire M3-581TG
20.1 (19min) fps ∼32%
57.6 (54min) fps ∼94%
60 (0min) fps ∼97%
NVIDIA GeForce GT 740M, 4200M
HP Envy 15-j011sg
10.1 (7min) fps ∼17%
15.3 (14min) fps ∼25%
43.4 (41min) fps ∼71%
59.9 (59min) fps ∼97%
NVIDIA GeForce GT 720M, 4200M
MSI CX61-i572M
7.9 (0min) fps ∼13%
12.2 (0min) fps ∼20%
36 (0min) fps ∼59%
57.8 (0min) fps ∼93%
AMD Radeon HD 8650G, A10-5750M
Pumori Test Platform (A10-5750M)
12 (10min) fps ∼19%
31 (29min) fps ∼51%
48.6 (46min) fps ∼78%
NVIDIA GeForce GT 630M, 3720QM
Asus N56VM
14.7 (12min) fps ∼24%
39.4 (37min) fps ∼65%
59.2 (40min) fps ∼95%
Intel Iris Graphics 5100, 4258U
Apple MacBook Pro Retina 13 inch 2013-10
9 (8min) fps ∼15%
24.9 (23min) fps ∼41%
37.2 (35min) fps ∼60%
Intel HD Graphics 4600, 4700MQ
Schenker W504
9.9 (8min) fps ∼16%
28.2 (25min) fps ∼46%
45.1 (40min) fps ∼73%
Intel HD Graphics 5500, 5010U
Intel NUC Kit NUC5i3RYH
9.4 (8min) fps ∼15%
25.4 (23min) fps ∼42%
37.1 (33min) fps ∼60%

Test systems

Four of our test systems are from Schenker Technologies (mysn.de):

  • W504 (Core i7-4700MQ, 8 GB DDR3, GeForce GTX 860M, GTX 870M, GTX 880M, GTX 970M, GTX 980M)
  • A505 (Core i7-4720HQ, 8 GB DDR3, GeForce GTX 960M)
  • M504 (Core i5-4340M, 8 GB DDR3, GeForce GTX 850M)
  • M503 (Core i7-4702MQ, 8 GB DDR3, GeForce GT 750M)

Three notebooks are courtesy of Nvidia:

Intel also sent us a notebook:

  • Schenker S413 (Core i7-4750HQ, 8 GB DDR3, Iris Pro Graphics 5200)

The desktop PCs have CPUs/APUs from Intel and AMD, SSDs from Micron, Intel and Samsung, Mainboards from Intel and Asus, as well as graphic cards from Nvidia, PNY and AMD. Our 4K monitor is an Asus PB287Q.

GPU drivers we used: Nvidia 355.82, AMD 15.8 Beta, Intel 10.18.14.4264 (Win 7) and 10.18.15.4256 (Win 10)

Overview

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Qualcomm Adreno 304
AMD Radeon Pro 560
Qualcomm Adreno 302
AMD Radeon HD 6850M
AMD Radeon HD 6830M
AMD Radeon HD 6310
AMD Radeon HD 6320
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AMD Radeon 760M
AMD Radeon 680M
AMD Radeon HD 6775G2
NVIDIA GeForce GTX 980M
59.9n3
59.9n3
60n8
60n9
36n5
NVIDIA RTX A5500 Laptop GPU
AMD Radeon Pro 455
AMD Radeon Pro 555X
AMD Radeon HD 6650M
AMD Radeon Pro 5500M
AMD Radeon Pro 5300M
AMD Radeon HD 6680G2
AMD Radeon HD 6690G2
AMD Radeon HD 6480G + HD 7450M Dual Graphics
AMD Radeon HD 6250
AMD FirePro W5130M
AMD Radeon HD 7430M
AMD Radeon HD 7350M
AMD Radeon HD 7370M
AMD Radeon HD 7340
AMD Radeon HD 7290
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Intel Iris Xe Graphics G7 80EUs
NVIDIA GeForce Go 6200
NVIDIA GeForce GTX 1070 SLI (Laptop)
Intel UHD Graphics 64EUs (Alder Lake 12th Gen)
NVIDIA GeForce 9200M GS
Nvidia RTX 1000 Ada Generation Laptop GPU
Intel UHD Graphics 630
60
40.7
13.4
NVIDIA GeForce 920M
Intel HD Graphics 2500
NVIDIA GeForce GT 520MX
NVIDIA GeForce 8700M GT SLI
NVIDIA GeForce Go 6250
NVIDIA RTX 3500 Ada Generation Laptop GPU
NVIDIA RTX 3000 Ada Generation Laptop GPU
NVIDIA RTX 2000 Ada Generation Laptop GPU
NVIDIA Quadro T2000 Max-Q
NVIDIA Quadro T1000 (Laptop)
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PowerVR SGX543MP3
NVIDIA GeForce GTX 880M SLI
PowerVR SGX535
NVIDIA RTX 4000 Ada Generation Laptop GPU
NVIDIA Titan RTX
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AMD Radeon HD 6730M
Qualcomm Adreno 225
AMD Radeon HD 6450 GDDR5
AMD Radeon HD 6480G
AMD Radeon Graphics (Ryzen 7000)
AMD Radeon 780M
AMD Radeon 630
AMD Radeon 625
AMD FirePro M8900
AMD FirePro W5170M
AMD Radeon 520
AMD Radeon HD 6630M
AMD Radeon HD 7500G
AMD Radeon HD 6450M
AMD Radeon HD 6290
AMD Radeon 740M
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AMD FirePro W4190M
59.9
42.3
18.9
13
AMD Radeon 540X
NVIDIA GeForce GTX 950M
59.9
59.9n3
37.5n3
26.7n3
10.4
NVIDIA GeForce GT 520M
AMD Radeon Pro 460
AMD Radeon HD 6540G2
AMD Radeon HD 6545G2
AMD Radeon HD 6870M
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AMD Radeon HD 6530M
AMD Radeon HD 7640G
AMD Radeon HD 6950M
AMD Radeon HD 7640G + HD 7610M Dual Graphics
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AMD Radeon HD 6550M
NVIDIA T600 Laptop GPU
NVIDIA GeForce 920MX
60
43.6
15.4
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NVIDIA GeForce GTX 1650 Ti Max-Q
NVIDIA Quadro P4200
AMD Radeon HD 6620G + HD 7670M Dual Graphics
AMD Radeon HD 6520G + HD 7450M Dual Graphics
AMD Radeon HD 6550D
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AMD Radeon Pro 555
NVIDIA GeForce Go 7600 GT
AMD Radeon Pro 5600M
AMD Radeon Pro 560X
AMD Radeon Pro Vega 16
AMD Radeon Pro Vega 20
AMD Radeon Pro WX 2100
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AMD Radeon Pro WX 3100
NVIDIA GeForce GT 445M
AMD Radeon HD 6990M Crossfire
AMD Radeon HD 6990M
AMD Radeon HD 6970M
AMD Radeon HD 6970
AMD Radeon HD 6970M Crossfire
ATI Radeon HD 5570
AMD Radeon HD 7660G + HD 7670M Dual Graphics
ATI Mobility Radeon X800
ATI Radeon IGP 340M
ATI Mobility Radeon X700
ATI Radeon IGP 320M
NVIDIA GeForce GT 435M
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NVIDIA GeForce GT 430
NVIDIA GeForce 8400M G
NVIDIA GeForce 830M
60
48.2
16.9
11.5
NVIDIA Quadro NVS 320M
NVIDIA GeForce MX450
NVIDIA GeForce GT 425M
NVIDIA RTX 6000 Ada Generation
NVIDIA GeForce 825M
NVIDIA GeForce GT 420M
NVIDIA GeForce GT 415M
NVIDIA GeForce 8800M GTX
NVIDIA GeForce GTX 960
59.9
59.9
59.9
59.9
28.2
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NVIDIA GeForce GT 625M
NVIDIA GeForce GT 745M
NVIDIA GeForce GT 740M
59.9
43.4
15.3
10.1
NVIDIA GeForce GT 730M
NVIDIA GeForce GTX 980 SLI (Laptop)
NVIDIA GeForce GT 735M
NVIDIA Quadro P5000
NVIDIA GeForce GT 720M
57.8
36
12.2
7.9
NVIDIA Quadro P3200
AMD Radeon HD 6720G2
AMD Radeon HD 6515G2
AMD Radeon HD 6510G2
PowerVR GE8300
NVIDIA Quadro RTX 4000 (Laptop)
Qualcomm Adreno 205
NVIDIA Quadro RTX 4000 Max-Q
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NVIDIA Titan X Pascal
NVIDIA Quadro RTX 3000 Max-Q
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PowerVR GXA6850
PowerVR GX6450
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PowerVR GM9446
PowerVR GE8322 / IMG8322
PowerVR SGX544
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AMD Radeon R5 M420
AMD Radeon HD 6520G
AMD Radeon HD 6470M
AMD Radeon HD 6750M
AMD Radeon HD 6490M
AMD Radeon 660M
AMD FirePro W4170M
AMD FirePro W2100
AMD Radeon HD 6370M
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AMD Radeon HD 6350M
AMD Radeon HD 6330M
AMD Radeon 620
AMD Radeon 610
AMD Radeon 610M
AMD FirePro W4100
AMD FirePro M5950
AMD FirePro M4000
AMD FirePro M6100
AMD FirePro M3900
AMD FirePro M4100
AMD Radeon 530
AMD FirePro M2000
AMD Radeon HD 6770M
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AMD Radeon HD 6790
AMD FirePro M6000
AMD Radeon Pro W6800
NVIDIA RTX A4500 Laptop GPU
AMD FirePro M5100
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NVIDIA GeForce GTX 970M SLI
AMD Radeon HD 6645G2
AMD Radeon HD 6760G2
NVIDIA GeForce 8800M GTS
ATI Radeon HD 5850
NVIDIA GeForce GTX 980 (Laptop)
59.95n2
59.95n2
59.9n3
60n5
50.8n3
NVIDIA Quadro P3000 Max-Q
AMD Radeon Pro Vega 56
NVIDIA GeForce GTX 980
60
60
59.9
59.95n2
52
AMD Radeon HD 6870
AMD FirePro W7170M
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AMD Radeon HD 6430M
AMD Radeon HD 6380G
AMD Radeon R6 (Kaveri)
AMD Radeon R6 (Carrizo)
49.8
32
12.5
8
AMD Radeon HD 7310
NVIDIA GeForce GTX 965M SLI
NVIDIA GeForce GTX 965M
60
60n2
59.95n2
48.35n2
AMD Radeon HD 6620G + HD 7450M Dual Graphics
AMD Radeon R5 M335
40.2
26.4
9.9
7.1
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AMD Radeon PRO W6600M
AMD Radeon R5 M430
33.5
22.8
NVIDIA Quadro NVS 150M
AMD Radeon HD 8970M Crossfire
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PowerVR SGX545
AMD Radeon HD 8970M
AMD Radeon HD 6640G2
AMD Radeon Pro 450
AMD Radeon HD 6620G
Intel Iris Pro Graphics P580
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.
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Florian Glaser, 2015-09- 8 (Update: 2015-09- 9)